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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "st_context.h"
#include "st_format.h"
#include "st_public.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "main/teximage.h"
#include "main/texstore.h"
#undef Elements /* fix re-defined macro warning */
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_inlines.h"
#include "util/u_rect.h"
#define DBG if(0) printf
#if 0
static GLenum
target_to_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return GL_TEXTURE_CUBE_MAP_ARB;
default:
return target;
}
}
#endif
/**
* Allocate a new pipe_texture object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
struct pipe_texture *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint compress_byte,
GLuint usage )
{
struct pipe_texture pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target <= PIPE_TEXTURE_CUBE);
DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(format), last_level);
assert(format);
assert(screen->is_format_supported(screen, format, target,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width[0] = width0;
pt.height[0] = height0;
pt.depth[0] = depth0;
pt.compressed = compress_byte ? 1 : 0;
pf_get_block(format, &pt.block);
pt.tex_usage = usage;
newtex = screen->texture_create(screen, &pt);
assert(!newtex || newtex->refcount == 1);
return newtex;
}
/**
* Check if a texture image be pulled into a unified mipmap texture.
* This mirrors the completeness test in a lot of ways.
*
* Not sure whether I want to pass gl_texture_image here.
*/
GLboolean
st_texture_match_image(const struct pipe_texture *pt,
const struct gl_texture_image *image,
GLuint face, GLuint level)
{
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
return GL_FALSE;
if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
image->IsCompressed != pt->compressed)
return GL_FALSE;
/* Test image dimensions against the base level image adjusted for
* minification. This will also catch images not present in the
* texture, changed targets, etc.
*/
if (image->Width != pt->width[level] ||
image->Height != pt->height[level] ||
image->Depth != pt->depth[level])
return GL_FALSE;
return GL_TRUE;
}
#if 000
/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
* each cube face to be treated as a separate image.
*
* These functions present that view to mesa:
*/
const GLuint *
st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
{
static const GLuint zero = 0;
if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
return &zero;
else
return pt->level[level].image_offset;
}
/**
* Return the offset to the given mipmap texture image within the
* texture memory buffer, in bytes.
*/
GLuint
st_texture_image_offset(const struct pipe_texture * pt,
GLuint face, GLuint level)
{
if (pt->target == PIPE_TEXTURE_CUBE)
return (pt->level[level].level_offset +
pt->level[level].image_offset[face] * pt->cpp);
else
return pt->level[level].level_offset;
}
#endif
/**
* Map a teximage in a mipmap texture.
* \param row_stride returns row stride in bytes
* \param image_stride returns image stride in bytes (for 3D textures).
* \return address of mapping
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset,
GLuint flags )
{
struct pipe_screen *screen = st->pipe->screen;
struct pipe_texture *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
stImage->level, zoffset,
flags);
if (stImage->surface)
return screen->surface_map(screen, stImage->surface, flags);
else
return NULL;
}
void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage)
{
struct pipe_screen *screen = st->pipe->screen;
DBG("%s\n", __FUNCTION__);
screen->surface_unmap(screen, stImage->surface);
pipe_surface_reference(&stImage->surface, NULL);
}
/**
* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
static void
st_surface_data(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned dstx, unsigned dsty,
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
struct pipe_screen *screen = pipe->screen;
void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
pipe_copy_rect(map,
&dst->block,
dst->stride,
dstx, dsty,
width, height,
src, src_stride,
srcx, srcy);
screen->surface_unmap(screen, dst);
}
/* Upload data for a particular image.
*/
void
st_texture_image_data(struct pipe_context *pipe,
struct pipe_texture *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_stride, GLuint src_image_stride)
{
struct pipe_screen *screen = pipe->screen;
GLuint depth = dst->depth[level];
GLuint i;
const GLubyte *srcUB = src;
struct pipe_surface *dst_surface;
DBG("%s\n", __FUNCTION__);
for (i = 0; i < depth; i++) {
dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
PIPE_BUFFER_USAGE_CPU_WRITE);
st_surface_data(pipe, dst_surface,
0, 0, /* dstx, dsty */
srcUB,
src_row_stride,
0, 0, /* source x, y */
dst->width[level], dst->height[level]); /* width, height */
screen->tex_surface_release(screen, &dst_surface);
srcUB += src_image_stride;
}
}
/* Copy mipmap image between textures
*/
void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_texture *dst, GLuint dstLevel,
struct pipe_texture *src,
GLuint face)
{
struct pipe_screen *screen = pipe->screen;
GLuint width = dst->width[dstLevel];
GLuint height = dst->height[dstLevel];
GLuint depth = dst->depth[dstLevel];
struct pipe_surface *src_surface;
struct pipe_surface *dst_surface;
GLuint i;
for (i = 0; i < depth; i++) {
GLuint srcLevel;
/* find src texture level of needed size */
for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
if (src->width[srcLevel] == width &&
src->height[srcLevel] == height) {
break;
}
}
assert(src->width[srcLevel] == width);
assert(src->height[srcLevel] == height);
#if 0
{
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
PIPE_BUFFER_USAGE_CPU_READ);
ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
map += src_surface->width * src_surface->height * 4 / 2;
printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
__FUNCTION__,
map[0], map[1], map[2], map[3],
src, srcLevel, dst, dstLevel);
screen->surface_unmap(screen, src_surface);
pipe_surface_reference(&src_surface, NULL);
}
#endif
dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
PIPE_BUFFER_USAGE_GPU_WRITE);
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
PIPE_BUFFER_USAGE_GPU_READ);
pipe->surface_copy(pipe,
FALSE,
dst_surface,
0, 0, /* destX, Y */
src_surface,
0, 0, /* srcX, Y */
width, height);
screen->tex_surface_release(screen, &src_surface);
screen->tex_surface_release(screen, &dst_surface);
}
}
/** Bind a pipe surface for use as a texture image */
int
st_set_teximage(struct pipe_texture *pt, int target)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct st_texture_image *stImage;
int internalFormat;
switch (pt->format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
internalFormat = GL_RGBA8;
break;
default:
return 0;
};
switch (target) {
case ST_TEXTURE_2D:
target = GL_TEXTURE_2D;
break;
case ST_TEXTURE_RECT:
target = GL_TEXTURE_RECTANGLE_ARB;
break;
default:
return 0;
}
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
stImage = st_texture_image(texImage);
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
pt->height[0], 1, 0, internalFormat);
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
GL_UNSIGNED_BYTE);
_mesa_set_fetch_functions(texImage, 2);
pipe_texture_reference(&stImage->pt, pt);
return 1;
}
/** Redirect rendering into stfb's surface to a texture image */
int
st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
int target, int format, int level)
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct st_texture_image *stImage;
struct st_renderbuffer *strb;
GLint face = 0, slice = 0;
assert(surfIndex <= ST_SURFACE_DEPTH);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (strb->texture_save || strb->surface_save) {
/* Error! */
return 0;
}
if (target == ST_TEXTURE_2D) {
texObj = texUnit->Current2D;
texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
stImage = st_texture_image(texImage);
}
else {
/* unsupported target */
return 0;
}
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
/* save the renderbuffer's surface/texture info */
pipe_texture_reference(&strb->texture_save, strb->texture);
pipe_surface_reference(&strb->surface_save, strb->surface);
/* plug in new surface/texture info */
pipe_texture_reference(&strb->texture, stImage->pt);
strb->surface = screen->get_tex_surface(screen, strb->texture,
face, level, slice,
(PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE));
st->dirty.st |= ST_NEW_FRAMEBUFFER;
return 1;
}
/** Undo surface-to-texture binding */
int
st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
int target, int format, int level)
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = ctx->st;
struct st_renderbuffer *strb;
assert(surfIndex <= ST_SURFACE_DEPTH);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (!strb->texture_save || !strb->surface_save) {
/* Error! */
return 0;
}
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
/* free tex surface, restore original */
pipe_surface_reference(&strb->surface, strb->surface_save);
pipe_texture_reference(&strb->texture, strb->texture_save);
pipe_surface_reference(&strb->surface_save, NULL);
pipe_texture_reference(&strb->texture_save, NULL);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
return 1;
}
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