1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
|
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Software alpha planes. Many frame buffers don't have alpha bits so
* we simulate them in software.
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "imports.h"
#include "s_context.h"
#include "s_alphabuf.h"
/*
* Allocate a new front and back alpha buffer.
*/
void
_swrast_alloc_alpha_buffers( GLframebuffer *buffer )
{
const GLint bytes = buffer->Width * buffer->Height * sizeof(GLchan);
ASSERT(buffer->UseSoftwareAlphaBuffers);
if (buffer->FrontLeftAlpha) {
MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
"Couldn't allocate front-left alpha buffer" );
}
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackLeftAlpha) {
MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
"Couldn't allocate back-left alpha buffer" );
}
}
if (buffer->Visual.stereoMode) {
if (buffer->FrontRightAlpha) {
MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
"Couldn't allocate front-right alpha buffer" );
}
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackRightAlpha) {
MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
"Couldn't allocate back-right alpha buffer" );
}
}
}
}
/*
* Clear all the alpha buffers
*/
void
_swrast_clear_alpha_buffers( GLcontext *ctx )
{
GLchan aclear;
GLuint bufferBit;
CLAMPED_FLOAT_TO_CHAN(aclear, ctx->Color.ClearColor[3]);
ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers);
ASSERT(ctx->Color.ColorMask[ACOMP]);
/* loop over four possible alpha buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
if (bufferBit & ctx->Color._DrawDestMask[0]) {
GLchan *buffer;
if (bufferBit == DD_FRONT_LEFT_BIT) {
buffer = ctx->DrawBuffer->FrontLeftAlpha;
}
else if (bufferBit == DD_FRONT_RIGHT_BIT) {
buffer = ctx->DrawBuffer->FrontRightAlpha;
}
else if (bufferBit == DD_BACK_LEFT_BIT) {
buffer = ctx->DrawBuffer->BackLeftAlpha;
}
else {
buffer = ctx->DrawBuffer->BackRightAlpha;
}
if (ctx->Scissor.Enabled) {
/* clear scissor region */
GLint j;
GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
GLint width = ctx->DrawBuffer->Width;
GLchan *aptr = buffer
+ ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width
+ ctx->DrawBuffer->_Xmin;
for (j = 0; j < rows; j++) {
#if CHAN_BITS == 8
MEMSET( aptr, aclear, rowLen );
#elif CHAN_BITS == 16
MEMSET16( aptr, aclear, rowLen );
#else
GLint i;
for (i = 0; i < rowLen; i++) {
aptr[i] = aclear;
}
#endif
aptr += width;
}
}
else {
/* clear whole buffer */
GLuint pixels = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
#if CHAN_BITS == 8
MEMSET(buffer, aclear, pixels);
#elif CHAN_BITS == 16
MEMSET16(buffer, aclear, pixels);
#else
GLuint i;
for (i = 0; i < pixels; i++) {
buffer[i] = aclear;
}
#endif
}
}
}
}
static INLINE
GLchan *get_alpha_buffer( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
switch (swrast->CurrentBufferBit) {
case DD_FRONT_LEFT_BIT:
return ctx->DrawBuffer->FrontLeftAlpha;
break;
case DD_BACK_LEFT_BIT:
return ctx->DrawBuffer->BackLeftAlpha;
break;
case DD_FRONT_RIGHT_BIT:
return ctx->DrawBuffer->FrontRightAlpha;
break;
case DD_BACK_RIGHT_BIT:
return ctx->DrawBuffer->BackRightAlpha;
break;
default:
_mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
}
}
void
_swrast_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
CONST GLchan rgba[][4], const GLubyte mask[] )
{
GLchan *buffer, *aptr;
GLuint i;
buffer = get_alpha_buffer(ctx);
aptr = buffer + y * ctx->DrawBuffer->Width + x;
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
*aptr = rgba[i][ACOMP];
}
aptr++;
}
}
else {
for (i=0;i<n;i++) {
*aptr++ = rgba[i][ACOMP];
}
}
}
void
_swrast_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLchan alpha, const GLubyte mask[] )
{
GLchan *buffer, *aptr;
GLuint i;
buffer = get_alpha_buffer(ctx);
aptr = buffer + y * ctx->DrawBuffer->Width + x;
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
*aptr = alpha;
}
aptr++;
}
}
else {
for (i=0;i<n;i++) {
*aptr++ = alpha;
}
}
}
void
_swrast_write_alpha_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLchan rgba[][4], const GLubyte mask[] )
{
GLchan *buffer;
GLuint i;
buffer = get_alpha_buffer(ctx);
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
*aptr = rgba[i][ACOMP];
}
}
}
else {
for (i=0;i<n;i++) {
GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
*aptr = rgba[i][ACOMP];
}
}
}
void
_swrast_write_mono_alpha_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLchan alpha, const GLubyte mask[] )
{
GLchan *buffer;
GLuint i;
buffer = get_alpha_buffer(ctx);
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
*aptr = alpha;
}
}
}
else {
for (i=0;i<n;i++) {
GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
*aptr = alpha;
}
}
}
void
_swrast_read_alpha_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
{
const GLchan *buffer, *aptr;
GLuint i;
buffer = get_alpha_buffer(ctx);
aptr = buffer + y * ctx->DrawBuffer->Width + x;
for (i = 0; i < n; i++)
rgba[i][ACOMP] = *aptr++;
}
void
_swrast_read_alpha_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLchan rgba[][4], const GLubyte mask[] )
{
const GLchan *buffer;
GLuint i;
buffer = get_alpha_buffer(ctx);
for (i = 0; i < n; i++) {
if (mask[i]) {
const GLchan *aptr = buffer + y[i] * ctx->DrawBuffer->Width + x[i];
rgba[i][ACOMP] = *aptr;
}
}
}
|