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/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
#ifndef S_CONTEXT_H
#define S_CONTEXT_H
#include "mtypes.h"
#include "swrast.h"
/*
* For texture sampling:
*/
typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
GLuint n,
const GLfloat s[], const GLfloat t[],
const GLfloat u[], const GLfloat lambda[],
GLchan rgba[][4] );
/*
* Blending function
*/
#ifdef USE_MMX_ASM
typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
const GLubyte mask[],
GLchan src[][4], CONST GLchan dst[][4] );
#else
typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan src[][4], CONST GLchan dst[][4] );
#endif
typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
typedef void (*swrast_line_func)( GLcontext *ctx,
const SWvertex *, const SWvertex *);
typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
const SWvertex *, const SWvertex *);
typedef void (*swrast_quad_func)( GLcontext *ctx,
const SWvertex *, const SWvertex *,
const SWvertex *, const SWvertex *);
/*
* Bitmasks to indicate which rasterization options are enabled (RasterMask)
*/
#define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
#define BLEND_BIT 0x002 /* Blend pixels */
#define DEPTH_BIT 0x004 /* Depth-test pixels */
#define FOG_BIT 0x008 /* Fog pixels */
#define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
#define SCISSOR_BIT 0x020 /* Scissor pixels */
#define STENCIL_BIT 0x040 /* Stencil pixels */
#define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */
#define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
#define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
/* buffer or no buffers. */
#define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */
#define TEXTURE_BIT 0x1000 /* Texturing really enabled */
#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
_NEW_SCISSOR| \
_NEW_COLOR| \
_NEW_DEPTH| \
_NEW_FOG| \
_NEW_STENCIL| \
_NEW_TEXTURE| \
_NEW_VIEWPORT| \
_NEW_DEPTH)
typedef struct
{
/* Configuration mechanisms to make software rasterizer match
* characteristics of the hardware rasterizer (if present):
*/
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
/* Derived values, invalidated on statechanges, updated from
* _swrast_validate_derived():
*/
GLuint _RasterMask;
GLboolean _MultiTextureEnabled;
GLuint _MinMagThresh[MAX_TEXTURE_UNITS];
GLfloat _backface_sign;
GLboolean _PreferPixelFog;
/* Accum buffer temporaries.
*/
GLboolean _IntegerAccumMode; /* Storing unscaled integers? */
GLfloat _IntegerAccumScaler; /* Implicit scale factor */
/* Working values:
*/
struct pixel_buffer* PB;
GLuint StippleCounter; /* Line stipple counter */
GLuint NewState;
GLuint StateChanges;
/* Mechanism to allow driver (like X11) to register further
* software rasterization routines.
*/
void (*choose_point)( GLcontext * );
void (*choose_line)( GLcontext * );
void (*choose_triangle)( GLcontext * );
void (*choose_quad)( GLcontext * );
GLuint invalidate_point;
GLuint invalidate_line;
GLuint invalidate_triangle;
GLuint invalidate_quad;
/* Function pointers for dispatch behind public entrypoints.
*/
void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
swrast_point_func Point;
swrast_line_func Line;
swrast_tri_func Triangle;
swrast_quad_func Quad;
/* Internal hooks, kept uptodate by the same mechanism as above.
*/
blend_func BlendFunc;
TextureSampleFunc TextureSample[MAX_TEXTURE_UNITS];
} SWcontext;
void
_swrast_validate_derived( GLcontext *ctx );
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
#endif
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