1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
|
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/convolve.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/state.h"
#include "s_context.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
/**
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
static GLboolean
fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *userUnpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
GLenum rbType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLboolean simpleZoom;
GLint yStep; /* +1 or -1 */
struct gl_pixelstore_attrib unpack;
GLint destX, destY, drawWidth, drawHeight; /* post clipping */
if (!rb)
return GL_TRUE; /* no-op */
rbType = rb->DataType;
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
userUnpack->SwapBytes ||
ctx->_ImageTransferState) {
/* can't handle any of those conditions */
return GL_FALSE;
}
INIT_SPAN(span, GL_BITMAP);
span.arrayMask = SPAN_RGBA;
span.arrayAttribs = FRAG_BIT_COL0;
_swrast_span_default_attribs(ctx, &span);
/* copy input params since clipping may change them */
unpack = *userUnpack;
destX = x;
destY = y;
drawWidth = width;
drawHeight = height;
/* check for simple zooming and clipping */
if (ctx->Pixel.ZoomX == 1.0F &&
(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
&drawWidth, &drawHeight, &unpack)) {
/* image was completely clipped: no-op, all done */
return GL_TRUE;
}
simpleZoom = GL_TRUE;
yStep = (GLint) ctx->Pixel.ZoomY;
ASSERT(yStep == 1 || yStep == -1);
}
else {
/* non-simple zooming */
simpleZoom = GL_FALSE;
yStep = 1;
if (unpack.RowLength == 0)
unpack.RowLength = width;
}
/*
* Ready to draw!
*/
if (format == GL_RGBA && type == rbType) {
const GLubyte *src
= (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
height, format, type, 0, 0);
const GLint srcStride = _mesa_image_row_stride(&unpack, width,
format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
src += srcStride;
destY += yStep;
}
}
else {
/* with zooming */
GLint row;
for (row = 0; row < drawHeight; row++) {
span.x = destX;
span.y = destY + row;
span.end = drawWidth;
span.array->ChanType = rbType;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
src += srcStride;
}
span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
if (format == GL_RGB && type == rbType) {
const GLubyte *src
= (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
height, format, type, 0, 0);
const GLint srcStride = _mesa_image_row_stride(&unpack, width,
format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
src += srcStride;
destY += yStep;
}
}
else {
/* with zooming */
GLint row;
for (row = 0; row < drawHeight; row++) {
span.x = destX;
span.y = destY;
span.end = drawWidth;
span.array->ChanType = rbType;
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
src += srcStride;
destY++;
}
span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
/* Remaining cases haven't been tested with alignment != 1 */
if (userUnpack->Alignment != 1)
return GL_FALSE;
if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
if (simpleZoom) {
/* no zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLchan rgb[MAX_WIDTH][3];
GLint i;
for (i = 0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
src += unpack.RowLength;
destY += yStep;
}
}
else {
/* with zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLchan rgb[MAX_WIDTH][3];
GLint i;
for (i = 0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
src += unpack.RowLength;
destY++;
}
}
return GL_TRUE;
}
if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
if (simpleZoom) {
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLint i;
const GLchan *ptr = src;
for (i = 0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
span.array->rgba[i][3] = *ptr++;
}
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->rgba, NULL);
src += unpack.RowLength*2;
destY += yStep;
}
}
else {
/* with zooming */
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
const GLchan *ptr = src;
GLint i;
for (i = 0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
span.array->rgba[i][3] = *ptr++;
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
span.array->rgba);
src += unpack.RowLength*2;
destY++;
}
}
return GL_TRUE;
}
if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
const GLubyte *src = (const GLubyte *) pixels
+ unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) {
/* convert ubyte/CI data to ubyte/RGBA */
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
span.array->rgba8);
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->rgba8, NULL);
src += unpack.RowLength;
destY += yStep;
}
}
else {
/* ubyte/CI to ubyte/RGBA with zooming */
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
span.array->rgba8);
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
span.array->rgba8);
src += unpack.RowLength;
destY++;
}
}
return GL_TRUE;
}
else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) {
/* write CI data to CI frame buffer */
GLint row;
if (simpleZoom) {
for (row = 0; row < drawHeight; row++) {
GLuint index32[MAX_WIDTH];
GLint col;
for (col = 0; col < drawWidth; col++)
index32[col] = src[col];
rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
src += unpack.RowLength;
destY += yStep;
}
return GL_TRUE;
}
}
}
/* can't handle this pixel format and/or data type */
return GL_FALSE;
}
/*
* Draw color index image.
*/
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
SWspan span;
INIT_SPAN(span, GL_BITMAP);
span.arrayMask = SPAN_INDEX;
_swrast_span_default_attribs(ctx, &span);
/*
* General solution
*/
skipPixels = 0;
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
ASSERT(spanWidth <= MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
_mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
span.array->index, type, source, unpack,
ctx->_ImageTransferState);
/* These may get changed during writing/clipping */
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
if (zoom)
_swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
else
_swrast_write_index_span(ctx, &span);
}
skipPixels += spanWidth;
}
}
/*
* Draw stencil image.
*/
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
const GLint spanX = x + skipPixels;
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
const GLint spanY = y + row;
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
_mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
type, source, unpack,
ctx->_ImageTransferState);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
}
else {
_swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
}
}
skipPixels += spanWidth;
}
}
/*
* Draw depth image.
*/
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
SWspan span;
INIT_SPAN(span, GL_BITMAP);
span.arrayMask = SPAN_Z;
_swrast_span_default_attribs(ctx, &span);
if (type == GL_UNSIGNED_SHORT
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++) {
const GLushort *zSrc = (const GLushort *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
GLint i;
for (i = 0; i < width; i++)
span.array->z[i] = zSrc[i];
span.x = x;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
GLint row;
for (row = 0; row < height; row++) {
const GLuint *zSrc = (const GLuint *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
if (shift == 0) {
_mesa_memcpy(span.array->z, zSrc, width * sizeof(GLuint));
}
else {
GLint col;
for (col = 0; col < width; col++)
span.array->z[col] = zSrc[col] >> shift;
}
span.x = x;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
else {
/* General case */
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
/* in case width > MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
row, skipPixels);
/* Set these for each row since the _swrast_write_* function may
* change them while clipping.
*/
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
_mesa_unpack_depth_span(ctx, spanWidth,
GL_UNSIGNED_INT, span.array->z, depthMax,
type, zSrc, unpack);
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, x, y, &span);
}
else if (ctx->Visual.rgbMode) {
_swrast_write_rgba_span(ctx, &span);
}
else {
_swrast_write_index_span(ctx, &span);
}
}
skipPixels += spanWidth;
}
}
}
/**
* Draw RGBA image.
*/
static void
draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLfloat *convImage = NULL;
GLbitfield transferOps = ctx->_ImageTransferState;
SWspan span;
/* Try an optimized glDrawPixels first */
if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
unpack, pixels)) {
return;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
/* Convolution has to be handled specially. We'll create an
* intermediate image, applying all pixel transfer operations
* up to convolution. Then we'll convolve the image. Then
* we'll proceed with the rest of the transfer operations and
* rasterize the image.
*/
GLint row;
GLfloat *dest, *tmpImage;
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
_mesa_free(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
/* Unpack the image and apply transfer ops up to convolution */
dest = tmpImage;
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack,
pixels, width, height, format, type, row, 0);
_mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
format, type, source, unpack,
transferOps & IMAGE_PRE_CONVOLUTION_BITS);
dest += width * 4;
}
/* do convolution */
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
}
else {
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
}
_mesa_free(tmpImage);
/* continue transfer ops and draw the convolved image */
unpack = &ctx->DefaultPacking;
pixels = convImage;
format = GL_RGBA;
type = GL_FLOAT;
transferOps &= IMAGE_POST_CONVOLUTION_BITS;
}
else if (ctx->Pixel.Convolution1DEnabled) {
/* we only want to apply 1D convolution to glTexImage1D */
transferOps &= ~(IMAGE_CONVOLUTION_BIT |
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
ctx->Color.ClampFragmentColor != GL_FALSE) {
/* need to clamp colors before applying fragment ops */
transferOps |= IMAGE_CLAMP_BIT;
}
/*
* General solution
*/
{
const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
|| (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
const GLint srcStride
= _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
const GLubyte *source
= (const GLubyte *) _mesa_image_address2d(unpack, pixels,
width, height, format,
type, 0, skipPixels);
GLint row;
for (row = 0; row < height; row++) {
/* get image row as float/RGBA */
_mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
format, type, source, unpack,
transferOps);
/* draw the span */
if (!sink) {
/* Set these for each row since the _swrast_write_* functions
* may change them while clipping/rendering.
*/
span.array->ChanType = GL_FLOAT;
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
span.arrayMask = arrayMask;
span.interpMask = interpMask;
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
source += srcStride;
} /* for row */
skipPixels += spanWidth;
} /* while skipPixels < width */
/* XXX this is ugly/temporary, to undo above change */
span.array->ChanType = CHAN_TYPE;
}
if (convImage) {
_mesa_free(convImage);
}
}
/**
* This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
* The only per-pixel operations that apply are depth scale/bias,
* stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
* and pixel zoom.
* Also, only the depth buffer and stencil buffers are touched, not the
* color buffer(s).
*/
static void
draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
struct gl_renderbuffer *depthRb, *stencilRb;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (!zoom) {
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
&clippedUnpack)) {
/* totally clipped */
return;
}
}
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthRb);
ASSERT(stencilRb);
if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
depthRb == stencilRb &&
!scaleOrBias &&
!zoom &&
ctx->Depth.Mask &&
(stencilMask & 0xff) == 0xff) {
/* This is the ideal case.
* Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
* Plus, no pixel transfer ops, zooming, or masking needed.
*/
GLint i;
for (i = 0; i < height; i++) {
const GLuint *src = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
}
}
else {
/* sub-optimal cases:
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
GLint i;
depthRb = ctx->DrawBuffer->_DepthBuffer;
stencilRb = ctx->DrawBuffer->_StencilBuffer;
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
/* fast path 24-bit zbuffer */
GLuint zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 8;
}
if (zoom)
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
/* fast path 16-bit zbuffer */
GLushort zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 16;
}
if (zoom)
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
else {
/* general case */
GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
_mesa_unpack_depth_span(ctx, width,
depthRb->DataType, zValues, depthMax,
type, depthStencilSrc, &clippedUnpack);
if (zoom) {
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
y + i, zValues);
}
else {
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
}
}
if (stencilMask != 0x0) {
GLstencil stencilValues[MAX_WIDTH];
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
ctx->_ImageTransferState);
if (zoom)
_swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
x, y + i, stencilValues);
else
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
}
}
/**
* Execute software-based glDrawPixels.
* By time we get here, all error checking will have been done.
*/
void
_swrast_DrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean save_vp_override = ctx->VertexProgram._Overriden;
/* We are creating fragments directly, without going through vertex
* programs.
*
* This override flag tells the fragment processing code that its input
* comes from a non-standard source, and it may therefore not rely on
* optimizations that assume e.g. constant color if there is no color
* vertex array.
*/
_mesa_set_vp_override(ctx, GL_TRUE);
swrast_render_start(ctx);
if (ctx->NewState)
_mesa_update_state(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
if (!pixels) {
swrast_render_finish(ctx);
_mesa_set_vp_override(ctx, save_vp_override);
return;
}
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
break;
case GL_DEPTH_COMPONENT:
draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
break;
case GL_COLOR_INDEX:
if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
else
draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
break;
case GL_DEPTH_STENCIL_EXT:
draw_depth_stencil_pixels(ctx, x, y, width, height,
type, unpack, pixels);
break;
default:
_mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
/* don't return yet, clean-up */
}
swrast_render_finish(ctx);
_mesa_set_vp_override(ctx, save_vp_override);
_mesa_unmap_pbo_source(ctx, unpack);
}
|