1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Implement the effect of glColorMask and glIndexMask in software.
*/
#include "glheader.h"
#include "enums.h"
#include "macros.h"
#include "s_alphabuf.h"
#include "s_context.h"
#include "s_masking.h"
#include "s_span.h"
void
_swrast_mask_rgba_span( GLcontext *ctx, const struct sw_span *span,
GLchan rgba[][4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan dest[MAX_WIDTH][4];
#if CHAN_BITS == 8
GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
GLuint dstMask = ~srcMask;
GLuint *rgba32 = (GLuint *) rgba;
GLuint *dest32 = (GLuint *) dest;
#else
const GLboolean rMask = ctx->Color.ColorMask[RCOMP];
const GLboolean gMask = ctx->Color.ColorMask[GCOMP];
const GLboolean bMask = ctx->Color.ColorMask[BCOMP];
const GLboolean aMask = ctx->Color.ColorMask[ACOMP];
#endif
const GLuint n = span->end;
GLuint i;
ASSERT(n < MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
if (span->arrayMask & SPAN_XY) {
(*swrast->Driver.ReadRGBAPixels)(ctx, n, span->array->x, span->array->y,
dest, span->array->mask);
if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
_swrast_read_alpha_pixels(ctx, n, span->array->x, span->array->y,
dest, span->array->mask);
}
}
else {
_swrast_read_rgba_span(ctx, ctx->DrawBuffer, n, span->x, span->y, dest);
}
#if CHAN_BITS == 8
for (i = 0; i < n; i++) {
rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
}
#else
for (i = 0; i < n; i++) {
if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP];
if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP];
}
#endif
}
/*
* Apply glColorMask to a span of RGBA pixels.
*/
void
_swrast_mask_rgba_array( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
{
GLchan dest[MAX_WIDTH][4];
GLuint i;
#if CHAN_BITS == 8
GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
GLuint dstMask = ~srcMask;
GLuint *rgba32 = (GLuint *) rgba;
GLuint *dest32 = (GLuint *) dest;
_swrast_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
for (i = 0; i < n; i++) {
rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
}
#else
const GLint rMask = ctx->Color.ColorMask[RCOMP];
const GLint gMask = ctx->Color.ColorMask[GCOMP];
const GLint bMask = ctx->Color.ColorMask[BCOMP];
const GLint aMask = ctx->Color.ColorMask[ACOMP];
_swrast_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
for (i = 0; i < n; i++) {
if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP];
if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP];
}
#endif
}
void
_swrast_mask_index_span( GLcontext *ctx, const struct sw_span *span,
GLuint index[] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint msrc = ctx->Color.IndexMask;
const GLuint mdest = ~msrc;
GLuint fbindexes[MAX_WIDTH];
GLuint i;
ASSERT(span->arrayMask & SPAN_INDEX);
ASSERT(span->end < MAX_WIDTH);
if (span->arrayMask & SPAN_XY) {
(*swrast->Driver.ReadCI32Pixels)(ctx, span->end, span->array->x,
span->array->y, fbindexes,
span->array->mask);
for (i = 0; i < span->end; i++) {
index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
}
}
else {
_swrast_read_index_span(ctx, ctx->DrawBuffer, span->end, span->x, span->y,
fbindexes );
for (i = 0; i < span->end; i++) {
index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
}
}
}
/*
* Apply glIndexMask to a span of CI pixels.
*/
void
_swrast_mask_index_array( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
GLuint i;
GLuint fbindexes[MAX_WIDTH];
GLuint msrc, mdest;
_swrast_read_index_span( ctx, ctx->DrawBuffer, n, x, y, fbindexes );
msrc = ctx->Color.IndexMask;
mdest = ~msrc;
for (i=0;i<n;i++) {
index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
}
}
|