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INTRODUCTION
A helper module which provides glue to bind the software rasterizer to
the software t&l module. The main task of this module is to build
swrast vertices from the t&l vertex_buffer structs, and to use them to
perform triangle setup functions not implemented in the software
rasterizer.
The module provides a RasterSetup function to plug into the t&l driver
interface. This hook had previously been used for hardware
rasterizers, with the software rasterizer taking its data directly
from the vertex buffer.
There are strong advantages to decoupling the software rasterizer from
the t&l module, primarily allowing hardware drivers better control
over fallbacks, the removal of implicit knowledge about the software
rasterizer in the t&l module, allowing the two modules to evolve
independently and allowing either to be substituted with equivalent
functionality from another codebase.
This module provides helpers for triangle/quad setup for offset,
unfilled and twoside-lit triangles. The software rasterizer doesn't
handle these primitives directly.
Hardware rasterization drivers probably have little use for this
module. Rather, they might provide a layer that translates their
native (hardware) vertices to swrast vertices before calling into the
swrast module for fallbacks.
STATE
This module associates an array of SWvertex structs with each VB.
Thus there are:
GLboolean _swsetup_RegisterVB( struct vertex_buffer *VB );
void _swsetup_UnregisterVB( struct vertex_buffer *VB );
Which must be called to create and destroy internal vertex storage for
this module.
To create and destroy the module itself:
GLboolean _swsetup_CreateContext( GLcontext *ctx );
void _swsetup_DestroyContext( GLcontext *ctx );
Like the software rasterizer, this module tracks state changes
internally and maintains a set of entry points which will always
reflect the current state. For this to work, the driver must call:
void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
SERVICES
The module provides the following entrypoints:
void _swrast_RasterSetup( struct vertex_buffer *VB,
GLuint start, GLuint end );
Build SWvertices for <VB> between indices start and end.
void _swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint v3, GLuint pv );
void _swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv );
void _swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
void _swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
Draw quad, triangle, line, points. Note that these are in the format
expected by core mesa. The Quad and Triangle functions handle
unfilled, offset, twoside-lit and flat-shaded primitives correctly.
These functions can thus be plugged into the ctx->Driver struct and
left permanently in place, providing the InvalidateState() routine is
correctly called on state changes.
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