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/*
 * Mesa 3-D graphics library
 * Version:  5.1
 *
 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef _T_IMM_FIXUP_H
#define _T_IMM_FIXUP_H

#include "mtypes.h"
#include "t_context.h"

extern void _tnl_fixup_1ub( GLubyte *data, GLuint flag[],
			    GLuint start, GLuint match );

extern void _tnl_fixup_1ui( GLuint *data, GLuint flag[],
			    GLuint start, GLuint match );

extern void _tnl_fixup_4f( GLfloat data[][4], const GLuint flag[],
			   GLuint start, GLuint match );

extern void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM );

extern void _tnl_fixup_compiled_cassette( GLcontext *ctx,
					  struct immediate *IM );

extern void _tnl_copy_immediate_vertices( GLcontext *ctx, 
					  struct immediate *IM );

extern void _tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM );

extern void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM );

extern void _tnl_upgrade_current_data( GLcontext *ctx, GLuint required,
				       GLuint flags );

#endif