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/* $Id: t_pipeline.h,v 1.4 2000/12/26 05:09:33 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *
 * Author:
 *    Keith Whitwell <keithw@valinux.com>
 */



#ifndef _T_PIPELINE_H_
#define _T_PIPELINE_H_

#include "mtypes.h"
#include "t_context.h"

extern void _tnl_run_pipeline( GLcontext *ctx );

extern void _tnl_validate_pipeline( GLcontext *ctx );

extern void _tnl_destroy_pipeline( GLcontext *ctx );

extern void _tnl_install_pipeline( GLcontext *ctx, 
				   const struct gl_pipeline_stage **stages );


/* These are implemented in the t_vb_*.c files:
 */
extern const struct gl_pipeline_stage _tnl_update_material_stage; 
extern const struct gl_pipeline_stage _tnl_vertex_transform_stage; 
extern const struct gl_pipeline_stage _tnl_normal_transform_stage; 
extern const struct gl_pipeline_stage _tnl_lighting_stage; 
extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage; 
extern const struct gl_pipeline_stage _tnl_texgen_stage; 
extern const struct gl_pipeline_stage _tnl_texture_transform_stage; 
extern const struct gl_pipeline_stage _tnl_point_attenuation_stage; 
extern const struct gl_pipeline_stage _tnl_render_stage;

/* Shorthand to plug in the default pipeline:
 */
extern const struct gl_pipeline_stage *_tnl_default_pipeline[];

#endif