summaryrefslogtreecommitdiff
path: root/src/mesa/tnl/t_vertex.h
blob: 83b0dbcebbd384e72e7495b238e50e71fb59e347 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/*
 * Copyright 2003 Tungsten Graphics, inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keithw@tungstengraphics.com>
 */

#ifndef _TNL_VERTEX_H
#define _TNL_VERTEX_H

#include "main/glheader.h"
#include "t_context.h"

struct gl_context;
struct tnl_clipspace;

/* New mechanism to specify hardware vertices so that tnl can build
 * and manipulate them directly.  
 */


/* It will probably be necessary to allow drivers to specify new
 * emit-styles to cover all the wierd and wacky things out there.
 */
enum tnl_attr_format {
   EMIT_1F,
   EMIT_2F,
   EMIT_3F,
   EMIT_4F,
   EMIT_2F_VIEWPORT,		/* do viewport transform and emit */
   EMIT_3F_VIEWPORT,		/* do viewport transform and emit */
   EMIT_4F_VIEWPORT,		/* do viewport transform and emit */
   EMIT_3F_XYW,			/* for projective texture */
   EMIT_1UB_1F,			/* for fog coordinate */
   EMIT_3UB_3F_RGB,		/* for specular color */
   EMIT_3UB_3F_BGR,		/* for specular color */
   EMIT_4UB_4F_RGBA,		/* for color */
   EMIT_4UB_4F_BGRA,		/* for color */
   EMIT_4UB_4F_ARGB,		/* for color */
   EMIT_4UB_4F_ABGR,		/* for color */
   EMIT_4CHAN_4F_RGBA,		/* for swrast color */
   EMIT_PAD,			/* leave a hole of 'offset' bytes */
   EMIT_MAX
};

struct tnl_attr_map {
   GLuint attrib;			/* _TNL_ATTRIB_ enum */
   enum tnl_attr_format format;
   GLuint offset;
};

struct tnl_format_info {
   const char *name;
   tnl_extract_func extract;
   tnl_insert_func insert[4];
   const GLuint attrsize;
};

extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];


/* Interpolate between two vertices to produce a third:
 */
extern void _tnl_interp( struct gl_context *ctx,
			 GLfloat t,
			 GLuint edst, GLuint eout, GLuint ein,
			 GLboolean force_boundary );

/* Copy colors from one vertex to another:
 */
extern void _tnl_copy_pv(  struct gl_context *ctx, GLuint edst, GLuint esrc );


/* Extract a named attribute from a hardware vertex.  Will have to
 * reverse any viewport transformation, swizzling or other conversions
 * which may have been applied:
 */
extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
			   GLfloat *dest );

/* Complementary to the above.
 */
extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib, 
			   const GLfloat *src );


extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );

extern GLuint _tnl_install_attrs( struct gl_context *ctx,
				  const struct tnl_attr_map *map,
				  GLuint nr, const GLfloat *vp,
				  GLuint unpacked_size );

extern void _tnl_free_vertices( struct gl_context *ctx );

extern void _tnl_init_vertices( struct gl_context *ctx, 
				GLuint vb_size,
				GLuint max_vertex_size );

extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
					   GLuint start,
					   GLuint end,
					   void *dest );

/* This function isn't optimal. Check out 
 * gallium/auxilary/translate for a more comprehensive implementation of
 * the same functionality.
 */
  
extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
						   const GLuint *elts,
						   GLuint start,
						   GLuint end,
						   void *dest );


extern void _tnl_build_vertices( struct gl_context *ctx,
				 GLuint start,
				 GLuint end,
				 GLuint newinputs );

extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );

extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );

extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );


#define GET_VERTEX_STATE(ctx)  &(TNL_CONTEXT(ctx)->clipspace)

/* Internal function:
 */
void _tnl_register_fastpath( struct tnl_clipspace *vtx,
			     GLboolean match_strides );


/* t_vertex_generic.c -- Internal functions for t_vertex.c
 */
void _tnl_generic_copy_pv_extras( struct gl_context *ctx, 
				  GLuint dst, GLuint src );

void _tnl_generic_interp_extras( struct gl_context *ctx,
				 GLfloat t,
				 GLuint dst, GLuint out, GLuint in,
				 GLboolean force_boundary );

void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );

void _tnl_generic_interp( struct gl_context *ctx,
			  GLfloat t,
			  GLuint edst, GLuint eout, GLuint ein,
			  GLboolean force_boundary );

void _tnl_generic_emit( struct gl_context *ctx,
			GLuint count,
			GLubyte *v );

void _tnl_generate_hardwired_emit( struct gl_context *ctx );

/* t_vertex_sse.c -- Internal functions for t_vertex.c
 */
void _tnl_generate_sse_emit( struct gl_context *ctx );

#endif