1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Helper for drivers which find themselves rendering a range of
* indices starting somewhere above zero. Typically the application
* is issuing multiple DrawArrays() or DrawElements() to draw
* successive primitives layed out linearly in the vertex arrays.
* Unless the vertex arrays are all in a VBO, the OpenGL semantics
* imply that we need to re-upload the vertex data on each draw call.
* In that case, we want to avoid starting the upload at zero, as it
* will mean every draw call uploads an increasing amount of not-used
* vertex data. Worse - in the software tnl module, all those
* vertices will be transformed and lit.
*
* If we just upload the new data, however, the indices will be
* incorrect as we tend to upload each set of vertex data to a new
* region.
*
* This file provides a helper to adjust the arrays, primitives and
* indices of a draw call so that it can be re-issued with a min_index
* of zero.
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "vbo.h"
#define REBASE(TYPE) \
static void *rebase_##TYPE( const void *ptr, \
GLuint count, \
TYPE min_index ) \
{ \
const TYPE *in = (TYPE *)ptr; \
TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
GLuint i; \
\
for (i = 0; i < count; i++) \
tmp_indices[i] = in[i] - min_index; \
\
return (void *)tmp_indices; \
}
REBASE(GLuint)
REBASE(GLushort)
REBASE(GLubyte)
GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
arrays[i]->BufferObj->Name == 0)
return GL_FALSE;
return GL_TRUE;
}
/* Adjust primitives, indices and vertex definitions so that min_index
* becomes zero. There are lots of reasons for wanting to do this, eg:
*
* Software tnl:
* - any time min_index != 0, otherwise unused vertices lower than
* min_index will be transformed.
*
* Hardware tnl:
* - if ib != NULL and min_index != 0, otherwise vertices lower than
* min_index will be uploaded. Requires adjusting index values.
*
* - if ib == NULL and min_index != 0, just for convenience so this doesn't
* have to be handled within the driver.
*
* Hardware tnl with VBO support:
* - as above, but only when vertices are not (all?) in VBO's.
* - can't save time by trying to upload half a vbo - typically it is
* all or nothing.
*/
void vbo_rebase_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw )
{
struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
struct _mesa_index_buffer tmp_ib;
struct _mesa_prim *tmp_prims = NULL;
void *tmp_indices = NULL;
GLuint i;
assert(min_index != 0);
if (0)
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
if (ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
/* If we can just tell the hardware or the TNL to interpret our
* indices with a different base, do so.
*/
tmp_prims = (struct _mesa_prim *)_mesa_malloc(sizeof(*prim) * nr_prims);
for (i = 0; i < nr_prims; i++) {
tmp_prims[i] = prim[i];
tmp_prims[i].basevertex -= min_index;
}
prim = tmp_prims;
} else if (ib) {
/* Unfortunately need to adjust each index individually.
*/
GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
void *ptr;
if (map_ib)
ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER,
GL_READ_ONLY_ARB,
ib->obj);
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
/* Some users might prefer it if we translated elements to
* GLuints here. Others wouldn't...
*/
switch (ib->type) {
case GL_UNSIGNED_INT:
tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
break;
case GL_UNSIGNED_SHORT:
tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
break;
case GL_UNSIGNED_BYTE:
tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
break;
}
if (map_ib)
ctx->Driver.UnmapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER,
ib->obj);
tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;
tmp_ib.count = ib->count;
tmp_ib.type = ib->type;
ib = &tmp_ib;
}
else {
/* Otherwise the primitives need adjustment.
*/
tmp_prims = (struct _mesa_prim *)_mesa_malloc(sizeof(*prim) * nr_prims);
for (i = 0; i < nr_prims; i++) {
/* If this fails, it could indicate an application error:
*/
assert(prim[i].start >= min_index);
tmp_prims[i] = prim[i];
tmp_prims[i].start -= min_index;
}
prim = tmp_prims;
}
/* Just need to adjust the pointer values on each incoming array.
* This works for VBO and non-vbo rendering and shouldn't pesimize
* VBO-based upload schemes. However this may still not be a fast
* path for hardware tnl for VBO based rendering as most machines
* will be happier if you just specify a starting vertex value in
* each primitive.
*
* For drivers with hardware tnl, you only want to do this if you
* are forced to, eg non-VBO indexed rendering with start != 0.
*/
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
tmp_arrays[i] = *arrays[i];
tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
tmp_array_pointers[i] = &tmp_arrays[i];
}
/* Re-issue the draw call.
*/
draw( ctx,
tmp_array_pointers,
prim,
nr_prims,
ib,
GL_TRUE,
0,
max_index - min_index );
if (tmp_indices)
_mesa_free(tmp_indices);
if (tmp_prims)
_mesa_free(tmp_prims);
}
|