diff options
author | Thomas Petazzoni <thomas.petazzoni@free-electrons.com> | 2010-11-24 13:20:09 +0100 |
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committer | Thomas Petazzoni <thomas.petazzoni@free-electrons.com> | 2010-11-24 16:34:27 +0100 |
commit | 49b3ac65607d855889671b27cd6b9f6c1e4f6417 (patch) | |
tree | 158d55c51f6db6e5918681fb7e6e004ff2e10652 /docs/buildroot.html | |
parent | 3aac10520a4b175b99c38ce375bbab78275c135d (diff) |
documentation: Mention the fact that the skeleton location can be configured
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Diffstat (limited to 'docs/buildroot.html')
-rw-r--r-- | docs/buildroot.html | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/docs/buildroot.html b/docs/buildroot.html index 44aadf43e..144461298 100644 --- a/docs/buildroot.html +++ b/docs/buildroot.html @@ -335,19 +335,14 @@ completely rebuild your toolchain and tools, these changes will be lost.</li> - <li>Customize the target filesystem skeleton available under <code> - fs/skeleton/</code>. You can customize configuration files or other - stuff here. However, the full file hierarchy is not yet present - because it's created during the compilation process. Therefore, you - can't do everything on this target filesystem skeleton, but changes to - it do remain even if you completely rebuild the cross-compilation - toolchain and the tools. <br /> You can also customize the <code> - target/generic/device_table.txt</code> file, which is used by the - tools that generate the target filesystem image to properly set - permissions and create device nodes.<br /> These customizations are - deployed into <code>output/target/</code> just before the actual image - is made. Simply rebuilding the image by running make should propagate - any new changes to the image.</li> + <li>Create your own <i>target skeleton</i>. You can start with + the default skeleton available under <code>fs/skeleton</code> + and then customize it to suit your + needs. The <code>BR2_ROOTFS_SKELETON_CUSTOM</code> + and <code>BR2_ROOTFS_SKELETON_CUSTOM_PATH</code> will allow you + to specify the location of your custom skeleton. At build time, + the contents of the skeleton are copied to output/target before + any package installation.</li> <li>Add support for your own target in Buildroot, so that you have your own target skeleton (see <a href="#board_support">this |