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authorThomas Petazzoni <thomas.petazzoni@free-electrons.com>2010-11-24 13:20:09 +0100
committerThomas Petazzoni <thomas.petazzoni@free-electrons.com>2010-11-24 16:34:27 +0100
commit49b3ac65607d855889671b27cd6b9f6c1e4f6417 (patch)
tree158d55c51f6db6e5918681fb7e6e004ff2e10652 /docs/buildroot.html
parent3aac10520a4b175b99c38ce375bbab78275c135d (diff)
documentation: Mention the fact that the skeleton location can be configured
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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completely rebuild your toolchain and tools, these changes will be
lost.</li>
- <li>Customize the target filesystem skeleton available under <code>
- fs/skeleton/</code>. You can customize configuration files or other
- stuff here. However, the full file hierarchy is not yet present
- because it's created during the compilation process. Therefore, you
- can't do everything on this target filesystem skeleton, but changes to
- it do remain even if you completely rebuild the cross-compilation
- toolchain and the tools. <br /> You can also customize the <code>
- target/generic/device_table.txt</code> file, which is used by the
- tools that generate the target filesystem image to properly set
- permissions and create device nodes.<br /> These customizations are
- deployed into <code>output/target/</code> just before the actual image
- is made. Simply rebuilding the image by running make should propagate
- any new changes to the image.</li>
+ <li>Create your own <i>target skeleton</i>. You can start with
+ the default skeleton available under <code>fs/skeleton</code>
+ and then customize it to suit your
+ needs. The <code>BR2_ROOTFS_SKELETON_CUSTOM</code>
+ and <code>BR2_ROOTFS_SKELETON_CUSTOM_PATH</code> will allow you
+ to specify the location of your custom skeleton. At build time,
+ the contents of the skeleton are copied to output/target before
+ any package installation.</li>
<li>Add support for your own target in Buildroot, so that you
have your own target skeleton (see <a href="#board_support">this