diff options
author | Daniel Laird <danieljlaird@hotmail.com> | 2008-08-29 13:27:37 +0000 |
---|---|---|
committer | Daniel Laird <danieljlaird@hotmail.com> | 2008-08-29 13:27:37 +0000 |
commit | 1b5c1e7bdbdf496078a8556c2906919432f60d52 (patch) | |
tree | 0eb0f404efb85594de1dfb4e3d31856d04808faf /package/games/lxdoom/lxdoom-1.4.4-updated.patch | |
parent | 022b95d6ef7b303f6fbd48c220001674eec4717a (diff) |
games: Move all games into games subdir
Moved all games into a subdir called games and
then updated makefiles as necessary.
If not one objects to this one then I will
probably do the same for audio next.
Daniel Laird
Diffstat (limited to 'package/games/lxdoom/lxdoom-1.4.4-updated.patch')
-rw-r--r-- | package/games/lxdoom/lxdoom-1.4.4-updated.patch | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/package/games/lxdoom/lxdoom-1.4.4-updated.patch b/package/games/lxdoom/lxdoom-1.4.4-updated.patch new file mode 100644 index 000000000..cbb4a0a4f --- /dev/null +++ b/package/games/lxdoom/lxdoom-1.4.4-updated.patch @@ -0,0 +1,173 @@ +diff -Nrup lxdoom-1.4.4/src/m_menu.c lxdoom-1.4.4-avr32/src/m_menu.c +--- a/src/m_menu.c 2000-03-17 15:50:30.000000000 -0500 ++++ b/src/m_menu.c 2007-10-22 17:18:43.000000000 -0400 +@@ -38,6 +38,7 @@ rcsid[] = "$Id: m_menu.c,v 1.24 2000/03/ + + #include <fcntl.h> + #include <unistd.h> ++#include <bits/posix1_lim.h> + + #include "doomdef.h" + #include "doomstat.h" +diff -Nrup lxdoom-1.4.4/src/p_maputl.c lxdoom-1.4.4-avr32/src/p_maputl.c +--- a/src/p_maputl.c 1999-10-12 09:01:13.000000000 -0400 ++++ b/src/p_maputl.c 2007-10-22 17:20:56.000000000 -0400 +@@ -322,7 +322,7 @@ void P_SetThingPosition(mobj_t *thing) + // + // A fast function for testing intersections between things and linedefs. + +-boolean CONSTFUNC ThingIsOnLine(const mobj_t *t, const line_t *l) ++boolean ThingIsOnLine(const mobj_t *t, const line_t *l) + { + int dx = l->dx >> FRACBITS; // Linedef vector + int dy = l->dy >> FRACBITS; +diff -Nrup lxdoom-1.4.4/src/r_data.c lxdoom-1.4.4-avr32/src/r_data.c +--- a/src/r_data.c 2000-01-25 17:40:45.000000000 -0500 ++++ b/src/r_data.c 2007-10-22 17:19:29.000000000 -0400 +@@ -38,6 +38,7 @@ rcsid[] = "$Id: r_data.c,v 1.13 2000/01/ + #include "r_main.h" + #include "r_sky.h" + #include "lprintf.h" // jff 08/03/98 - declaration of lprintf ++#include <bits/posix1_lim.h> + + // + // Graphics. +diff -Nrup lxdoom-1.4.4/src/r_segs.c lxdoom-1.4.4-avr32/src/r_segs.c +--- a/src/r_segs.c 1999-10-17 04:52:04.000000000 -0400 ++++ b/src/r_segs.c 2007-10-22 17:14:46.000000000 -0400 +@@ -47,15 +47,15 @@ rcsid[] = "$Id: r_segs.c,v 1.14 1999/10/ + // killough 1/6/98: replaced globals with statics where appropriate + + // True if any of the segs textures might be visible. +-static boolean segtextured; +-static boolean markfloor; // False if the back side is the same plane. +-static boolean markceiling; +-static boolean maskedtexture; +-static int toptexture; +-static int bottomtexture; +-static int midtexture; ++boolean segtextured; ++boolean markfloor; // False if the back side is the same plane. ++boolean markceiling; ++boolean maskedtexture; ++int toptexture; ++int bottomtexture; ++int midtexture; + +-static fixed_t toptexheight, midtexheight, bottomtexheight; // cph ++fixed_t toptexheight, midtexheight, bottomtexheight; // cph + + angle_t rw_normalangle; // angle to line origin + int rw_angle1; +@@ -65,28 +65,28 @@ lighttable_t **walllights; + // + // regular wall + // +-static int rw_x; +-static int rw_stopx; +-static angle_t rw_centerangle; +-static fixed_t rw_offset; +-static fixed_t rw_scale; +-static fixed_t rw_scalestep; +-static fixed_t rw_midtexturemid; +-static fixed_t rw_toptexturemid; +-static fixed_t rw_bottomtexturemid; +-static int worldtop; +-static int worldbottom; +-static int worldhigh; +-static int worldlow; +-static fixed_t pixhigh; +-static fixed_t pixlow; +-static fixed_t pixhighstep; +-static fixed_t pixlowstep; +-static fixed_t topfrac; +-static fixed_t topstep; +-static fixed_t bottomfrac; +-static fixed_t bottomstep; +-static short *maskedtexturecol; ++int rw_x; ++int rw_stopx; ++angle_t rw_centerangle; ++fixed_t rw_offset; ++fixed_t rw_scale; ++fixed_t rw_scalestep; ++fixed_t rw_midtexturemid; ++fixed_t rw_toptexturemid; ++fixed_t rw_bottomtexturemid; ++int worldtop; ++int worldbottom; ++int worldhigh; ++int worldlow; ++fixed_t pixhigh; ++fixed_t pixlow; ++fixed_t pixhighstep; ++fixed_t pixlowstep; ++fixed_t topfrac; ++fixed_t topstep; ++fixed_t bottomfrac; ++fixed_t bottomstep; ++short *maskedtexturecol; + + // + // R_ScaleFromGlobalAngle +--- a/src/wi_stuff.c 2008-02-12 14:02:42.000000000 -0500 ++++ b/src/wi_stuff.c 2008-02-12 14:04:34.000000000 -0500 +@@ -368,7 +368,7 @@ static const patch_t * items; + static const patch_t * frags; + + // Time sucks. +-static const patch_t * time; ++static const patch_t * mytime; + static const patch_t * par; + static const patch_t * sucks; + +diff -Nrup lxdoom-1.4.4/src/d_main.c lxdoom-1.4.4-avr32/src/d_main.c +--- a/src/d_main.c 2000-03-27 05:33:49.000000000 -0500 ++++ b/src/d_main.c 2007-10-22 17:18:05.000000000 -0400 +@@ -39,7 +39,7 @@ static const char rcsid[] = "$Id: d_main + #include <sys/types.h> + #include <sys/stat.h> + #include <fcntl.h> +- ++#include <bits/posix1_lim.h> + #include "doomdef.h" + #include "doomstat.h" + #include "dstrings.h" +@@ -228,7 +228,7 @@ void D_Display (void) + case -1: + case GS_LEVEL: + V_SetPalette(0); // cph - use default (basic) palette +- default: ++ default:; + } + + switch (gamestate) { +@@ -241,7 +241,7 @@ void D_Display (void) + case GS_DEMOSCREEN: + D_PageDrawer(); + break; +- default: ++ default:; + } + } else if (gametic) { // In a level + boolean redrawborderstuff; +diff -Nrup lxdoom-1.4.4/src/g_game.c lxdoom-1.4.4-avr32/src/g_game.c +--- a/src/g_game.c 2000-03-17 15:50:30.000000000 -0500 ++++ b/src/g_game.c 2007-10-22 17:18:10.000000000 -0400 +@@ -67,6 +67,7 @@ rcsid[] = "$Id: g_game.c,v 1.36 2000/03/ + #include "lprintf.h" + #include "i_main.h" + #include "i_system.h" ++#include <bits/posix1_lim.h> + + #define SAVEGAMESIZE 0x20000 + #define SAVESTRINGSIZE 24 +@@ -868,7 +869,7 @@ void G_Ticker (void) + switch (prevgamestate) { + case GS_INTERMISSION: + WI_End(); +- default: ++ default:; + } + prevgamestate = gamestate; + }
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