Age | Commit message (Collapse) | Author |
|
This patch adds a new package PrBoom. PrBoom is a Doom and Doom ][ client which
uses the SDL library for graphics, sound and network. It also supports OpenGL,
but this has not been enabled in this package since few embedded platforms
support OpenGL.
PrBoom allows you to play the good old game on newer hardware. It even supports
higher resolution and better rendring, while still keeping the old style alive.
http://prboom.sourceforge.net/
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
|
|
This patch splits the installation of the shareware WAD file into a separate
package. The wad file will also be installed into /usr/share/games/doom
directory, since the client will search this directory when starting.
The Makefile rule has also been altered to use tools defined by Buildroot to
extract and install the wad file. The package is also multiple project safe
now.
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
|
|
Moved all games into a subdir called games and
then updated makefiles as necessary.
If not one objects to this one then I will
probably do the same for audio next.
Daniel Laird
|