Age | Commit message (Collapse) | Author |
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Many packages used to depend on BR2_PACKAGE_XORG||BR2_PACKAGE_XORG7,
but this is useless since BR2_PACKAGE_XORG is a non-existing
configuration option. So, these depencies gets simplified to
BR2_PACKAGE_XORG7 only.
Some others were depending on BR2_PACKAGE_TINYX (which doesn't) exist
or BR2_PACKAGE_XSERVER_xorg || BR2_PACKAGE_XSERVER_tiny ||
BR2_PACKAGE_XSERVER_x11r7. Replace all that mess by a simple
dependency on BR2_PACKAGE_XORG7.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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As discussed on the list - These things should normally not be
(un)selectable.
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As noted by Bernhard on irc.
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Signed-off-by: Julien Boibessot <julien.boibessot@armadeus.com>
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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This patch corrects the commit r23467 and replaces uclibc with
xserver_xorg-server in LXDOOM_DEPENDENCIES.
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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lxdoom depends on a X11 server to be built, this patch will only show lxdoom if
a X11 server is selected and add xserver_xorg-server to the dependency list.
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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This patch will let the user install the Doom shareware WAD file if PrBoom is
selected.
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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This patch adds a new package PrBoom. PrBoom is a Doom and Doom ][ client which
uses the SDL library for graphics, sound and network. It also supports OpenGL,
but this has not been enabled in this package since few embedded platforms
support OpenGL.
PrBoom allows you to play the good old game on newer hardware. It even supports
higher resolution and better rendring, while still keeping the old style alive.
http://prboom.sourceforge.net/
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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This patch splits the installation of the shareware WAD file into a separate
package. The wad file will also be installed into /usr/share/games/doom
directory, since the client will search this directory when starting.
The Makefile rule has also been altered to use tools defined by Buildroot to
extract and install the wad file. The package is also multiple project safe
now.
Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
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Moved all games into a subdir called games and
then updated makefiles as necessary.
If not one objects to this one then I will
probably do the same for audio next.
Daniel Laird
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