############################################################# # # sdl_sound addon for SDL # ############################################################# SDL_SOUND_VERSION:=1.0.3 SDL_SOUND_SOURCE:=SDL_sound-$(SDL_SOUND_VERSION).tar.gz SDL_SOUND_SITE:=http://icculus.org/SDL_sound/downloads/ SDL_SOUND_LIBTOOL_PATCH:=NO SDL_SOUND_INSTALL_STAGING:=YES SDL_SOUND_INSTALL_TARGET:=YES SDL_SOUND_CONF_OPT:=--with-sdl-prefix=$(STAGING_DIR)/usr \ --with-sdl-exec-prefix=$(STAGING_DIR)/usr \ --disable-sdltest \ --enable-static \ --program-prefix='' # enable mmx for newer x86's ifeq ($(BR2_i386)$(BR2_x86_i386)$(BR2_x86_i486)$(BR2_x86_i586)$(BR2_x86_pentiumpro)$(BR2_x86_geode),y) SDL_SOUND_CONF_OPT += --enable-mmx else SDL_SOUND_CONF_OPT += --disable-mmx endif $(eval $(call AUTOTARGETS,package,sdl_sound)) ifneq ($(BR2_PACKAGE_SDL_SOUND_PLAYSOUND),y) $(SDL_SOUND_HOOK_POST_INSTALL): rm $(addprefix $(TARGET_DIR)/usr/bin/,playsound playsound_simple) touch $@ endif # target shared libs doesn't get removed by make uninstall if the .la files # are removed (E.G. if BR2_HAVE_DEVFILES isn't set) $(SDL_SOUND_TARGET_UNINSTALL): $(call MESSAGE,"Uninstalling") $(MAKE) DESTDIR=$(STAGING_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR) rm -f $(@D)/.stamp_staging_installed $(MAKE) DESTDIR=$(TARGET_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR) rm -f $(TARGET_DIR)/usr/lib/libSDL_sound*so* rm -f $(SDL_SOUND_TARGET_INSTALL_TARGET) $(SDL_SOUND_HOOK_POST_INSTALL)