From 56cc59cf44ec64440ba4d1c0d005196195c758e6 Mon Sep 17 00:00:00 2001 From: hugues Date: Sat, 25 Mar 2006 15:07:51 +0000 Subject: Nettoyage du repository glagen git-svn-id: file:///usr/local/opt/svn/repos/glagen@12 0f7e0d06-a6f9-0310-a55f-d5f984f55e4c --- branches/hugues/glagen/3d/triangle_gl.cc | 180 ------------------------------- 1 file changed, 180 deletions(-) delete mode 100644 branches/hugues/glagen/3d/triangle_gl.cc (limited to 'branches/hugues/glagen/3d/triangle_gl.cc') diff --git a/branches/hugues/glagen/3d/triangle_gl.cc b/branches/hugues/glagen/3d/triangle_gl.cc deleted file mode 100644 index 173db4f..0000000 --- a/branches/hugues/glagen/3d/triangle_gl.cc +++ /dev/null @@ -1,180 +0,0 @@ -//============================================================================= -// -// Glagen : a planet sized landscape generator -// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -//============================================================================= -// -// Glagen : GPL LAndscape GENerator -// -// triangle.cc for Glagen : made by Zavie (Julien Guertault) -// -// www.glagen.org -// -//============================================================================= - -#ifndef DARWIN -# include -# include -#else -# include -# include -#endif - -#include "data_glagen.hh" -#include "dot.hh" -#include "triangle.hh" - -// -// Manage the T-case (when the has a 4th point) -// -bool Triangle :: T_case (const unsigned int id) -{ - Dot *middle; - Triangle *child1; - Triangle *child2; - - // Is there a triangle on this side ? - if (_neighbor_ab != NULL) - - // Then is it split ? - if (_neighbor_ab->Is_split ()) - { - // Find the dangling vertex - child1 = _neighbor_ab->Child (_a); - child2 = _neighbor_ab->Child (_b); - if (child1->B () == child2->C ()) - middle = child1->B (); - else - middle = child1->C (); - - // Display two triangles instead of just one - glBegin (GL_TRIANGLES); - _b->Display (id); - _c->Display (id); - middle->Display (id); - _c->Display (id); - _a->Display (id); - middle->Display (id); - glEnd (); - - // The T case is fixed - return true; - } - if (_neighbor_bc != NULL) - if (_neighbor_bc->Is_split ()) - { - child1 = _neighbor_bc->Child (_b); - child2 = _neighbor_bc->Child (_c); - if (child1->B () == child2->C ()) - middle = child1->B (); - else - middle = child1->C (); - glBegin (GL_TRIANGLES); - _a->Display (id); - _b->Display (id); - middle->Display (id); - _c->Display (id); - _a->Display (id); - middle->Display (id); - glEnd (); - return true; - } - if (_neighbor_ca != NULL) - if (_neighbor_ca->Is_split ()) - { - child1 = _neighbor_ca->Child (_c); - child2 = _neighbor_ca->Child (_a); - if (child1->B () == child2->C ()) - middle = child1->B (); - else - middle = child1->C (); - glBegin (GL_TRIANGLES); - _b->Display (id); - _c->Display (id); - middle->Display (id); - _a->Display (id); - _b->Display (id); - middle->Display (id); - glEnd (); - return true; - } - // In fact there's no T-case for this triangle - return false; -} - -// -// Display the faces included in the triangle (general case) -// -void Triangle :: Display (const unsigned int id) -{ - // Test if this triangle has been visited yet - if (step == glagen.step) - return; - step = glagen.step; - - if (glagen.display_all == true || _visible == true) - { - // If the triangle has childs, we visit them instead - if (_child_center != NULL) - { - _child_a->Display (id); - _child_b->Display (id); - _child_c->Display (id); - _child_center->Display (id); - } - else - { - // T-case managment - if (false == T_case (id)) - { - if (glagen.display_normal == true) - { - float x = (_a->x () + _b->x () + _c->x ()) / 3; - float y = (_a->y () + _b->y () + _c->y ()) / 3; - float z = (_a->z () + _b->z () + _c->z ()) / 3; - - // Display the normal vector - if (glagen.light) - glDisable(GL_LIGHTING); - glBegin (GL_LINES); - glColor3f(1.0, 0.2, 0.0); - glVertex3f(x, y, z); - glVertex3f(x + _normal_real.X () / 100, - y + _normal_real.Y () / 100, - z + _normal_real.Z () / 100); - glEnd (); - if (glagen.light) - glEnable(GL_LIGHTING); - } - // Could it be more simple ? - glBegin (GL_TRIANGLES); - _a->Display (id); - _b->Display (id); - _c->Display (id); - glEnd (); - } - } - } - // Recursive call at the top of the three - if (NULL == Father ()) - { - _neighbor_ab->Display (id); - _neighbor_bc->Display (id); - _neighbor_ca->Display (id); - } -} -- cgit v1.2.3