From 56cc59cf44ec64440ba4d1c0d005196195c758e6 Mon Sep 17 00:00:00 2001 From: hugues Date: Sat, 25 Mar 2006 15:07:51 +0000 Subject: Nettoyage du repository glagen git-svn-id: file:///usr/local/opt/svn/repos/glagen@12 0f7e0d06-a6f9-0310-a55f-d5f984f55e4c --- dll/MANUAL | 138 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 dll/MANUAL (limited to 'dll/MANUAL') diff --git a/dll/MANUAL b/dll/MANUAL new file mode 100644 index 0000000..5e7cfa0 --- /dev/null +++ b/dll/MANUAL @@ -0,0 +1,138 @@ + + ============================= + Dynamic Library Loader Module + ============================= + GLAGEN - 2002 - Hugues HIEGEL + + + + + I. What is it ? + + +The Dynamic Library Loader Module (DLL Module) is part of the GLAGEN +Engine. It goals is to provide to the end-user a flexible usage of +external C/C++ libraries (*.so) . + +At this time, only C++ libraries are supported, because the main DLL +Module is already written in C++. It should be easy to allow C-written +libraries, but du to a lack of time, it should appear.. later. + + + + II. How does it work ? + + +The DLL Engine reads all libraries, especially their Names and +Dependancies, and then builds a dependancies tree. This last would be +used by the Network module (written by lam_m), and should determine in +which order each library would be executed in the main loop. +For example: + + library A needs nobody, alike library B. Libraries AC and AD needs + A, BE and BF need B, ACG needs AC and BFH needs BF. + We would obtain such a tree: + + (root) + \__________________ + | | + A B + \_______ \_____ + | | | | + AC AD BE BF + \_ \_ + | | + ACG BFH + + + Then the execution order would be done in such an order, reading + the tree top-bottom and left-right: + A-AC-ACG-AD-B-BE-BF-BFH + + Like that, we are certain that any library would be able to read + the results of one of its dependancies. + +I did a Library class that contains a lot of infos about each +library.so. For each library file, I effectively create a new Library +instance, and initialize it by opening the library, ang trying to get +infos using dlsym and some canonical symbols (See section above for +more info about libraries' symbols). If the library do answer to the +required ones, then it is stored, else it is immediately closed and +forgotten. + +Along the program, we will mainly work with list of Libraries, for +this class is our swiss tool. + + + + III. The Library class + + +You should find prototypes & declarations in the +./dll/classes/libclass.hh file and definitions & implementations in +the ./dll/classes/libclass.cc file in the root of the glagen devel +directory. + +The Library class mainly consists of: + + a Filename string, + a handler void pointer, + and some important methods. + +I'll explain each method. + +III.1 Methods + + III.1a Library(), Library(string Filename) +These are the creators. They only create a new class. +The one with the string also initializes the Filename property to the +given value. + + III.1b ~Library() +The destructor. +It cleans the Library class, although it is not really necessary in +the measure we work on variables (not pointers), + + III.1c LoadLib(), LoadLib(string Filename) +This is one of the most important methods. It opens the file, tries to +obtain an handler and if succeed, stores this handler in the correct +property. +Then we call, if found, the GLG_Hello() symbol, in which the +devel-user should output some text in cout.. As he feels it. +It would be called once during the whole glagen process' life. +(Maybe two if using the network). +This method is used to obtain infos such as Library name and +dependancies, in order to sort it and check that no dependancy is +missing. Elsewhere, it would tell you the name of missing libraries +and ignore this one. And continue with next library. + + III.1d Initialize() +The great one. This method would be called once in the loading process +to calculate data size on the server, and then another time once +loaded in a client, to preserve an area in the data memory. +In this method, we would ask the user library to make as many palloc() +as it wants, each palloc, in the order, being allocating some data +memory. +For example: + + Library Foo needs to use and/or share three sorts of data in the + whole glagen process, for example a surface information, a color + one and the age of the captain. + Foo should have a GLG_Init() function like this : + + GLG_Init(...) + { + ... + palloc(surface, ...); + palloc(color, ...); + palloc(captainage, ...); + ... + } + + The library class linked with this library would then ask the + server for some memory rooms, and then stores three (because of + the three palloc()) keys in some deep owned property. + During the main loop, the library should only ask to read or + write its third room to obtain or modify the captainage. + + III.1e -- cgit v1.2.3