From c50bc6329ff6e336de47efa7b2275c77e85a75a1 Mon Sep 17 00:00:00 2001 From: hugues Date: Thu, 10 Feb 2005 23:10:51 +0000 Subject: Initial revision git-svn-id: file:///usr/local/opt/svn/repos/glagen@3 0f7e0d06-a6f9-0310-a55f-d5f984f55e4c --- trunk/glagen/3d/dot.cc | 184 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100644 trunk/glagen/3d/dot.cc (limited to 'trunk/glagen/3d/dot.cc') diff --git a/trunk/glagen/3d/dot.cc b/trunk/glagen/3d/dot.cc new file mode 100644 index 0000000..86df62b --- /dev/null +++ b/trunk/glagen/3d/dot.cc @@ -0,0 +1,184 @@ +//============================================================================= +// +// Glagen : a planet sized landscape generator +// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +//============================================================================= +// +// Glagen : GPL LAndscape GENerator +// +// dot.cc for Glagen : made by Zavie (Julien Guertault) +// +// www.glagen.org +// +//============================================================================= + +#include +#include +#include "data_glagen.hh" +#include "dot.hh" + +// Constructor and destructor +Dot :: Dot (const float x, const float y, const float z): + _x(x), _y(y), _z(z), _use(0), _computed(false) +{ + _normal = Vector (0, 0, 0); + _property = new property_t *[glagen.property]; // delete : dot.cc l61 + for (int current = 0; current < glagen.property; current++) + _property[current] = NULL; + for (int current = 0; current < 6; current++) + _owner[current] = NULL; + step = glagen.step; +} + +Dot :: ~Dot () +{ + if (_property != NULL) + { + for (int current = 0; current < glagen.property; current++) + if (_property[current] != NULL) + { + if (_property[current]->data != NULL) + delete _property[current]->data; // FIXME : warning here. + delete _property[current]; + } + delete _property; + } +} + + +// ======================================================================= Read + +float Dot :: x () const { return _x; } +float Dot :: y () const { return _y; } +float Dot :: z () const { return _z; } + +Triangle *Dot :: Owner (int triangle) const +{ + if (triangle >= 0 && triangle < 6) + return _owner[triangle]; + return NULL; +} + +Vector &Dot :: Normal () { return _normal; } + +property_t *Dot :: Property (const int i) const +{ + return _property[i]; +} + +bool Dot :: Is_computed () const +{ + return _computed; +} + +bool Dot :: Is_checked () const +{ + return (step == glagen.step); +} + + +// ====================================================================== Write + +void Dot :: Set (const float x, const float y, const float z) +{ + _x = x; + _y = y; + _z = z; +} + +void Dot :: Use (Triangle *old_one, Triangle *new_one) +{ + Change_owner (old_one, new_one); + _use = _use + 1; +} + +bool Dot :: Drop (Triangle *old_one, Triangle *new_one) +{ + Change_owner (old_one, new_one); + _use = _use - 1; + return (_use <= 0); +} + +void Dot :: Update_normal () +{ + int count = 0; + + if (step == glagen.step) + return; + step = glagen.step; + + _normal.Set (0, 0, 0); + for (int current = 0; current < 6; current++) + if (_owner[current] != NULL) + { + _normal = _normal + _owner[current]->Normal_real (); + count++; + } + if (count != 0) + _normal = _normal / count; +} + +void Dot :: Del_property (const int i) +{ + if (_property[i] != NULL) + { + delete _property[i]; + _property[i] = NULL; + } +} + +void Dot :: Set_property (const int i, property_t *property) +{ + _property[i] = property; +} + +void Dot :: Computed () { _computed = true; } + +void Dot :: Checked () { step = glagen.step; } + +// ====================================================================== Other + +Dot *Dot :: Middle (const Dot *b) +{ + float xc = (x () + b->x ()) / 2; + float yc = (y () + b->y ()) / 2; + float zc = (z () + b->z ()) / 2; + float adjust = sqrtf (glagen.square_size / (xc * xc + yc * yc + zc * zc)); + xc = xc * adjust; + yc = yc * adjust; + zc = zc * adjust; + return new Dot (xc, yc, zc); // delete : triangle.cc l99, 101, 103 +} + +// ================================================================== Protected + +void Dot :: Change_owner (Triangle *old_one, Triangle *new_one) +{ + for (int current = 0; current < 6; current++) + if (_owner[current] == old_one) + { + _owner[current] = new_one; + return; + } + for (int current = 0; current < 6; current++) + if (_owner[current] == NULL) + { + _owner[current] = new_one; + return; + } +} -- cgit v1.2.3