From 56cc59cf44ec64440ba4d1c0d005196195c758e6 Mon Sep 17 00:00:00 2001 From: hugues Date: Sat, 25 Mar 2006 15:07:51 +0000 Subject: Nettoyage du repository glagen git-svn-id: file:///usr/local/opt/svn/repos/glagen@12 0f7e0d06-a6f9-0310-a55f-d5f984f55e4c --- trunk/glagen/3d/frame.cc | 152 ----------------------------------------------- 1 file changed, 152 deletions(-) delete mode 100644 trunk/glagen/3d/frame.cc (limited to 'trunk/glagen/3d/frame.cc') diff --git a/trunk/glagen/3d/frame.cc b/trunk/glagen/3d/frame.cc deleted file mode 100644 index 6f3aabd..0000000 --- a/trunk/glagen/3d/frame.cc +++ /dev/null @@ -1,152 +0,0 @@ -//============================================================================= -// -// Glagen : a planet sized landscape generator -// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -//============================================================================= -// -// Glagen : GPL LAndscape GENerator -// -// frame.cc for Glagen : made by Zavie (Julien Guertault) -// -// www.glagen.org -// -//============================================================================= - -#include "data_glagen.hh" -#include "frame.hh" -#include "matrix3d.hh" -#include "vector.hh" - -// ================================================ Constructors and destructor - -Frame :: Frame () -{ - _origin[0] = 0; - _origin[1] = 0; - _origin[2] = 0; - _basis[0] = Vector(1, 0, 0); - _basis[1] = Vector(0, 1, 0); - _basis[2] = Vector(0, 0, 1); -} - -Frame :: Frame (float origin[3]) -{ - _origin[0] = origin[0]; - _origin[1] = origin[1]; - _origin[2] = origin[2]; - _basis[0] = Vector(1, 0, 0); - _basis[1] = Vector(0, 1, 0); - _basis[2] = Vector(0, 0, 1); -} - -Frame :: Frame (float origin[3], Vector basis[3]) -{ - _origin[0] = origin[0]; - _origin[1] = origin[1]; - _origin[2] = origin[2]; - _basis[0] = Vector(basis[0]); - _basis[1] = Vector(basis[1]); - _basis[2] = Vector(basis[2]); -} - -Frame :: ~Frame () {} - -// ==================================================================== Reading - -float Frame :: Origin_X () const { return _origin[0]; } -float Frame :: Origin_Y () const { return _origin[1]; } -float Frame :: Origin_Z () const { return _origin[2]; } -Vector Frame :: Basis_X () const { return _basis[0]; } -Vector Frame :: Basis_Y () const { return _basis[1]; } -Vector Frame :: Basis_Z () const { return _basis[2]; } - -Vector Frame :: View () { return Vector (_basis[2]); } - -Matrix44 Frame :: GetMatrix () -{ - int x; - float basis_matrix[3][3]; - - for (x = 0; x < 3; x++) - { - basis_matrix[x][0] = _basis[x].X (); - basis_matrix[x][1] = _basis[x].Y (); - basis_matrix[x][2] = _basis[x].Z (); - } - Matrix44 rot_matrix(basis_matrix); - Matrix44 trans_matrix(_origin); - return Matrix44 (trans_matrix * rot_matrix); -} - -Matrix44 Frame :: GetCamMatrix () -{ - int x; - float basis_matrix[3][3]; - - for (x = 0; x < 3; x++) - { - basis_matrix[x][0] = _basis[x].X (); - basis_matrix[x][1] = _basis[x].Y (); - basis_matrix[x][2] = _basis[x].Z (); - } - Matrix44 rot_matrix(basis_matrix); - Matrix44 trans_matrix(_origin); - return Matrix44 (rot_matrix * trans_matrix); -} - -// ==================================================================== Writing - -void Frame :: Reset_origin () -{ - _origin[0] = 0; - _origin[1] = 0; - _origin[2] = 0; -} - -void Frame :: Reset_basis () -{ - _basis[0].Set (1, 0, 0) ; - _basis[1].Set (0, 1, 0) ; - _basis[2].Set (0, 0, 1) ; -} - -void Frame :: Set_origin (const float origin[3]) -{ - _origin[0] = origin[0]; - _origin[1] = origin[1]; - _origin[2] = origin[2]; -} - -void Frame :: Translate (const Vector v) -{ - _origin[0] = _origin[0] + v.X (); - _origin[1] = _origin[1] + v.Y (); - _origin[2] = _origin[2] + v.Z (); -} - -void Frame :: Rotate (const float angle, const Vector v) -{ - Matrix33 rot (angle, v); - - _basis[0] = rot * _basis[0]; - _basis[1] = rot * _basis[1]; - _basis[2] = rot * _basis[2]; - _basis[0].Normalize (); - _basis[1].Normalize (); - _basis[2].Normalize (); -} -- cgit v1.2.3