//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // frame.hh for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #ifndef FRAME_HH_ # define FRAME_HH_ #include "matrix3d.hh" #include "vector.hh" class Frame { public: // Constructors and destructor Frame (); Frame (float origin[3]); Frame (float origin[3], class Vector basis[3]); ~Frame(); // Reading float Origin_X () const; float Origin_Y () const; float Origin_Z () const; class Vector Basis_X () const; class Vector Basis_Y () const; class Vector Basis_Z () const; class Vector View (); Matrix44 GetMatrix (); Matrix44 GetCamMatrix (); // Writing void Reset_origin (); void Reset_basis (); void Set_origin (const float origin[3]); void Translate (const class Vector); void Rotate (const float, const class Vector); protected: float _origin[3]; class Vector _basis[3]; }; #endif // FRAME_HH_