//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // triangle.hh for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #ifndef TRIANGLE_HH_ # define TRIANGLE_HH_ #include #include "data_glagen.hh" #include "dot.hh" #include "vector.hh" class Triangle { public: //Constructor and destructor Triangle (class Dot *, class Dot *, class Dot *, Triangle *); ~Triangle (); // Read unsigned int Level () const; Dot *A () const; Dot *B () const; Dot *C () const; Triangle *Neighbor_ab () const; Triangle *Neighbor_bc () const; Triangle *Neighbor_ca () const; Triangle *Father () const; Triangle *Child_a() const; Triangle *Child_b() const; Triangle *Child_c() const; Triangle *Child_center() const; Triangle *Child (Dot *match) const; Vector &Normal (); Vector &Normal_real (); float Size () const; bool Is_split () const; bool Is_checked () const; float To_split () const; bool Is_visible () const; // Write void Make_connexity (Triangle *); void Del_connexity (Triangle *); void Split (); void Check_T (); void Merge (); void Merge_simple (); void Front_attack (Dot *, Dot *); void Split_visitor (); bool Hide_visitor (); void Child_dead (Triangle *); void Checked (); // Other void Split_neighbor (); void Update_normal (); void Update_normal_visitor (); bool T_case (const unsigned int); void Display (const unsigned int); protected: unsigned int _level; Dot *_a; Dot *_b; Dot *_c; Triangle *_neighbor_ab; Triangle *_neighbor_bc; Triangle *_neighbor_ca; Triangle *_father; Triangle *_child_a; Triangle *_child_b; Triangle *_child_c; Triangle *_child_center; bool _visible; Vector _center; Vector _normal; Vector _normal_real; float _size; char step; }; #endif // TRIANGLE_HH_