//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // dot.hh for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #ifndef DOT_HH_ # define DOT_HH_ #include "data_glagen.hh" #include "triangle.hh" class Dot { public: // Constructor and destructor Dot (const float, const float, const float); ~Dot (); // Read float x () const; float y () const; float z () const; class Triangle *Owner (const int) const; class Vector &Normal (); property_t *Property (const int) const; bool Is_computed () const; bool Is_checked () const; // Write void Set (const float, const float, const float); void Use (class Triangle *, class Triangle *); bool Drop (class Triangle *, class Triangle *); void Update_normal (); void Del_property (const int); void Set_property (const int, property_t *); void Computed (); void Checked (); // Other Dot *Middle (const Dot *); void Display (const unsigned int); protected: void Change_owner (class Triangle *, class Triangle *); float _x; float _y; float _z; unsigned char _use; class Triangle *_owner[6]; class Vector _normal; property_t **_property; bool _computed; char step; }; #endif // DOT_HH_