//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // dot_gl.cc for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #ifndef DARWIN # include # include #else # include # include #endif #include "data_glagen.hh" #include "dot.hh" // // Call the appropriate OpenGl functions for the dot // void Dot :: Display (const unsigned int id) { surface_t *surface; float adjust; if (glagen.display_planet) { if (NULL == _property[id]) { adjust = 0; glColor3f ((1 + _x) / 2, (1 + _y) / 2, (1 + _z) / 2); } else { surface = static_cast (_property[id]->data); if (NULL == surface) { adjust = 0; glColor3f ((1 + _x) / 2, (1 + _y) / 2, (1 + _z) / 2); } else { adjust = surface->height; glColor4f (surface->red, surface->green, surface->blue, surface->alpha); } } } else { adjust = 0; glColor3f ((1 + _x) / 2, (1 + _y) / 2, (1 + _z) / 2); } glNormal3f(_normal.X (), _normal.Y (), _normal.Z ()); glVertex3f ((glagen.size + adjust) * _x, (glagen.size + adjust) * _y, (glagen.size + adjust) * _z); }