//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // library.cc for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #include "dot.hh" #include "triangle.hh" #include "data_glagen.hh" #include "simul.hh" // This visitor applies the given library to each dot void library_visitor (void (library)(Dot*, unsigned int), bool dynamic, Triangle *triangle) { if (triangle->Is_checked ()) return; if (triangle->A ()->Is_checked () == false && (dynamic == true || triangle->A ()->Is_computed () == false)) { library (triangle->A (), triangle->Level ()); triangle->A ()->Computed (); triangle->A ()->Checked (); } if (triangle->B ()->Is_checked () == false && (dynamic == true || triangle->B ()->Is_computed () == false)) { library (triangle->B (), triangle->Level ()); triangle->B ()->Computed (); triangle->B ()->Checked (); } if (triangle->C ()->Is_checked () == false && (dynamic == true || triangle->C ()->Is_computed () == false)) { library (triangle->C (), triangle->Level ()); triangle->C ()->Computed (); triangle->C ()->Checked (); } if (triangle->Is_split ()) { library_visitor (library, dynamic, triangle->Child_center ()); library_visitor (library, dynamic, triangle->Child_a ()); library_visitor (library, dynamic, triangle->Child_b ()); library_visitor (library, dynamic, triangle->Child_c ()); } triangle->Checked (); if (triangle->Father() == NULL) { if (triangle->Neighbor_ab () != NULL) library_visitor (library, dynamic, triangle->Neighbor_ab ()); if (triangle->Neighbor_bc () != NULL) library_visitor (library, dynamic, triangle->Neighbor_bc ()); if (triangle->Neighbor_ca () != NULL) library_visitor (library, dynamic, triangle->Neighbor_ca ()); } } // Here we call the visitor for each library void library_caller (Triangle *triangle) { void *(lib)(Dot *, unsigned int); for (int current = 0; glagen.library[current].kind != none; current++) { library_visitor (glagen.library[current].run, glagen.library[current].dynamic, triangle); glagen.step = glagen.step + 1; } }