//============================================================================= // // Glagen : a planet sized landscape generator // Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================= // // Glagen : GPL LAndscape GENerator // // vector.hh for Glagen : made by Zavie (Julien Guertault) // // www.glagen.org // //============================================================================= #ifndef VECTOR_HH_ # define VECTOR_HH_ class Vector { public : // Constructors and destructor Vector (); Vector (const Vector &); Vector (const float, const float, const float); ~Vector (); // Read float X () const; float Y () const; float Z () const; float Norm () const; float Approx_norm () const; // Write void Set (const float, const float, const float); void Set_X (const float); void Set_Y (const float); void Set_Z (const float); void Normalize (); void Approx_normalize (); void Rotate (const Vector &, const float); // Operators Vector operator + (const class Vector &) const; Vector operator - (const class Vector &) const; float operator * (const class Vector &) const; Vector operator ^ (const class Vector &) const; Vector operator += (const class Vector &); Vector operator -= (const class Vector &); Vector operator * (const float &) const; Vector operator / (const float &) const; Vector operator *= (const float &); Vector operator /= (const float &); protected : float vect[3]; }; #endif