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//=============================================================================
//
// Glagen : a planet sized landscape generator
// Copyright (C) 2002  Julien Guertault, Hugues Hiegel, Meng-Tih Lam
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
//=============================================================================
//
// Glagen : GPL LAndscape GENerator
//
// misc.cc for Glagen : made by Zavie (Julien Guertault)
//
// www.glagen.org
//
//=============================================================================

#include        <cmath>
#include	"data_glagen.hh"

//
// This function is supposed to compute very fast a good approximation
// of the distance.
// The quality of this function is very important for the frame-rate
//
float		Approx_dist (float x, float y, float z)
{
  // Well, I still have to fond an approximation ^_^
  // I suppose I will use Taylor Lagrange, or something like that.
  return (sqrt (x * x + y * y + z * z));
}