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//=============================================================================
//
// Glagen : a planet sized landscape generator
// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
//=============================================================================
//
// Glagen : GPL LAndscape GENerator
//
// create_dotproperty_init.cc for Glagen : speedy made by Hugues HIEGEL
//
// www.glagen.org
//
//=============================================================================
#include <list>
#include "classes/libclass.hh"
#include "../3d/data_glagen.hh"
/*****************************************************************
** Surement la plus crade de mes creations. **
** La faute a ma comprehension qui a l'acuite de la **
** bave d'escargot sur le sable Saharien. **
*****************************************************************/
list<property_t> Client_DotPropertyTab;
int GLG_property_pos = 0;
list<property_t> Create_DotProperty_Init(list<Library> ClientLibraries)
{
std::list<Library>::iterator lib_i;
std::list<property_t> PropertyList;
std::list<dot_property_t> PropLibList;
std::list<dot_property_t>::const_iterator libprop_i;
property_t prop;
/*************************************
** We open libraries one by one **
** according the list order **
*************************************/
for (lib_i = ClientLibraries.begin();
lib_i != ClientLibraries.end();
lib_i++)
{
lib_i->Initialize();
/**************************************
** Then we read the properties one **
** by one according the library.. **
**************************************/
PropLibList = lib_i->getDotProperties();
for (libprop_i = PropLibList.begin();
libprop_i != PropLibList.end();
libprop_i++)
{
prop.kind = libprop_i->type;
prop.size = libprop_i->size;
prop.data = malloc(libprop_i->size);
PropertyList.push_back(prop);
}
}
return PropertyList;
}
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