1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
mOldSector = -1
mBestSectors = {0.00, 0.00, 0.00}
mLastSectors = {0.00, 0.00, 0.00}
mSectorSplit_Vs_LastSector = 0.0
mSectorSplit_Vs_BestSector = 0.0
mSectorSplit_Vs_BestLap = 0.0
mSectorSplit = nil
function SectorUpdate()
local sector = GetCarInfo("sector")
local laps = GetContextInfo("laps")
if mSectorSplit == nil or mOldSector ~= sector then
mSectorSplit = GetTicks() + mSectorSplitDelay
local s1 = GetTimeInfo("sector1")
local s2 = GetTimeInfo("sector2")
local s3 = GetTimeInfo("sector3")
local ls1 = GetTimeInfo("lastsector1")
local ls2 = GetTimeInfo("lastsector2")
local ls3 = GetTimeInfo("lastsector3")
local Ls1 = mLastSectors[1]
local Ls2 = mLastSectors[2]
local Ls3 = mLastSectors[3]
local bs1 = GetTimeInfo("bestsector1")
local bs2 = GetTimeInfo("bestsector2")
local bs3 = GetTimeInfo("bestsector3")
local Bs1 = mBestSectors[1]
local Bs2 = mBestSectors[2]
local Bs3 = mBestSectors[3]
--local lt = GetTimeInfo("laptime")
local llt = GetTimeInfo("lastlaptime")
local blt = GetTimeInfo("bestlaptime")
local Blt = Bs1 + Bs2 + Bs3
local Llt = Ls1 + Ls2 + Ls3
if laps > 0 then
if mOldSector == 1 then
if Bs1 == 0 then mBestSectors[1] = math.min(bs1, ls1)
else mBestSectors[1] = math.min(Bs1, bs1, ls1)
end
elseif mOldSector == 2 then
if Bs2 == 0 then mBestSectors[2] = math.min(bs2, ls2)
else mBestSectors[2] = math.min(Bs2, bs2, ls2)
end
else -- mOldSector == 3
if Bs3 == 0 then mBestSectors[3] = math.min(bs3, ls3)
else mBestSectors[3] = math.min(Bs3, bs3, ls3)
end
end
end
mSectorSplit_Vs_LastSector = 0.0
mSectorSplit_Vs_BestSector = 0.0
mSectorSplit_Vs_BestLap = 0.0
if mOldSector == 1 or (mOldSector > 1 and mSectorSplitCumulate) then
mSectorSplit_Vs_LastSector = mSectorSplit_Vs_LastSector + s1 - Ls1
mSectorSplit_Vs_BestSector = mSectorSplit_Vs_BestSector + s1 - Bs1
mSectorSplit_Vs_BestLap = mSectorSplit_Vs_BestLap + s1 - bs1
end
if mOldSector == 2 or (mOldSector > 2 and mSectorSplitCumulate) then
mSectorSplit_Vs_LastSector = mSectorSplit_Vs_LastSector + s2 - Ls2
mSectorSplit_Vs_BestSector = mSectorSplit_Vs_BestSector + s2 - Bs2
mSectorSplit_Vs_BestLap = mSectorSplit_Vs_BestLap + s2 - bs2
end
if mOldSector == 3 then
mSectorSplit_Vs_LastSector = mSectorSplit_Vs_LastSector + s3 - Ls3
mSectorSplit_Vs_BestSector = mSectorSplit_Vs_BestSector + s3 - Bs3
mSectorSplit_Vs_BestLap = mSectorSplit_Vs_BestLap + s3 - bs3
end
if mOldSector == 1 then
print (" sector " ..mOldSector)
elseif mOldSector == 2 then
print (" sector " ..mOldSector)
else -- mOldSector == 3
print (" sector " ..mOldSector)
end
print ("[curr] " .. s1 .. " " .. s2 .. " " .. s3 )
print ("[last] " ..ls1 .. " " ..ls2 .. " " ..ls3 )
print ("[Last] " ..Ls1 .. " " ..Ls2 .. " " ..Ls3 .. " | " .. (mSectorSplit_Vs_LastSector) )
print ("[best] " ..bs1 .. " " ..bs2 .. " " ..bs3 .. " | " .. (mSectorSplit_Vs_BestLap ) )
print ("[Best] " ..Bs1 .. " " ..Bs2 .. " " ..Bs3 .. " | " .. (mSectorSplit_Vs_BestSector) )
if sector == 1 then
mLastSectors = { ls1 , ls2 , ls3 }
-- new lap
print ("")
print (" last best")
print ("[lapt] " .. llt .. " - " .. blt )
print ("[sect] " .. (ls1+ls2+ls3) .. " - " .. (bs1+bs2+bs3) )
print ("[comp] " .. Llt .. " - " .. Blt )
print ("--- lap "..(laps - 1).." --------------------------------")
end
mOldSector = sector
end
end
-- return delta time vs last/best time + sector splits
function RealTimeDiff_SectorSplits(Best, Lap)
local lpt = 0.0
if mSectorSplit ~= nil and mSectorSplit > GetTicks() then
if Best and Lap then lpt = mSectorSplit_Vs_BestLap
elseif Best then lpt = mSectorSplit_Vs_BestSector
else lpt = mSectorSplit_Vs_LastSector
end
else
-- display delta by default
if Best then lpt = GetTimeInfo("realdiffbest")
else lpt = GetTimeInfo("realdifflast")
end
end
return lpt
end
|