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authorBrian Paul <brianp@vmware.com>2011-03-11 09:25:22 -0700
committerBrian Paul <brianp@vmware.com>2011-03-11 09:25:22 -0700
commite0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (patch)
tree516fd694c002e29ff6183d6064111b7bf88e3eb2 /.emacs-dirvars
parent8cc84b3e454cf03c71282322e988f03bc4a1baa3 (diff)
mesa: move location of some geometry program limits
The gl_program_constants struct is for limits that are applicable to any/all shader stages. Move the geometry shader-only fields into the gl_constants struct. Remove redundant MaxGeometryUniformComponents field too.
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