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authorBrian Paul <brianp@vmware.com>2010-01-15 11:21:16 -0700
committerBrian Paul <brianp@vmware.com>2010-01-15 11:21:16 -0700
commit2797f2bf57562c95a601a67edca3089641215cc4 (patch)
treeff273ffd3535b8cd2805b20524054b89687fd020 /.gitignore
parent3b1920a34903dfb753bc2a0461fef204d39846c6 (diff)
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
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