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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-26 07:21:12 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-26 07:21:12 -0700
commit11701b4c151de450e0b80d9e61266ff178b4bd60 (patch)
tree5e9e0ade9558a7ff68d41b996c25068e0e3df7ea
parentc03af8e78069921d02cf4d9b70aabb82d5326764 (diff)
mesa: add some missing switch cases for generating state var strings
-rw-r--r--src/mesa/shader/prog_statevars.c44
1 files changed, 34 insertions, 10 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 971eb25a49..0a21bebfaa 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -604,6 +604,9 @@ append(char *dst, const char *src)
}
+/**
+ * Convert token 'k' to a string, append it only 'dst' string.
+ */
static void
append_token(char *dst, gl_state_index k)
{
@@ -736,11 +739,30 @@ append_token(char *dst, gl_state_index k)
case STATE_LOCAL:
append(dst, "local");
break;
+ /* BEGIN internal state vars */
+ case STATE_INTERNAL:
+ append(dst, "(internal)");
+ break;
case STATE_NORMAL_SCALE:
append(dst, "normalScale");
break;
- case STATE_INTERNAL:
- append(dst, "(internal)");
+ case STATE_TEXRECT_SCALE:
+ append(dst, "texrectScale");
+ break;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ append(dst, "fogParamsOptimized");
+ break;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ append(dst, "lightSpotDirNormalized");
+ break;
+ case STATE_LIGHT_POSITION:
+ append(dst, "lightPosition");
+ break;
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ append(dst, "light.position.normalized");
+ break;
+ case STATE_LIGHT_HALF_VECTOR:
+ append(dst, "lightHalfVector");
break;
case STATE_PT_SCALE:
append(dst, "PTscale");
@@ -758,6 +780,7 @@ append_token(char *dst, gl_state_index k)
append(dst, "ShadowAmbient");
break;
default:
+ assert(0);
;
}
}
@@ -791,16 +814,16 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
char tmp[30];
append(str, "state.");
- append_token(str, (gl_state_index) state[0]);
+ append_token(str, state[0]);
switch (state[0]) {
case STATE_MATERIAL:
append_face(str, state[1]);
- append_token(str, (gl_state_index) state[2]);
+ append_token(str, state[2]);
break;
case STATE_LIGHT:
append_index(str, state[1]); /* light number [i]. */
- append_token(str, (gl_state_index) state[2]); /* coefficients */
+ append_token(str, state[2]); /* coefficients */
break;
case STATE_LIGHTMODEL_AMBIENT:
append(str, "lightmodel.ambient");
@@ -816,11 +839,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
case STATE_LIGHTPROD:
append_index(str, state[1]); /* light number [i]. */
append_face(str, state[2]);
- append_token(str, (gl_state_index) state[3]);
+ append_token(str, state[3]);
break;
case STATE_TEXGEN:
append_index(str, state[1]); /* tex unit [i] */
- append_token(str, (gl_state_index) state[2]); /* plane coef */
+ append_token(str, state[2]); /* plane coef */
break;
case STATE_TEXENV_COLOR:
append_index(str, state[1]); /* tex unit [i] */
@@ -842,11 +865,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
/* state[2] = first row to fetch */
/* state[3] = last row to fetch */
/* state[4] = transpose, inverse or invtrans */
- const gl_state_index mat = (gl_state_index) state[0];
+ const gl_state_index mat = state[0];
const GLuint index = (GLuint) state[1];
const GLuint firstRow = (GLuint) state[2];
const GLuint lastRow = (GLuint) state[3];
- const gl_state_index modifier = (gl_state_index) state[4];
+ const gl_state_index modifier = state[4];
if (index ||
mat == STATE_TEXTURE_MATRIX ||
mat == STATE_PROGRAM_MATRIX)
@@ -874,10 +897,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
case STATE_VERTEX_PROGRAM:
/* state[1] = {STATE_ENV, STATE_LOCAL} */
/* state[2] = parameter index */
- append_token(str, (gl_state_index) state[1]);
+ append_token(str, state[1]);
append_index(str, state[2]);
break;
case STATE_INTERNAL:
+ append_token(str, state[1]);
break;
default:
_mesa_problem(NULL, "Invalid state in _mesa_program_state_string");