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authorBrian Paul <brianp@vmware.com>2010-04-21 10:30:53 -0600
committerBrian Paul <brianp@vmware.com>2010-04-21 10:30:57 -0600
commit15d60294d6587eeb5c8c814f96d925fbbe05c56b (patch)
treea0e1d4c595d93ad4070fe47e2f3e7e45662e5660
parent867109f311a9f23a69465e5c65e02fe5a36a1507 (diff)
llvmpipe: consolidate texture memory allocation code
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c59
1 files changed, 48 insertions, 11 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index f2d964bb5d..cee170ec83 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -160,6 +160,7 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
lpr->img_stride[0] = 0;
lpr->layout[0] = alloc_layout_array(1, width, height);
+ //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
lpr->dt = winsys->displaytarget_create(winsys,
lpr->base.bind,
@@ -307,6 +308,7 @@ llvmpipe_resource_map(struct pipe_resource *resource,
struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
struct sw_winsys *winsys = screen->winsys;
unsigned dt_usage;
+ uint8_t *map2;
if (tex_usage == LP_TEX_USAGE_READ) {
dt_usage = PIPE_TRANSFER_READ;
@@ -325,11 +327,12 @@ llvmpipe_resource_map(struct pipe_resource *resource,
/* install this linear image in texture data structure */
lpr->linear[level].data = map;
- map = llvmpipe_get_texture_image(lpr, face + zslice, level,
- tex_usage, layout);
- assert(map);
+ /* make sure tiled data gets converted to linear data */
+ map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
+ if (layout == LP_TEX_LAYOUT_LINEAR)
+ assert(map == map2);
- return map;
+ return map2;
}
else if (resource_is_texture(resource)) {
/* regular texture */
@@ -842,6 +845,43 @@ llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
/**
+ * Allocate storage for a linear or tile texture image (all cube
+ * faces and all 3D slices.
+ */
+static void
+alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
+ enum lp_texture_layout layout)
+{
+ if (lpr->dt)
+ assert(level == 0);
+
+ if (layout == LP_TEX_LAYOUT_TILED) {
+ /* tiled data is stored in regular memory */
+ uint buffer_size = tex_image_size(lpr, level, layout);
+ lpr->tiled[level].data = align_malloc(buffer_size, 16);
+ }
+ else {
+ assert(layout == LP_TEX_LAYOUT_LINEAR);
+ if (lpr->dt) {
+ /* we get the linear memory from the winsys */
+ struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
+ struct sw_winsys *winsys = screen->winsys;
+
+ lpr->linear[0].data =
+ winsys->displaytarget_map(winsys, lpr->dt,
+ PIPE_TRANSFER_READ_WRITE);
+ }
+ else {
+ /* not a display target - allocate regular memory */
+ uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
+ lpr->linear[level].data = align_malloc(buffer_size, 16);
+ }
+ }
+}
+
+
+
+/**
* Return pointer to texture image data (either linear or tiled layout)
* for a particular cube face or 3D texture slice.
*
@@ -910,8 +950,7 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
if (!target_data) {
/* allocate memory for the target image now */
- unsigned buffer_size = tex_image_size(lpr, level, layout);
- target_img->data = align_malloc(buffer_size, 16);
+ alloc_image_data(lpr, level, layout);
target_data = target_img->data;
}
@@ -1032,9 +1071,8 @@ llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
assert(y % TILE_SIZE == 0);
if (!linear_img->data) {
- /* allocate memory for the tiled image now */
- unsigned buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
- linear_img->data = align_malloc(buffer_size, 16);
+ /* allocate memory for the linear image now */
+ alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
}
/* compute address of the slice/face of the image that contains the tile */
@@ -1084,8 +1122,7 @@ llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
if (!tiled_img->data) {
/* allocate memory for the tiled image now */
- unsigned buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_TILED);
- tiled_img->data = align_malloc(buffer_size, 16);
+ alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED);
}
/* compute address of the slice/face of the image that contains the tile */