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authorCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-11 05:39:56 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-11 05:43:29 -0800
commit1c75edf3e8ccc97f5f91f42f99c1f8db30b25fc4 (patch)
tree41023b3cf0690e2f6223c741243162c3f27c6d4e
parent2bfb21790c866cd738f91c7e9ba21a6d9ddd37ef (diff)
util: Set flatshade for blitter.
It was bugging me. +1 FPS on softpipe.
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index eaa3f535a0..46b4706b76 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -163,6 +163,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
rs_state.cull_mode = PIPE_WINDING_NONE;
rs_state.bypass_vs_clip_and_viewport = 1;
rs_state.gl_rasterization_rules = 1;
+ rs_state.flatshade = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
/* fragment shaders are created on-demand */