diff options
author | Gareth Hughes <gareth@valinux.com> | 2001-12-28 06:28:10 +0000 |
---|---|---|
committer | Gareth Hughes <gareth@valinux.com> | 2001-12-28 06:28:10 +0000 |
commit | 1fb0a43c16190f4d043b8a0918361bee76b37e5f (patch) | |
tree | cafa75116cc02be5f2aef888e65000a1c444d550 | |
parent | 1a6f4889084794827d61caa0dfa3074aef576e79 (diff) |
Remove warnings about the difference between function pointers and
(void *) pointers.
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 147 |
1 files changed, 75 insertions, 72 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index fc2f714bd6..f5b3695bfd 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1,4 +1,4 @@ -/* $Id: api_arrayelt.c,v 1.4 2001/12/20 15:30:45 keithw Exp $ */ +/* $Id: api_arrayelt.c,v 1.5 2001/12/28 06:28:10 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -37,16 +37,19 @@ #include "mtypes.h" +typedef void (*texarray_func)( GLenum, const void * ); + typedef struct { GLint unit; struct gl_client_array *array; - void (*func)( GLenum, const void * ); + texarray_func func; } AEtexarray; +typedef void (*array_func)( const void * ); typedef struct { struct gl_client_array *array; - void (*func)( const void * ); + array_func func; } AEarray; typedef struct { @@ -59,114 +62,114 @@ typedef struct { #define TYPE_IDX(t) ((t) & 0xf) static void (*colorfuncs[2][8])( const void * ) = { - { (void (*)( const void * ))glColor3bv, - (void (*)( const void * ))glColor3ub, - (void (*)( const void * ))glColor3sv, - (void (*)( const void * ))glColor3usv, - (void (*)( const void * ))glColor3iv, - (void (*)( const void * ))glColor3uiv, - (void (*)( const void * ))glColor3fv, - (void (*)( const void * ))glColor3dv }, - - { (void (*)( const void * ))glColor4bv, - (void (*)( const void * ))glColor4ub, - (void (*)( const void * ))glColor4sv, - (void (*)( const void * ))glColor4usv, - (void (*)( const void * ))glColor4iv, - (void (*)( const void * ))glColor4uiv, - (void (*)( const void * ))glColor4fv, - (void (*)( const void * ))glColor4dv } + { (array_func)glColor3bv, + (array_func)glColor3ub, + (array_func)glColor3sv, + (array_func)glColor3usv, + (array_func)glColor3iv, + (array_func)glColor3uiv, + (array_func)glColor3fv, + (array_func)glColor3dv }, + + { (array_func)glColor4bv, + (array_func)glColor4ub, + (array_func)glColor4sv, + (array_func)glColor4usv, + (array_func)glColor4iv, + (array_func)glColor4uiv, + (array_func)glColor4fv, + (array_func)glColor4dv } }; static void (*vertexfuncs[3][8])( const void * ) = { { 0, 0, - (void (*)( const void * ))glVertex2sv, + (array_func)glVertex2sv, 0, - (void (*)( const void * ))glVertex2iv, + (array_func)glVertex2iv, 0, - (void (*)( const void * ))glVertex2fv, - (void (*)( const void * ))glVertex2dv }, + (array_func)glVertex2fv, + (array_func)glVertex2dv }, { 0, 0, - (void (*)( const void * ))glVertex3sv, + (array_func)glVertex3sv, 0, - (void (*)( const void * ))glVertex3iv, + (array_func)glVertex3iv, 0, - (void (*)( const void * ))glVertex3fv, - (void (*)( const void * ))glVertex3dv }, + (array_func)glVertex3fv, + (array_func)glVertex3dv }, { 0, 0, - (void (*)( const void * ))glVertex4sv, + (array_func)glVertex4sv, 0, - (void (*)( const void * ))glVertex4iv, + (array_func)glVertex4iv, 0, - (void (*)( const void * ))glVertex4fv, - (void (*)( const void * ))glVertex4dv } + (array_func)glVertex4fv, + (array_func)glVertex4dv } }; static void (*multitexfuncs[4][8])( GLenum, const void * ) = { { 0, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord1svARB, + (texarray_func)glMultiTexCoord1svARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord1ivARB, + (texarray_func)glMultiTexCoord1ivARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord1fvARB, - (void (*)( GLenum, const void * ))glMultiTexCoord1dvARB }, + (texarray_func)glMultiTexCoord1fvARB, + (texarray_func)glMultiTexCoord1dvARB }, { 0, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord2svARB, + (texarray_func)glMultiTexCoord2svARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord2ivARB, + (texarray_func)glMultiTexCoord2ivARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord2fvARB, - (void (*)( GLenum, const void * ))glMultiTexCoord2dvARB }, + (texarray_func)glMultiTexCoord2fvARB, + (texarray_func)glMultiTexCoord2dvARB }, { 0, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord3svARB, + (texarray_func)glMultiTexCoord3svARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord3ivARB, + (texarray_func)glMultiTexCoord3ivARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord3fvARB, - (void (*)( GLenum, const void * ))glMultiTexCoord3dvARB }, + (texarray_func)glMultiTexCoord3fvARB, + (texarray_func)glMultiTexCoord3dvARB }, { 0, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord4svARB, + (texarray_func)glMultiTexCoord4svARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord4ivARB, + (texarray_func)glMultiTexCoord4ivARB, 0, - (void (*)( GLenum, const void * ))glMultiTexCoord4fvARB, - (void (*)( GLenum, const void * ))glMultiTexCoord4dvARB } + (texarray_func)glMultiTexCoord4fvARB, + (texarray_func)glMultiTexCoord4dvARB } }; static void (*indexfuncs[8])( const void * ) = { 0, - (void (*)( const void * ))glIndexubv, - (void (*)( const void * ))glIndexsv, + (array_func)glIndexubv, + (array_func)glIndexsv, 0, - (void (*)( const void * ))glIndexiv, + (array_func)glIndexiv, 0, - (void (*)( const void * ))glIndexfv, - (void (*)( const void * ))glIndexdv + (array_func)glIndexfv, + (array_func)glIndexdv }; static void (*normalfuncs[8])( const void * ) = { - (void (*)( const void * ))glNormal3bv, + (array_func)glNormal3bv, 0, - (void (*)( const void * ))glNormal3sv, + (array_func)glNormal3sv, 0, - (void (*)( const void * ))glNormal3iv, + (array_func)glNormal3iv, 0, - (void (*)( const void * ))glNormal3fv, - (void (*)( const void * ))glNormal3dv, + (array_func)glNormal3fv, + (array_func)glNormal3dv, }; static void (*fogcoordfuncs[8])( const void * ); @@ -177,7 +180,7 @@ GLboolean _ae_create_context( GLcontext *ctx ) static int firsttime = 1; ctx->aelt_context = MALLOC( sizeof(AEcontext) ); - if (!ctx->aelt_context) + if (!ctx->aelt_context) return GL_FALSE; @@ -186,19 +189,19 @@ GLboolean _ae_create_context( GLcontext *ctx ) firsttime = 0; /* Don't really want to use api_compat.h for this, but the - * rational for using _glaph_get_proc_address is the same. + * rational for using _glapi_get_proc_address is the same. */ - fogcoordfuncs[0] = _glapi_get_proc_address("glSecondaryColor3bvEXT"); - fogcoordfuncs[1] = _glapi_get_proc_address("glSecondaryColor3ubvEXT"); - fogcoordfuncs[2] = _glapi_get_proc_address("glSecondaryColor3svEXT"); - fogcoordfuncs[3] = _glapi_get_proc_address("glSecondaryColor3usvEXT"); - fogcoordfuncs[4] = _glapi_get_proc_address("glSecondaryColor3ivEXT"); - fogcoordfuncs[5] = _glapi_get_proc_address("glSecondaryColor3uivEXT"); - fogcoordfuncs[6] = _glapi_get_proc_address("glSecondaryColor3fvEXT"); - fogcoordfuncs[7] = _glapi_get_proc_address("glSecondaryColor3dvEXT"); - - secondarycolorfuncs[6] = _glapi_get_proc_address("glFogCoordfvEXT"); - secondarycolorfuncs[7] = _glapi_get_proc_address("glFogCoorddvEXT"); + fogcoordfuncs[0] = (array_func) _glapi_get_proc_address("glSecondaryColor3bvEXT"); + fogcoordfuncs[1] = (array_func) _glapi_get_proc_address("glSecondaryColor3ubvEXT"); + fogcoordfuncs[2] = (array_func) _glapi_get_proc_address("glSecondaryColor3svEXT"); + fogcoordfuncs[3] = (array_func) _glapi_get_proc_address("glSecondaryColor3usvEXT"); + fogcoordfuncs[4] = (array_func) _glapi_get_proc_address("glSecondaryColor3ivEXT"); + fogcoordfuncs[5] = (array_func) _glapi_get_proc_address("glSecondaryColor3uivEXT"); + fogcoordfuncs[6] = (array_func) _glapi_get_proc_address("glSecondaryColor3fvEXT"); + fogcoordfuncs[7] = (array_func) _glapi_get_proc_address("glSecondaryColor3dvEXT"); + + secondarycolorfuncs[6] = (array_func) _glapi_get_proc_address("glFogCoordfvEXT"); + secondarycolorfuncs[7] = (array_func) _glapi_get_proc_address("glFogCoorddvEXT"); } AE_CONTEXT(ctx)->NewState = ~0; @@ -252,7 +255,7 @@ static void _ae_update_state( GLcontext *ctx ) if (ctx->Array.EdgeFlag.Enabled) { aa->array = &ctx->Array.EdgeFlag; - aa->func = (void (*)( const void * ))glEdgeFlagv; + aa->func = (array_func)glEdgeFlagv; aa++; } |