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authorBrian Paul <brian.paul@tungstengraphics.com>2004-09-10 00:45:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-09-10 00:45:12 +0000
commit253204f9f0a1942a65e45d876f8d5f16d1a196a1 (patch)
tree0df0d502ad53bae86b479dbedd2b5bf9789d6878
parent7e5c452efbee3f4df406d3c702e25c1d02285971 (diff)
More updates for Doxygen.
-rw-r--r--src/mesa/glapi/glapi.h23
-rw-r--r--src/mesa/main/context.c29
-rw-r--r--src/mesa/shader/program.h12
-rw-r--r--src/mesa/swrast/s_context.h11
4 files changed, 58 insertions, 17 deletions
diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h
index 41d7aaf028..32cd2c812a 100644
--- a/src/mesa/glapi/glapi.h
+++ b/src/mesa/glapi/glapi.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,6 +23,24 @@
*/
+/**
+ * \mainpage Mesa GL API Module
+ *
+ * \section GLAPIIntroduction Introduction
+ *
+ * The Mesa GL API module is responsible for dispatching all the
+ * gl*() functions. All GL functions are dispatched by jumping through
+ * the current dispatch table (basically a struct full of function
+ * pointers.)
+ *
+ * A per-thread current dispatch table and per-thread current context
+ * pointer are managed by this module too.
+ *
+ * This module is intended to be non-Mesa-specific so it can be used
+ * with the X/DRI libGL also.
+ */
+
+
#ifndef _GLAPI_H
#define _GLAPI_H
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9cb54e41aa..96c436971b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -30,18 +30,23 @@
/**
- * \mainpage Mesa Core Module
- *
- * \section CoreIntroduction Introduction
- *
- * The Mesa core module consists of all the top-level files in the src
- * directory. The core module basically takes care of API dispatch,
- * and OpenGL state management.
- *
- * For example, calls to glPolygonMode() are routed to _mesa_PolygonMode()
- * which updates the state related to polygonmode. Furthermore, dirty
- * state flags related to polygon mode are set and if the device driver
- * implements a special routine for PolygonMode, it will be called.
+ * \mainpage Mesa Main Module
+ *
+ * \section MainIntroduction Introduction
+ *
+ * The Mesa Main module consists of all the files in the main/ directory.
+ * Among the features of this module are:
+ * <UL>
+ * <LI> Structures to represent most GL state </LI>
+ * <LI> State set/get functions </LI>
+ * <LI> Display lists </LI>
+ * <LI> Texture unit, object and image handling </LI>
+ * <LI> Matrix and attribute stacks </LI>
+ * </UL>
+ *
+ * Other modules are responsible for API dispatch, vertex transformation,
+ * point/line/triangle setup, rasterization, vertex array caching,
+ * vertex/fragment programs/shaders, etc.
*
*
* \section AboutDoxygen About Doxygen
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 48e0901501..fb99a79cf6 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.2
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,6 +29,14 @@
*/
+/**
+ * \mainpage Mesa vertex and fragment program module
+ *
+ * This module or directory contains most of the code for vertex and
+ * fragment programs and shaders, including state management, parsers,
+ * and (some) software routines for executing programs
+ */
+
#ifndef PROGRAM_H
#define PROGRAM_H
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 9d14c89bd6..ea877a4bd2 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -29,6 +29,17 @@
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
+/**
+ * \mainpage swrast module
+ *
+ * This module, software rasterization, contains the software fallback
+ * routines for drawing points, lines, triangles, bitmaps and images.
+ * All rendering boils down to writing spans (arrays) of pixels with
+ * particular colors. The span-writing routines must be implemented
+ * by the device driver.
+ */
+
+
#ifndef S_CONTEXT_H
#define S_CONTEXT_H