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authorEric Anholt <eric@anholt.net>2010-09-24 18:00:42 -0700
committerEric Anholt <eric@anholt.net>2010-09-24 18:03:28 -0700
commit2e3d22b0746dad2cc64873f336367ca4949d0123 (patch)
tree572434682010769e1c00a9453943c75b1a0f5de5
parent934fde4f5a63ff7c3c29c21e9e67cce3c2564788 (diff)
intel: Add fallback debug to glGenerateMipmap.
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 4537f58911..49b7d5ef6b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -157,6 +157,10 @@ intelGenerateMipmap(GLcontext *ctx, GLenum target,
/* sw path: need to map texture images */
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__);
+
intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
_mesa_generate_mipmap(ctx, target, texObj);
intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);