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authorBrian Paul <brianp@vmware.com>2009-08-12 20:37:34 -0600
committerBrian Paul <brianp@vmware.com>2009-08-12 20:37:34 -0600
commit4ce73ad92c723b4e65fbdc1d144b2017f9bcd438 (patch)
tree4ee8bd0cee0c983274078efce0092c9d5bb25aba
parentf3b215cba2bca92d6582cc0c34702b73289f909c (diff)
glsl: remove duplicate frag input entry
-rw-r--r--src/mesa/shader/slang/slang_builtin.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 9ed8e3ecb3..ad2e306c19 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -752,7 +752,6 @@ static const struct input_info fragInputs[] = {
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
/* note: we're packing several quantities into the fogcoord vector */
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
{ NULL, 0, SWIZZLE_NOOP }