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authorXiang, Haihao <haihao.xiang@intel.com>2008-03-31 17:02:47 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2008-03-31 17:17:34 +0800
commit63d8a8417d68365cd10c11178516378411c09f87 (patch)
tree5c3fb18383b153be5b17b1f8f2c461c218ee1318
parentaef47c4dc87075fd63002b50c4b32b1049e5e4d1 (diff)
mesa: Free all shader program data before deleting all
shader/shader program objects to avoid memory access error.
-rw-r--r--src/mesa/main/context.c16
-rw-r--r--src/mesa/shader/shader_api.c2
2 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 087e18fb53..d94876e70b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -623,6 +623,21 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData)
}
/**
+ * Callback for freeing shader program data. Call it before delete_shader_cb
+ * to avoid memory access error.
+ */
+static void
+free_shader_program_data_cb(GLuint id, void *data, void *userData)
+{
+ GLcontext *ctx = (GLcontext *) userData;
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+
+ if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_free_shader_program_data(ctx, shProg);
+ }
+}
+
+/**
* Callback for deleting shader and shader programs objects.
* Called by _mesa_HashDeleteAll().
*/
@@ -721,6 +736,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
+ _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index df2f9dcec8..01a237c525 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -127,6 +127,8 @@ _mesa_free_shader_program_data(GLcontext *ctx,
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
}
+ shProg->NumShaders = 0;
+
if (shProg->Shaders) {
_mesa_free(shProg->Shaders);
shProg->Shaders = NULL;