diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-12 23:25:49 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-12 23:25:49 +0000 |
commit | 7b98b40e4756108dd096299297f03261ec9fd617 (patch) | |
tree | aad82d2847ca27f422aedfbc8c7af88113307a88 | |
parent | b3c095f07425ddb9e15ca24929ddd610037ad2ca (diff) |
Improve _mesa_print_program().
Added make_state_string() to produce a string from a GL state vector.
-rw-r--r-- | src/mesa/shader/program.c | 385 |
1 files changed, 354 insertions, 31 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index a9b84fc754..6e0805c3cb 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -42,6 +42,10 @@ #include "atifragshader.h" +static const char * +make_state_string(const GLint stateTokens[6]); + + /**********************************************************************/ /* Utility functions */ /**********************************************************************/ @@ -474,8 +478,9 @@ _mesa_add_state_reference(struct program_parameter_list *paramList, * the new state reference is already present. */ GLint index; + const char *name = make_state_string(stateTokens); - index = add_parameter(paramList, NULL, NULL, PROGRAM_STATE_VAR); + index = add_parameter(paramList, name, NULL, PROGRAM_STATE_VAR); if (index >= 0) { GLuint i; for (i = 0; i < 6; i++) @@ -921,6 +926,273 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[], } +static void +append(char *dst, const char *src) +{ + while (*dst) + dst++; + while (*src) + *dst++ = *src++; + *dst = 0; +} + +static void +append_token(char *dst, enum state_index k) +{ + switch (k) { + case STATE_MATERIAL: + append(dst, "material."); + break; + case STATE_LIGHT: + append(dst, "light"); + break; + case STATE_LIGHTMODEL_AMBIENT: + append(dst, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + break; + case STATE_LIGHTPROD: + append(dst, "lightprod"); + break; + case STATE_TEXGEN: + append(dst, "texgen"); + break; + case STATE_FOG_COLOR: + append(dst, "fog.color"); + break; + case STATE_FOG_PARAMS: + append(dst, "fog.params"); + break; + case STATE_CLIPPLANE: + append(dst, "clip"); + break; + case STATE_POINT_SIZE: + append(dst, "point.size"); + break; + case STATE_POINT_ATTENUATION: + append(dst, "point.attenuation"); + break; + case STATE_MATRIX: + append(dst, "matrix."); + break; + case STATE_MODELVIEW: + append(dst, "modelview"); + break; + case STATE_PROJECTION: + append(dst, "projection"); + break; + case STATE_MVP: + append(dst, "mvp"); + break; + case STATE_TEXTURE: + append(dst, "texture"); + break; + case STATE_PROGRAM: + append(dst, "program"); + break; + case STATE_MATRIX_INVERSE: + append(dst, ".inverse"); + break; + case STATE_MATRIX_TRANSPOSE: + append(dst, ".transpose"); + break; + case STATE_MATRIX_INVTRANS: + append(dst, ".invtrans"); + break; + case STATE_AMBIENT: + append(dst, "ambient"); + break; + case STATE_DIFFUSE: + append(dst, "diffuse"); + break; + case STATE_SPECULAR: + append(dst, "specular"); + break; + case STATE_EMISSION: + append(dst, "emission"); + break; + case STATE_SHININESS: + append(dst, "shininess"); + break; + case STATE_HALF: + append(dst, "half"); + break; + case STATE_POSITION: + append(dst, ".position"); + break; + case STATE_ATTENUATION: + append(dst, ".attenuation"); + break; + case STATE_SPOT_DIRECTION: + append(dst, ".spot.direction"); + break; + case STATE_TEXGEN_EYE_S: + append(dst, "eye.s"); + break; + case STATE_TEXGEN_EYE_T: + append(dst, "eye.t"); + break; + case STATE_TEXGEN_EYE_R: + append(dst, "eye.r"); + break; + case STATE_TEXGEN_EYE_Q: + append(dst, "eye.q"); + break; + case STATE_TEXGEN_OBJECT_S: + append(dst, "object.s"); + break; + case STATE_TEXGEN_OBJECT_T: + append(dst, "object.t"); + break; + case STATE_TEXGEN_OBJECT_R: + append(dst, "object.r"); + break; + case STATE_TEXGEN_OBJECT_Q: + append(dst, "object.q"); + break; + case STATE_TEXENV_COLOR: + append(dst, "texenv"); + break; + case STATE_DEPTH_RANGE: + append(dst, "depth.range"); + break; + case STATE_VERTEX_PROGRAM: + case STATE_FRAGMENT_PROGRAM: + break; + case STATE_ENV: + append(dst, "env"); + break; + case STATE_LOCAL: + append(dst, "local"); + break; + case STATE_INTERNAL: + case STATE_NORMAL_SCALE: + case STATE_POSITION_NORMALIZED: + append(dst, "(internal)"); + break; + default: + ; + } +} + +static void +append_face(char *dst, GLint face) +{ + if (face == 0) + append(dst, "front."); + else + append(dst, "back."); +} + +static void +append_index(char *dst, GLint index) +{ + char s[20]; + _mesa_sprintf(s, "[%d].", index); + append(dst, s); +} + +/** + * Make a string from the given state vector. + * For example, return "state.matrix.texture[2].inverse". + */ +static const char * +make_state_string(const GLint state[6]) +{ + char str[1000] = ""; + char tmp[30]; + + append(str, "state."); + append_token(str, state[0]); + + switch (state[0]) { + case STATE_MATERIAL: + append_face(str, state[1]); + append_token(str, state[2]); + break; + case STATE_LIGHT: + append(str, "light"); + append_index(str, state[1]); /* light number [i]. */ + append_token(str, state[2]); /* coefficients */ + break; + case STATE_LIGHTMODEL_AMBIENT: + append(str, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + append(str, "lightmodel.front.scenecolor"); + } + else { + append(str, "lightmodel.back.scenecolor"); + } + break; + case STATE_LIGHTPROD: + append_index(str, state[1]); /* light number [i]. */ + append_face(str, state[2]); + append_token(str, state[3]); + break; + case STATE_TEXGEN: + append_index(str, state[1]); /* tex unit [i] */ + append_token(str, state[2]); /* plane coef */ + break; + case STATE_TEXENV_COLOR: + append_index(str, state[1]); /* tex unit [i] */ + append(str, "color"); + break; + case STATE_FOG_COLOR: + case STATE_FOG_PARAMS: + break; + case STATE_CLIPPLANE: + append_index(str, state[1]); /* plane [i] */ + append(str, "plane"); + break; + case STATE_POINT_SIZE: + case STATE_POINT_ATTENUATION: + break; + case STATE_MATRIX: + { + /* state[1] = modelview, projection, texture, etc. */ + /* state[2] = which texture matrix or program matrix */ + /* state[3] = first column to fetch */ + /* state[4] = last column to fetch */ + /* state[5] = transpose, inverse or invtrans */ + const enum state_index mat = state[1]; + const GLuint index = (GLuint) state[2]; + const GLuint first = (GLuint) state[3]; + const GLuint last = (GLuint) state[4]; + const enum state_index modifier = state[5]; + append_token(str, mat); + if (index) + append_index(str, index); + if (modifier) + append_token(str, modifier); + if (first == last) + _mesa_sprintf(tmp, ".row[%d]", first); + else + _mesa_sprintf(tmp, ".row[%d..%d]", first, last); + append(str, tmp); + } + break; + case STATE_DEPTH_RANGE: + break; + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + append_token(str, state[1]); + append_index(str, state[2]); + break; + case STATE_INTERNAL: + break; + default: + _mesa_problem(NULL, "Invalid state in maka_state_string"); + break; + } + + return _mesa_strdup(str); +} + + /** * Loop over all the parameters in a parameter list. If the parameter * is a GL state reference, look up the current value of that state @@ -1101,31 +1373,45 @@ program_file_string(enum register_file f) /** * Return a string representation of the given swizzle word. + * If extended is true, use extended (comma-separated) format. */ static const char * -swizzle_string(GLuint swizzle, GLuint negateBase) +swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) { static const char swz[] = "xyzw01"; static char s[20]; GLuint i = 0; - if (swizzle == SWIZZLE_NOOP && negateBase == 0) + if (!extended && swizzle == SWIZZLE_NOOP && negateBase == 0) return ""; /* no swizzle/negation */ - s[i++] = '.'; + if (!extended) + s[i++] = '.'; if (negateBase & 0x1) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 0)]; + if (extended) { + s[i++] = ','; + } + if (negateBase & 0x2) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 1)]; + if (extended) { + s[i++] = ','; + } + if (negateBase & 0x4) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 2)]; + if (extended) { + s[i++] = ','; + } + if (negateBase & 0x8) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 3)]; @@ -1158,6 +1444,25 @@ writemask_string(GLuint writeMask) return s; } +static void +print_dst_reg(const struct prog_dst_register *dstReg) +{ + _mesa_printf(" %s[%d]%s", + program_file_string(dstReg->File), + dstReg->Index, + writemask_string(dstReg->WriteMask)); +} + +static void +print_src_reg(const struct prog_src_register *srcReg) +{ + _mesa_printf("%s[%d]%s", + program_file_string(srcReg->File), + srcReg->Index, + swizzle_string(srcReg->Swizzle, + srcReg->NegateBase, GL_FALSE)); +} + /** * Print a single vertex/fragment program instruction. @@ -1174,11 +1479,49 @@ _mesa_print_instruction(const struct prog_instruction *inst) program_file_string(inst->SrcReg[0].File), inst->SrcReg[0].Index, swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].NegateBase)); + inst->SrcReg[0].NegateBase, GL_FALSE)); } _mesa_printf(";\n"); break; - /* XXX check for a bunch of other special-case instructions */ + case OPCODE_SWZ: + _mesa_printf("SWZ"); + if (inst->Saturate) + _mesa_printf("_SAT"); + print_dst_reg(&inst->DstReg); + _mesa_printf("%s[%d], %s;\n", + program_file_string(inst->SrcReg[0].File), + inst->SrcReg[0].Index, + swizzle_string(inst->SrcReg[0].Swizzle, + inst->SrcReg[0].NegateBase, GL_TRUE)); + break; + case OPCODE_TEX: + case OPCODE_TXP: + case OPCODE_TXB: + _mesa_printf("%s", _mesa_opcode_string(inst->Opcode)); + if (inst->Saturate) + _mesa_printf("_SAT"); + _mesa_printf(" "); + print_dst_reg(&inst->DstReg); + _mesa_printf(", "); + print_src_reg(&inst->SrcReg[0]); + _mesa_printf(", texture[%d], ", inst->TexSrcUnit); + switch (inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: _mesa_printf("1D"); break; + case TEXTURE_2D_INDEX: _mesa_printf("2D"); break; + case TEXTURE_3D_INDEX: _mesa_printf("3D"); break; + case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break; + case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break; + default: + ; + } + _mesa_printf("\n"); + break; + case OPCODE_ARL: + _mesa_printf("ARL addr.x, "); + print_src_reg(&inst->SrcReg[0]); + _mesa_printf(";\n"); + break; + /* XXX may need for other special-case instructions */ default: /* typical alu instruction */ { @@ -1202,11 +1545,7 @@ _mesa_print_instruction(const struct prog_instruction *inst) _mesa_printf(", "); for (j = 0; j < numRegs; j++) { - _mesa_printf("%s[%d]%s", - program_file_string(inst->SrcReg[j].File), - inst->SrcReg[j].Index, - swizzle_string(inst->SrcReg[j].Swizzle, - inst->SrcReg[j].NegateBase)); + print_src_reg(inst->SrcReg + j); if (j + 1 < numRegs) _mesa_printf(", "); } @@ -1257,26 +1596,10 @@ _mesa_print_program_parameters(GLcontext *ctx, const struct program *prog) #endif for (i = 0; i < prog->Parameters->NumParameters; i++){ - const GLfloat *p = prog->Parameters->ParameterValues[i]; - _mesa_printf("param %02d:", i); - - switch (prog->Parameters->Parameters[i].Type) { - case PROGRAM_NAMED_PARAM: - _mesa_printf("%s", prog->Parameters->Parameters[i].Name); - _mesa_printf("(NAMED_PARAMETER)"); - break; - case PROGRAM_CONSTANT: - _mesa_printf("(CONSTANT)"); - break; - case PROGRAM_STATE_VAR: - _mesa_printf("(STATE)\n"); - break; - default: - _mesa_printf("(UNK)\n"); - break; - } - - _mesa_printf("{ %f, %f, %f, %f }\n", p[0], p[1], p[2], p[3]); + struct program_parameter *param = prog->Parameters->Parameters + i; + const GLfloat *v = prog->Parameters->ParameterValues[i]; + _mesa_printf("param[%d] %s = {%.3f, %.3f, %.3f, %.3f};\n", + i, param->Name, v[0], v[1], v[2], v[3]); } } |