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authorBrian Paul <brian.paul@tungstengraphics.com>1999-02-27 17:47:51 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-02-27 17:47:51 +0000
commit871c3cceb50bbb1ce54e76d2db11422acc9b3a1d (patch)
treec422c40ff3a4df4e07023a3d5a0d1301c888138c
parent672f8ffe92841042c8d1268c8ece30d3e922516e (diff)
added GL_LINEAR 3D texture bug
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index b4a6f1466d..67436c4b5a 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -610,7 +610,7 @@ Mesa Version History
- removed GL_EXT_multitexture extension
-3.1 beta 2 February ??, 1999
+3.1 beta 2 March ??, 1999
New:
- multi-textured points and lines (mjk@nvidia.com)
- optimized 24bpp X rendering (bernd.paysan@gmx.de)
@@ -631,6 +631,7 @@ Mesa Version History
- fixed texture segfault seen in Lament screensaver
- fixed miscellaneous low-memory bugs
- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
+ - GL_LINEAR sampling of 3D textures was broken
Changes:
- some device driver changes (see src/dd.h)
- new copyright on core Mesa code