summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIan Romanick <ian.d.romanick@intel.com>2010-03-29 15:36:02 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-03-29 16:07:34 -0700
commit8a24cd5ceaf74a9be5954b5f7426b1612ce8ecd3 (patch)
tree76571a74598c4b16a3ad5e9554fc3f371375dd8a
parent32a494586fa8cb01a4ff4c5fa270d29e15c09aa8 (diff)
Allow single-component constructors
This causes the following tests to pass: glslparsertest/shaders/CorrectVersion.V110.frag shaders/glsl-vs-sqrt-zero.frag shaders/glsl-vs-sqrt-zero.vert This causes the following tests to fail. These shaders were previously failing to compile, but they were all failing for the wrong reasons. glslparsertest/shaders/attribute1.vert glslparsertest/shaders/attribute2.vert glslparsertest/shaders/main2.vert
-rw-r--r--ast_function.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ast_function.cpp b/ast_function.cpp
index 6470057a90..36bf0c9cc2 100644
--- a/ast_function.cpp
+++ b/ast_function.cpp
@@ -327,7 +327,7 @@ ast_function_expression::hir(exec_list *instructions,
* arguments to provide an initializer for every component in the
* constructed value."
*/
- if (components_used < type_components) {
+ if ((components_used < type_components) && (components_used != 1)) {
_mesa_glsl_error(& loc, state, "too few components to construct "
"`%s'",
constructor_type->name);