diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-14 03:43:39 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-14 03:43:39 +0000 |
commit | 9326962f065e8728104e7218f5ef25a5ed958789 (patch) | |
tree | 3c9495da1d533528b58817a120b67fb876323569 | |
parent | a76c216b3709c2f6b29f3265d58f3c1d6f0a1559 (diff) |
Silence a few -pedantic warnings.
Remove ^M chars.
Replace _mesa_get_string() with simpler copy_string().
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 212 |
1 files changed, 114 insertions, 98 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 998d4e455e..a98c310bac 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -200,13 +200,13 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s GET_SHADER(sha, shaderObj, "glShaderSourceARB"); if (sha == NULL) - return;
-
- if (string == NULL)
- {
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
+ return; + + if (string == NULL) + { + RELEASE_SHADER(sha); + _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; } /* @@ -222,13 +222,13 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s } for (i = 0; i < count; i++) - {
- if (string[i] == NULL)
- {
- _mesa_free ((GLvoid *) offsets);
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
+ { + if (string[i] == NULL) + { + _mesa_free ((GLvoid *) offsets); + RELEASE_SHADER(sha); + _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; } if (length == NULL || length[i] < 0) offsets[i] = _mesa_strlen (string[i]); @@ -305,13 +305,13 @@ _mesa_LinkProgramARB (GLhandleARB programObj) if (pro != NULL) { - (**pro).Link (pro);
- if (pro == ctx->ShaderObjects.CurrentProgram)
- {
- if ((**pro).GetLinkStatus (pro))
- _mesa_UseProgramObjectARB (programObj);
- else
- _mesa_UseProgramObjectARB (0);
+ (**pro).Link (pro); + if (pro == ctx->ShaderObjects.CurrentProgram) + { + if ((**pro).GetLinkStatus (pro)) + _mesa_UseProgramObjectARB (programObj); + else + _mesa_UseProgramObjectARB (0); } RELEASE_PROGRAM(pro); } @@ -326,7 +326,7 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (programObj != 0) - {
+ { GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); if (pro == NULL) @@ -339,16 +339,16 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) return; } - program = pro;
-
- ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
- ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+ program = pro; + + ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB); + ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro, GL_FRAGMENT_SHADER_ARB); - }
- else
- {
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ } + else + { + ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; + ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; } if (ctx->ShaderObjects.CurrentProgram != NULL) @@ -373,8 +373,8 @@ GLvoid GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -388,13 +388,15 @@ GLvoid GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLfloat v[2] = { v0, v1 }; + GLfloat v[2]; + v[0] = v0; + v[1] = v1; if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC2)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); @@ -405,13 +407,16 @@ GLvoid GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLfloat v[3] = { v0, v1, v2 }; + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC3)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); @@ -422,13 +427,17 @@ GLvoid GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLfloat v[4] = { v0, v1, v2, v3 }; + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC4)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); @@ -439,8 +448,8 @@ GLvoid GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -454,13 +463,15 @@ GLvoid GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLint v[2] = { v0, v1 }; + GLint v[2]; + v[0] = v0; + v[1] = v1; if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC2)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); @@ -471,13 +482,16 @@ GLvoid GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLint v[3] = { v0, v1, v2 }; + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC3)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); @@ -488,13 +502,17 @@ GLvoid GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) { - GLint v[4] = { v0, v1, v2, v3 }; + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC4)) _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); @@ -505,8 +523,8 @@ GLvoid GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -520,8 +538,8 @@ GLvoid GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -535,8 +553,8 @@ GLvoid GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -550,8 +568,8 @@ GLvoid GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -565,8 +583,8 @@ GLvoid GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -580,8 +598,8 @@ GLvoid GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -595,8 +613,8 @@ GLvoid GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -610,8 +628,8 @@ GLvoid GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -625,8 +643,8 @@ GLvoid GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -665,8 +683,8 @@ GLvoid GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -710,8 +728,8 @@ GLvoid GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
-
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB"); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (pro != NULL) @@ -897,31 +915,29 @@ _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) } } + +/** + * Copy string from <src> to <dst>, up to maxLength characters, returning + * length of <dst> in <length>. + * \param src the strings source + * \param maxLength max chars to copy + * \param length returns numberof chars copied + * \param dst the string destination + */ static GLvoid -_mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str) +copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length, + GLcharARB *dst) { GLsizei len; - - if (maxLength == 0) - { - if (length != NULL) - *length = 0; - return; - } - - if (src == NULL) - src = ""; - - len = _mesa_strlen (src); - if (len >= maxLength) - len = maxLength - 1; - - _mesa_memcpy (str, src, len * sizeof (GLcharARB)); - str[len] = '\0'; - if (length != NULL) + for (len = 0; len < maxLength - 1 && src && src[len]; len++) + dst[len] = src[len]; + if (maxLength > 0) + dst[len] = 0; + if (length) *length = len; } + GLvoid GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) { @@ -930,7 +946,7 @@ _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLchar if (gen != NULL) { - _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); + copy_string((**gen).GetInfoLog (gen), maxLength, length, infoLog); RELEASE_GENERIC(gen); } } @@ -1028,7 +1044,7 @@ _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, G if (sha != NULL) { - _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); + copy_string((**sha).GetSource (sha), maxLength, length, source); RELEASE_SHADER(sha); } } @@ -1086,8 +1102,8 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) GLvoid _mesa_init_shaderobjects (GLcontext *ctx) { - ctx->ShaderObjects.CurrentProgram = NULL;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects.CurrentProgram = NULL; + ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; _mesa_init_shaderobjects_3dlabs (ctx); |