diff options
author | Brian Paul <brianp@vmware.com> | 2008-12-30 17:03:09 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2008-12-30 17:03:09 -0700 |
commit | ca0540e25c86b8095511868b0cbe96d7e85f7437 (patch) | |
tree | 398161f3905f213887876bdf6c3704b766dde122 | |
parent | 6f346ec0b85375defd049029fa781531fdabda56 (diff) |
mesa: better error message when running out of GLSL samplers
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 834f05176c..22ae635b06 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -240,7 +240,10 @@ link_uniform_vars(struct gl_shader_program *shProg, GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; if (oldSampNum >= MAX_SAMPLERS) { - link_error(shProg, "Too many texture samplers"); + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + oldSampNum + 1, MAX_SAMPLERS); + link_error(shProg, s); return GL_FALSE; } samplerMap[oldSampNum] = sampNum; |