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authorRoland Scheidegger <sroland@vmware.com>2010-02-10 21:14:18 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-02-10 21:14:18 +0100
commitdfc02e3784e521c07a22ff2ffc4bf02f022e9898 (patch)
treeea7cb708612533bb7d47e251d9aa0eaa040543f0
parent0786f38b46c1dd33a0a0032c238b92742b5d71e2 (diff)
st/mesa: more fixes for stencil ref change.
compiles. Might need to do something to make it possible to save/restore stencil ref.
-rw-r--r--src/mesa/state_tracker/st_atom_depth.c1
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c21
2 files changed, 20 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c
index 4395c68209..3c07afba9a 100644
--- a/src/mesa/state_tracker/st_atom_depth.c
+++ b/src/mesa/state_tracker/st_atom_depth.c
@@ -123,7 +123,6 @@ update_depth_stencil_alpha(struct st_context *st)
dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
- dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff;
dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 0c7bcb8597..ed92e3928e 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -192,6 +192,7 @@ clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
+ struct pipe_stencil_ref stencil_ref;
const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
GLfloat y0, y1;
@@ -247,6 +248,7 @@ clear_with_quad(GLcontext *ctx,
{
struct pipe_depth_stencil_alpha_state depth_stencil;
memset(&depth_stencil, 0, sizeof(depth_stencil));
+ memset(&stencil_ref, 0, sizeof(stencil_ref));
if (depth) {
depth_stencil.depth.enabled = 1;
depth_stencil.depth.writemask = 1;
@@ -259,9 +261,10 @@ clear_with_quad(GLcontext *ctx,
depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear;
depth_stencil.stencil[0].valuemask = 0xff;
depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ stencil_ref.ref_value[0] = ctx->Stencil.Clear;
+ cso_set_stencil_ref(st->cso_context, &stencil_ref);
}
cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
@@ -281,6 +284,22 @@ clear_with_quad(GLcontext *ctx,
cso_restore_rasterizer(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
+
+ /* cannot restore stencil ref. Try to reconstruct? */
+ if (stencil) {
+ if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
+ stencil_ref.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
+ if (ctx->Stencil._TestTwoSide) {
+ const GLuint back = ctx->Stencil._BackFace;
+ stencil_ref.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
+ }
+ else {
+ stencil_ref.ref_value[1] = stencil_ref.ref_value[0];
+ }
+ }
+ cso_set_stencil_ref(st->cso_context, &stencil_ref);
+ }
+
}