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authorBrian Paul <brian.paul@tungstengraphics.com>2003-04-09 02:32:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-04-09 02:32:12 +0000
commitef393cbb54f49e229df623ab7c91b4dbc78b6df7 (patch)
tree90b4b58cf774c3796fcd2839255ebe010423395e
parentaac732546a235ca52b3236e3bceb493d77ba7326 (diff)
Added GL_ARB_vertex_buffer_object tokens
-rw-r--r--include/GL/glext.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/include/GL/glext.h b/include/GL/glext.h
index f0fd7bb04a..69da3aa7b2 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -5032,6 +5032,38 @@ typedef void (APIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
typedef long int GLsizeiptrARB;
typedef long int GLintptrARB;
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+
extern void glBindBufferARB(GLenum target, GLuint buffer);
extern void glDeleteBuffersARB(GLsizei n, const GLuint * buffer);
extern void glGenBuffersARB(GLsizei n, GLuint * buffer);