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authorBrian <brian@yutani.localnet.net>2007-03-07 17:37:24 -0700
committerBrian <brian@yutani.localnet.net>2007-03-07 17:37:24 -0700
commitfb3f0beb42868cef6ee78385164fb9605820c365 (patch)
treefd05d4619d2b7cd787fb607ca46b36161b4f6c6a
parent0aec2bb8f218b7e419806149a2c50f598cd07a6a (diff)
update comments
-rw-r--r--src/mesa/shader/prog_statevars.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 8b4903ea01..953fbb9b9f 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -278,14 +278,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
- /*case STATE_MATRIX:*/
{
- /* state[1] = modelview, projection, texture, etc. */
- /* state[2] = which texture matrix or program matrix */
- /* state[3] = first row to fetch */
- /* state[4] = last row to fetch */
- /* state[5] = transpose, inverse or invtrans */
-
+ /* state[0] = modelview, projection, texture, etc. */
+ /* state[1] = which texture matrix or program matrix */
+ /* state[2] = first row to fetch */
+ /* state[3] = last row to fetch */
+ /* state[4] = transpose, inverse or invtrans */
const GLmatrix *matrix;
const gl_state_index mat = state[0];
const GLuint index = (GLuint) state[1];