summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichal Krol <mjkrol@gmail.org>2005-03-25 12:16:53 +0000
committerMichal Krol <mjkrol@gmail.org>2005-03-25 12:16:53 +0000
commit00e599e7836804fad0cba8d6112eda12994e36af (patch)
treed46f67faa5a756eae12f92cbda4464aa0ed9e333
parent1d7f71924dcfb7b44cb143ffaaad292d038d3ede (diff)
implement gl2_3dlabs_shhandle interface; resolve few TODOs
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.c312
1 files changed, 266 insertions, 46 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c
index 370670fdfc..ce56ddfa67 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.c
+++ b/src/mesa/shader/shaderobjects_3dlabs.c
@@ -35,7 +35,8 @@
#include "context.h"
#include "macros.h"
#include "hash.h"
-
+#include "slang_mesa.h"
+#include "Public/ShaderLang.h"
struct gl2_unknown_obj
{
@@ -100,6 +101,59 @@ _unknown_constructor (struct gl2_unknown_impl *impl)
impl->_obj._destructor = _unknown_destructor;
}
+struct gl2_unkinner_obj
+{
+ struct gl2_unknown_intf **unkouter;
+};
+
+struct gl2_unkinner_impl
+{
+ struct gl2_unknown_intf *_vftbl;
+ struct gl2_unkinner_obj _obj;
+};
+
+static void
+_unkinner_destructor (struct gl2_unknown_intf **intf)
+{
+}
+
+static void
+_unkinner_AddRef (struct gl2_unknown_intf **intf)
+{
+ struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+
+ (**impl->_obj.unkouter).AddRef (impl->_obj.unkouter);
+}
+
+static void
+_unkinner_Release (struct gl2_unknown_intf **intf)
+{
+ struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+
+ (**impl->_obj.unkouter).Release (impl->_obj.unkouter);
+}
+
+static struct gl2_unknown_intf **
+_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+{
+ struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+
+ return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid);
+}
+
+static struct gl2_unknown_intf _unkinner_vftbl = {
+ _unkinner_AddRef,
+ _unkinner_Release,
+ _unkinner_QueryInterface
+};
+
+static void
+_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer)
+{
+ impl->_vftbl = &_unkinner_vftbl;
+ impl->_obj.unkouter = outer;
+}
+
struct gl2_generic_obj
{
struct gl2_unknown_obj _unknown;
@@ -183,7 +237,7 @@ static struct gl2_generic_intf _generic_vftbl = {
_generic_QueryInterface
},
_generic_Delete,
- NULL,
+ NULL, /* abstract GetType */
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog
@@ -314,18 +368,18 @@ _container_GetAttached (struct gl2_container_intf **intf, GLuint index)
}
static struct gl2_container_intf _container_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _container_QueryInterface,
- },
- _generic_Delete,
- NULL,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- },
+ {
+ {
+ _unknown_AddRef,
+ _unknown_Release,
+ _container_QueryInterface
+ },
+ _generic_Delete,
+ NULL, /* abstract GetType */
+ _generic_GetName,
+ _generic_GetDeleteStatus,
+ _generic_GetInfoLog
+ },
_container_Attach,
_container_Detach,
_container_GetAttachedCount,
@@ -342,9 +396,56 @@ _container_constructor (struct gl2_container_impl *impl)
impl->_obj.attached_count = 0;
}
+struct gl2_3dlabs_shhandle_obj
+{
+ struct gl2_unkinner_obj _unknown;
+ ShHandle handle;
+};
+
+struct gl2_3dlabs_shhandle_impl
+{
+ struct gl2_3dlabs_shhandle_intf *_vftbl;
+ struct gl2_3dlabs_shhandle_obj _obj;
+};
+
+static void
+_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf)
+{
+ struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
+
+ ShDestruct (impl->_obj.handle);
+ _unkinner_destructor (intf);
+}
+
+static GLvoid *
+_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf)
+{
+ struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
+
+ return impl->_obj.handle;
+}
+
+static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = {
+ {
+ _unkinner_AddRef,
+ _unkinner_Release,
+ _unkinner_QueryInterface
+ },
+ _3dlabs_shhandle_GetShHandle
+};
+
+static void
+_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer)
+{
+ _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer);
+ impl->_vftbl = &_3dlabs_shhandle_vftbl;
+ impl->_obj.handle = NULL;
+}
+
struct gl2_shader_obj
{
struct gl2_generic_obj _generic;
+ struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
GLboolean compile_status;
GLcharARB *source;
GLint *offsets;
@@ -364,17 +465,25 @@ _shader_destructor (struct gl2_unknown_intf **intf)
_mesa_free ((void *) impl->_obj.source);
_mesa_free ((void *) impl->_obj.offsets);
+ _3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl);
_generic_destructor (intf);
}
static struct gl2_unknown_intf **
_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
{
+ struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+
if (uiid == UIID_SHADER)
{
(**intf).AddRef (intf);
return intf;
}
+ if (uiid == UIID_3DLABS_SHHANDLE)
+ {
+ (**intf).AddRef (intf);
+ return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
+ }
return _generic_QueryInterface (intf, uiid);
}
@@ -416,28 +525,93 @@ static GLvoid
_shader_Compile (struct gl2_shader_intf **intf)
{
struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+ char **strings;
+ TBuiltInResource res;
impl->_obj.compile_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._generic.info_log);
impl->_obj._generic.info_log = NULL;
- /* TODO compile */
+ /* 3dlabs compiler expects us to feed it with null-terminated string array,
+ we've got only one big string with offsets, so we must split it; but when
+ there's only one string to deal with, we pass its address directly */
+
+ if (impl->_obj.offset_count <= 1)
+ strings = &impl->_obj.source;
+ else
+ {
+ GLsizei i, offset = 0;
+
+ strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *));
+ if (strings == NULL)
+ return;
+
+ for (i = 0; i < impl->_obj.offset_count; i++)
+ {
+ GLsizei size = impl->_obj.offsets[i] - offset;
+
+ strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char));
+ if (strings[i] == NULL)
+ {
+ GLsizei j;
+
+ for (j = 0; j < i; j++)
+ _mesa_free (strings[j]);
+ _mesa_free (strings);
+ return;
+ }
+
+ _mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char));
+ strings[i][size] = '\0';
+ offset = impl->_obj.offsets[i];
+ }
+ }
+
+ /* TODO set these fields to some REAL numbers */
+ res.maxLights = 8;
+ res.maxClipPlanes = 6;
+ res.maxTextureUnits = 2;
+ res.maxTextureCoords = 2;
+ res.maxVertexAttribs = 8;
+ res.maxVertexUniformComponents = 64;
+ res.maxVaryingFloats = 8;
+ res.maxVertexTextureImageUnits = 2;
+ res.maxCombinedTextureImageUnits = 2;
+ res.maxTextureImageUnits = 2;
+ res.maxFragmentUniformComponents = 64;
+ res.maxDrawBuffers = 1;
+
+ if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count,
+ EShOptFull, &res, 0))
+ impl->_obj.compile_status = GL_TRUE;
+
+ if (impl->_obj.offset_count > 1)
+ {
+ GLsizei i;
+
+ for (i = 0; i < impl->_obj.offset_count; i++)
+ _mesa_free (strings[i]);
+ _mesa_free (strings);
+ }
+
+ impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog (
+ impl->_obj._3dlabs_shhandle._obj.handle));
}
static struct gl2_shader_intf _shader_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _shader_QueryInterface,
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- },
- NULL,
+ {
+ {
+ _unknown_AddRef,
+ _unknown_Release,
+ _shader_QueryInterface
+ },
+ _generic_Delete,
+ _shader_GetType,
+ _generic_GetName,
+ _generic_GetDeleteStatus,
+ _generic_GetInfoLog
+ },
+ NULL, /* abstract GetSubType */
_shader_GetCompileStatus,
_shader_SetSource,
_shader_GetSource,
@@ -448,6 +622,8 @@ static void
_shader_constructor (struct gl2_shader_impl *impl)
{
_generic_constructor ((struct gl2_generic_impl *) impl);
+ _3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **)
+ &impl->_vftbl);
impl->_vftbl = &_shader_vftbl;
impl->_obj._generic._unknown._destructor = _shader_destructor;
impl->_obj.compile_status = GL_FALSE;
@@ -461,6 +637,8 @@ struct gl2_program_obj
struct gl2_container_obj _container;
GLboolean link_status;
GLboolean validate_status;
+ ShHandle linker;
+ ShHandle uniforms;
};
struct gl2_program_impl
@@ -473,7 +651,9 @@ static void
_program_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- (void) impl;
+
+ ShDestruct (impl->_obj.linker);
+ ShDestruct (impl->_obj.uniforms);
_container_destructor (intf);
}
@@ -531,12 +711,41 @@ static GLvoid
_program_Link (struct gl2_program_intf **intf)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+ ShHandle *handles;
+ GLuint i;
impl->_obj.link_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._container._generic.info_log);
impl->_obj._container._generic.info_log = NULL;
- /* TODO link */
+ handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
+ if (handles == NULL)
+ return;
+
+ for (i = 0; i < impl->_obj._container.attached_count; i++)
+ {
+ struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
+ struct gl2_3dlabs_shhandle_intf **sh;
+
+ sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface (
+ (struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE);
+ if (sh != NULL)
+ {
+ handles[i] = (**sh).GetShHandle (sh);
+ (**sh)._unknown.Release ((struct gl2_unknown_intf **) sh);
+ }
+ else
+ {
+ _mesa_free (handles);
+ return;
+ }
+ }
+
+ if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count,
+ impl->_obj.uniforms, NULL, NULL))
+ impl->_obj.link_status = GL_TRUE;
+
+ impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker));
}
static GLvoid
@@ -545,6 +754,8 @@ _program_Validate (struct gl2_program_intf **intf)
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
impl->_obj.validate_status = GL_FALSE;
+ _mesa_free ((void *) impl->_obj._container._generic.info_log);
+ impl->_obj._container._generic.info_log = NULL;
/* TODO validate */
}
@@ -555,18 +766,18 @@ static struct gl2_program_intf _program_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
- _program_QueryInterface,
+ _program_QueryInterface
},
_generic_Delete,
_program_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
- _generic_GetInfoLog,
+ _generic_GetInfoLog
},
_program_Attach,
_container_Detach,
_container_GetAttachedCount,
- _container_GetAttached,
+ _container_GetAttached
},
_program_GetLinkStatus,
_program_GetValidateStatus,
@@ -582,6 +793,8 @@ _program_constructor (struct gl2_program_impl *impl)
impl->_obj._container._generic._unknown._destructor = _program_destructor;
impl->_obj.link_status = GL_FALSE;
impl->_obj.validate_status = GL_FALSE;
+ impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
+ impl->_obj.uniforms = ShConstructUniformMap ();
}
struct gl2_fragment_shader_obj
@@ -599,6 +812,7 @@ static void
_fragment_shader_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf;
+
(void) impl;
/* TODO free fragment shader data */
@@ -628,13 +842,13 @@ static struct gl2_fragment_shader_intf _fragment_shader_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
- _fragment_shader_QueryInterface,
+ _fragment_shader_QueryInterface
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
- _generic_GetInfoLog,
+ _generic_GetInfoLog
},
_fragment_shader_GetSubType,
_shader_GetCompileStatus,
@@ -650,6 +864,7 @@ _fragment_shader_constructor (struct gl2_fragment_shader_impl *impl)
_shader_constructor ((struct gl2_shader_impl *) impl);
impl->_vftbl = &_fragment_shader_vftbl;
impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor;
+ impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0);
}
struct gl2_vertex_shader_obj
@@ -667,6 +882,7 @@ static void
_vertex_shader_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf;
+
(void) impl;
/* TODO free vertex shader data */
@@ -696,13 +912,13 @@ static struct gl2_vertex_shader_intf _vertex_shader_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
- _vertex_shader_QueryInterface,
+ _vertex_shader_QueryInterface
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
- _generic_GetInfoLog,
+ _generic_GetInfoLog
},
_vertex_shader_GetSubType,
_shader_GetCompileStatus,
@@ -718,19 +934,18 @@ _vertex_shader_constructor (struct gl2_vertex_shader_impl *impl)
_shader_constructor ((struct gl2_shader_impl *) impl);
impl->_vftbl = &_vertex_shader_vftbl;
impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor;
+ impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0);
}
GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum shaderType)
{
- GET_CURRENT_CONTEXT(ctx);
- (void) ctx;
switch (shaderType)
{
case GL_FRAGMENT_SHADER_ARB:
{
- struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *) _mesa_malloc (
- sizeof (struct gl2_fragment_shader_impl));
+ struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *)
+ _mesa_malloc (sizeof (struct gl2_fragment_shader_impl));
if (x != NULL)
{
@@ -741,8 +956,8 @@ _mesa_3dlabs_create_shader_object (GLenum shaderType)
break;
case GL_VERTEX_SHADER_ARB:
{
- struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) _mesa_malloc (
- sizeof (struct gl2_vertex_shader_impl));
+ struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
+ _mesa_malloc (sizeof (struct gl2_vertex_shader_impl));
if (x != NULL)
{
@@ -759,11 +974,9 @@ _mesa_3dlabs_create_shader_object (GLenum shaderType)
GLhandleARB
_mesa_3dlabs_create_program_object (void)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *x = (struct gl2_program_impl *)
+ struct gl2_program_impl *x = (struct gl2_program_impl *)
_mesa_malloc (sizeof (struct gl2_program_impl));
- (void) ctx;
if (x != NULL)
{
_program_constructor (x);
@@ -773,3 +986,10 @@ _mesa_3dlabs_create_program_object (void)
return 0;
}
+void
+_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
+{
+ _glslang_3dlabs_InitProcess ();
+ _glslang_3dlabs_ShInitialize ();
+}
+