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authorBrian Paul <brian.paul@tungstengraphics.com>2001-09-14 22:19:18 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-09-14 22:19:18 +0000
commit04120f6cce0aa9e3604a64c740c25b99ca3999dc (patch)
tree18b48cfc6380ecd6b1137c4d2a12144d5a5f32b9
parent7c276329e815c84ea2403bb08c44ff60179c0cd6 (diff)
Win32 updates (Karl Schultz)
-rw-r--r--include/GL/glext.h6192
-rw-r--r--include/GL/glu.h118
-rw-r--r--include/GL/glutf90.h162
-rw-r--r--progs/demos/Makefile.win86
-rw-r--r--src/glu/sgi/Makefile.win156
-rw-r--r--src/glu/sgi/glu.def46
-rw-r--r--src/glu/sgi/libutil/project.c762
-rw-r--r--src/glut/glx/Makefile.win107
-rw-r--r--src/glut/glx/glut.def126
-rw-r--r--src/glut/glx/win32_x11.h645
-rw-r--r--src/mesa/drivers/osmesa/Makefile.win37
-rw-r--r--src/mesa/drivers/windows/wgl.c1290
-rw-r--r--src/mesa/drivers/windows/wmesa.c5926
-rw-r--r--src/mesa/main/Makefile.win370
-rw-r--r--src/mesa/main/dispatch.c8
-rw-r--r--src/mesa/main/mesa.def878
16 files changed, 8744 insertions, 8165 deletions
diff --git a/include/GL/glext.h b/include/GL/glext.h
index 66fad470f0..76946953d6 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -1,3096 +1,3096 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-#define GL_GLEXT_VERSION 7
-
-#ifndef GL_VERSION_1_2
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT 0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE3_RGB_EXT 0x8583
-#define GL_SOURCE4_RGB_EXT 0x8584
-#define GL_SOURCE5_RGB_EXT 0x8585
-#define GL_SOURCE6_RGB_EXT 0x8586
-#define GL_SOURCE7_RGB_EXT 0x8587
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_SOURCE3_ALPHA_EXT 0x858B
-#define GL_SOURCE4_ALPHA_EXT 0x858C
-#define GL_SOURCE5_ALPHA_EXT 0x858D
-#define GL_SOURCE6_ALPHA_EXT 0x858E
-#define GL_SOURCE7_ALPHA_EXT 0x858F
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND3_RGB_EXT 0x8593
-#define GL_OPERAND4_RGB_EXT 0x8594
-#define GL_OPERAND5_RGB_EXT 0x8595
-#define GL_OPERAND6_RGB_EXT 0x8596
-#define GL_OPERAND7_RGB_EXT 0x8597
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#define GL_OPERAND3_ALPHA_EXT 0x859B
-#define GL_OPERAND4_ALPHA_EXT 0x859C
-#define GL_OPERAND5_ALPHA_EXT 0x859D
-#define GL_OPERAND6_ALPHA_EXT 0x859E
-#define GL_OPERAND7_ALPHA_EXT 0x859F
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW_MATRIX1_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-
-
-/*************************************************************/
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
-extern void APIENTRY glBlendEquation (GLenum);
-extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
-extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
-extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
-extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
-extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
-extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
-extern void APIENTRY glResetHistogram (GLenum);
-extern void APIENTRY glResetMinmax (GLenum);
-extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glActiveTextureARB (GLenum);
-extern void APIENTRY glClientActiveTextureARB (GLenum);
-extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
-extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
-extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
-extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
-extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
-extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
-extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
-extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
-extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
-extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
-extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
-extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
-extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
-extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
-extern void APIENTRY glSamplePassARB (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
-typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-#endif
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
-extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
-extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
-extern void APIENTRY glResetHistogramEXT (GLenum);
-extern void APIENTRY glResetMinmaxEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
-extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
-extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-#endif
-
-#ifndef GL_EXT_color_matrix
-#define GL_EXT_color_matrix 1
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
-extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTexGenSGIX (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
-extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
-extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
-extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
-extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
-extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
-extern void APIENTRY glBindTextureEXT (GLenum, GLuint);
-extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
-extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
-extern GLboolean APIENTRY glIsTextureEXT (GLuint);
-extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
-typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
-typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
-extern void APIENTRY glSamplePatternSGIS (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glArrayElementEXT (GLint);
-extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
-extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
-extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
-extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendEquationEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#endif
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
-extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
-extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
-extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
-extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
-extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern GLint APIENTRY glGetInstrumentsSGIX (void);
-extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
-extern GLint APIENTRY glPollInstrumentsSGIX (GLint *);
-extern void APIENTRY glReadInstrumentsSGIX (GLint);
-extern void APIENTRY glStartInstrumentsSGIX (void);
-extern void APIENTRY glStopInstrumentsSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
-typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
-typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
-typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFrameZoomSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTagSampleBufferSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
-extern void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
-extern void APIENTRY glDeformSGIX (GLbitfield);
-extern void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask);
-typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glReferencePlaneSGIX (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFlushRasterSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
-extern void APIENTRY glGetFogFuncSGIS (const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
-typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points);
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
-extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
-extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
-extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#endif
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glHintPGI (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode);
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
-extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
-extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
-extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
-extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
-extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#endif
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
-extern void APIENTRY glUnlockArraysEXT (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
-extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
-typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
-extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
-extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
-extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
-extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
-extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
-extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
-extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
-extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
-extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
-extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
-extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
-extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
-extern void APIENTRY glLightEnviSGIX (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glApplyTextureEXT (GLenum);
-extern void APIENTRY glTextureLightEXT (GLenum);
-extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glAsyncMarkerSGIX (GLuint);
-extern GLint APIENTRY glFinishAsyncSGIX (GLuint *);
-extern GLint APIENTRY glPollAsyncSGIX (GLuint *);
-extern GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
-extern void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
-extern GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
-typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
-typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
-extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
-extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
-extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
-extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
-extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
-extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
-extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
-extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
-extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
-extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
-extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
-extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
-extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
-extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
-extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTextureNormalEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFogCoordfEXT (GLfloat);
-extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
-extern void APIENTRY glFogCoorddEXT (GLdouble);
-extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
-extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glTangent3bvEXT (const GLbyte *);
-extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glTangent3dvEXT (const GLdouble *);
-extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTangent3fvEXT (const GLfloat *);
-extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glTangent3ivEXT (const GLint *);
-extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glTangent3svEXT (const GLshort *);
-extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
-extern void APIENTRY glBinormal3bvEXT (const GLbyte *);
-extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glBinormal3dvEXT (const GLdouble *);
-extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glBinormal3fvEXT (const GLfloat *);
-extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
-extern void APIENTRY glBinormal3ivEXT (const GLint *);
-extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
-extern void APIENTRY glBinormal3svEXT (const GLshort *);
-extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
-extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
-typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
-typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
-typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
-typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
-typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
-typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
-typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
-typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
-typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
-typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFinishTextureSUNX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
-extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
-extern void APIENTRY glGlobalAlphaFactoriSUN (GLint);
-extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
-extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
-extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
-extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
-extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glReplacementCodeuiSUN (GLuint);
-extern void APIENTRY glReplacementCodeusSUN (GLushort);
-extern void APIENTRY glReplacementCodeubSUN (GLubyte);
-extern void APIENTRY glReplacementCodeuivSUN (const GLuint *);
-extern void APIENTRY glReplacementCodeusvSUN (const GLushort *);
-extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
-extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
-extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
-extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
-extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glVertexWeightfEXT (GLfloat);
-extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
-extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
-typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glFlushVertexArrayRangeNV (void);
-extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
-extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
-extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
-extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
-extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
-extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
-extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
-extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
-extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
-extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#endif
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glResizeBuffersMESA (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-#endif
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
-extern void APIENTRY glWindowPos2dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
-extern void APIENTRY glWindowPos2fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos2iMESA (GLint, GLint);
-extern void APIENTRY glWindowPos2ivMESA (const GLint *);
-extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
-extern void APIENTRY glWindowPos2svMESA (const GLshort *);
-extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos3dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos3fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
-extern void APIENTRY glWindowPos3ivMESA (const GLint *);
-extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos3svMESA (const GLshort *);
-extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
-extern void APIENTRY glWindowPos4dvMESA (const GLdouble *);
-extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
-extern void APIENTRY glWindowPos4fvMESA (const GLfloat *);
-extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
-extern void APIENTRY glWindowPos4ivMESA (const GLint *);
-extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
-extern void APIENTRY glWindowPos4svMESA (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
-typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
-extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride);
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
-extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#endif
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTbufferMask3DFX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
-extern void APIENTRY glSamplePatternEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_SGI_vertex_preclip
-#define GL_SGI_vertex_preclip 1
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-#endif
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#ifdef GL_GLEXT_PROTOTYPES
-extern void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+#define GL_GLEXT_VERSION 7
+
+#ifndef GL_VERSION_1_2
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW_MATRIX1_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePassARB (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGI_vertex_preclip
+#define GL_SGI_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GL/glu.h b/include/GL/glu.h
index 65df77b361..4049eed22a 100644
--- a/include/GL/glu.h
+++ b/include/GL/glu.h
@@ -256,65 +256,65 @@ typedef struct GLUtesselator GLUtriangulatorObj;
/* Internal convenience typedefs */
typedef void (*_GLUfuncptr)();
-extern void gluBeginCurve (GLUnurbs* nurb);
-extern void gluBeginPolygon (GLUtesselator* tess);
-extern void gluBeginSurface (GLUnurbs* nurb);
-extern void gluBeginTrim (GLUnurbs* nurb);
-extern GLint gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-extern GLint gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-extern GLint gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-extern GLint gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
-extern GLint gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-extern GLint gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-extern GLboolean gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
-extern void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
-extern void gluDeleteNurbsRenderer (GLUnurbs* nurb);
-extern void gluDeleteQuadric (GLUquadric* quad);
-extern void gluDeleteTess (GLUtesselator* tess);
-extern void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
-extern void gluEndCurve (GLUnurbs* nurb);
-extern void gluEndPolygon (GLUtesselator* tess);
-extern void gluEndSurface (GLUnurbs* nurb);
-extern void gluEndTrim (GLUnurbs* nurb);
-extern const GLubyte * gluErrorString (GLenum error);
-extern void gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
-extern const GLubyte * gluGetString (GLenum name);
-extern void gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
-extern void gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
-extern void gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
-extern GLUnurbs* gluNewNurbsRenderer (void);
-extern GLUquadric* gluNewQuadric (void);
-extern GLUtesselator* gluNewTess (void);
-extern void gluNextContour (GLUtesselator* tess, GLenum type);
-extern void gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
-extern void gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
-extern void gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
-extern void gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
-extern void gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
-extern void gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
-extern void gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
-extern void gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
-extern void gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-extern void gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
-extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
-extern void gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
-extern void gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
-extern void gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
-extern void gluQuadricNormals (GLUquadric* quad, GLenum normal);
-extern void gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
-extern void gluQuadricTexture (GLUquadric* quad, GLboolean texture);
-extern GLint gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
-extern void gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-extern void gluTessBeginContour (GLUtesselator* tess);
-extern void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
-extern void gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
-extern void gluTessEndContour (GLUtesselator* tess);
-extern void gluTessEndPolygon (GLUtesselator* tess);
-extern void gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-extern void gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
-extern void gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
-extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
-extern GLint gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
+GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
+GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
+GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
+GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
+GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
+GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
+GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
+GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
+GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
+GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
+GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
+GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
+GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
+GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
+GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
+GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
+GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
+GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
+GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
+GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
+GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
+GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
+GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
+GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
+GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
+GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
+GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
+GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
+GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
+GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
+GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
+GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
+GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
+GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
+GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
+GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
+GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
+GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
#ifdef __cplusplus
}
diff --git a/include/GL/glutf90.h b/include/GL/glutf90.h
index 46f19796a7..7dc1d6772a 100644
--- a/include/GL/glutf90.h
+++ b/include/GL/glutf90.h
@@ -1,81 +1,81 @@
-#ifndef __glutf90_h__
-#define __glutf90_h__
-
-/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* This header provides the binding interface for William Mitchell's
- f90gl Fortran 90 GLUT binding. Other GLUT language bindings
- can and should use this interace. */
-
-/* I appreciate the guidance from William Mitchell
- (mitchell@cam.nist.gov) in developing this friend interface
- for use by the f90gl package. See ../../README.fortran */
-
-#include <GL/glut.h>
-
-/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
-/* NOTE These values are part of a binary interface for the f90gl Fortran
- 90 binding and so must NOT changes (additions are allowed). */
-
-/* GLUTwindow callbacks. */
-#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
-#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
-#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
-#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
-#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
-#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
-#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
-#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
-#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
-#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
-#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
-#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
-#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
-#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
-#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
-#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
-#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
-#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
-#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
-#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
-/* Non-GLUTwindow callbacks. */
-#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
-#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
-#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
-
-/* GLUT Fortran callback function types. */
-typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
-typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
-/* NOTE the pressed key is int, not unsigned char for Fortran! */
-typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
-typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
-typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
-typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
-typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
-
-typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
-typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
-typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
-typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
-typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
-
-/* Functions that set and return Fortran callback functions. */
-extern void* GLUTAPIENTRY __glutGetFCB(int which);
-extern void GLUTAPIENTRY __glutSetFCB(int which, void *func);
-
-#endif /* __glutf90_h__ */
+#ifndef __glutf90_h__
+#define __glutf90_h__
+
+/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This header provides the binding interface for William Mitchell's
+ f90gl Fortran 90 GLUT binding. Other GLUT language bindings
+ can and should use this interace. */
+
+/* I appreciate the guidance from William Mitchell
+ (mitchell@cam.nist.gov) in developing this friend interface
+ for use by the f90gl package. See ../../README.fortran */
+
+#include <GL/glut.h>
+
+/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
+/* NOTE These values are part of a binary interface for the f90gl Fortran
+ 90 binding and so must NOT changes (additions are allowed). */
+
+/* GLUTwindow callbacks. */
+#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
+#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
+#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
+#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
+#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
+#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
+#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
+#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
+#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
+#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
+#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
+#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
+#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
+#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
+#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
+#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
+#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
+#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
+#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
+#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
+/* Non-GLUTwindow callbacks. */
+#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
+#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
+#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
+
+/* GLUT Fortran callback function types. */
+typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
+typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
+/* NOTE the pressed key is int, not unsigned char for Fortran! */
+typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
+
+typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
+typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
+
+/* Functions that set and return Fortran callback functions. */
+GLUTAPI void* APIENTRY __glutGetFCB(int which);
+GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
+
+#endif /* __glutf90_h__ */
diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win
new file mode 100644
index 0000000000..9cb089e621
--- /dev/null
+++ b/progs/demos/Makefile.win
@@ -0,0 +1,86 @@
+# $Id: Makefile.win,v 1.1 2001/09/14 22:19:18 brianp Exp $
+
+# Mesa 3-D graphics library
+# Version: 3.5
+# Copyright (C) 1995-2001 Brian Paul
+
+# Makefile for GLUT-based demo programs for Windows
+
+!include <win32.mak>
+
+##### MACROS #####
+
+TOP = ..
+INCDIR = ..\include
+LIBDIR = ..\lib
+
+PROGS = anisotropic \
+ bounce \
+ clearspd \
+ cubemap \
+ drawpix \
+ fire \
+ gamma \
+ gears \
+ geartrain \
+ glinfo \
+ gloss \
+ gltestperf \
+ glutfx \
+ isosurf \
+ ipers \
+ lodbias \
+ morph3d \
+ multiarb \
+ occlude \
+ osdemo \
+ paltex \
+ pixeltex \
+ pointblast \
+ ray \
+ readpix \
+ reflect \
+ renormal \
+ shadowtex \
+ spectex \
+ stex3d \
+ teapot \
+ terrain \
+ tessdemo \
+ texcyl \
+ texdown \
+ texenv \
+ texobj \
+ trispd \
+ tunnel \
+ tunnel2 \
+ winpos
+
+SRCS =
+OSMESASRCS = osdemo.c
+
+!include "../mesawin32.mak"
+
+##### TARGETS #####
+
+clean::
+
+realclean::
+
+targets: readtex.c readtex.h $(PROGS)
+
+# remove comments when we get non-osmesa pgm working
+#$(EXES) : $*.obj $(DEPLIBS)
+# echo $@
+# $(link) -out:$@ $** $(LIBS)
+
+$(OSMESAEXES) : $*.obj $(DEPLIBS)
+ echo $@
+ $(link) -out:$@ $** $(LIBS) $(EXTRALIBS)
+
+readtex.c:
+ @copy ../util/readtex.c .
+
+readtex.h:
+ @copy ../util/readtex.c .
+
diff --git a/src/glu/sgi/Makefile.win b/src/glu/sgi/Makefile.win
new file mode 100644
index 0000000000..1d239e7dfd
--- /dev/null
+++ b/src/glu/sgi/Makefile.win
@@ -0,0 +1,156 @@
+# Makefile for Win32
+
+#
+# Sept 12, 2001
+# Note: The nurbs code is not being built at this time.
+# If you want to work on it, uncomment the definitions
+# noted below to try to compile the sources.
+# There are numerous problems, some of which may be solved
+# by setting some #defines.
+#
+
+!include <win32.mak>
+
+.SUFFIXES : .cc
+
+TOP = ..
+
+GLU_SRCS_CC = \
+ libnurbs\interface\bezierEval.cc \
+ libnurbs\interface\bezierPatch.cc \
+ libnurbs\interface\bezierPatchMesh.cc \
+ libnurbs\interface\glcurveval.cc \
+ libnurbs\interface\glinterface.cc \
+ libnurbs\interface\glrenderer.cc \
+ libnurbs\interface\glsurfeval.cc \
+ libnurbs\interface\incurveeval.cc \
+ libnurbs\interface\insurfeval.cc \
+ libnurbs\internals\arc.cc \
+ libnurbs\internals\arcsorter.cc \
+ libnurbs\internals\arctess.cc \
+ libnurbs\internals\backend.cc \
+ libnurbs\internals\basiccrveval.cc \
+ libnurbs\internals\basicsurfeval.cc \
+ libnurbs\internals\bin.cc \
+ libnurbs\internals\bufpool.cc \
+ libnurbs\internals\cachingeval.cc \
+ libnurbs\internals\ccw.cc \
+ libnurbs\internals\coveandtiler.cc \
+ libnurbs\internals\curve.cc \
+ libnurbs\internals\curvelist.cc \
+ libnurbs\internals\curvesub.cc \
+ libnurbs\internals\dataTransform.cc \
+ libnurbs\internals\displaylist.cc \
+ libnurbs\internals\flist.cc \
+ libnurbs\internals\flistsorter.cc \
+ libnurbs\internals\hull.cc \
+ libnurbs\internals\intersect.cc \
+ libnurbs\internals\knotvector.cc \
+ libnurbs\internals\mapdesc.cc \
+ libnurbs\internals\mapdescv.cc \
+ libnurbs\internals\maplist.cc \
+ libnurbs\internals\mesher.cc \
+ libnurbs\internals\monoTriangulationBackend.cc \
+ libnurbs\internals\monotonizer.cc \
+ libnurbs\internals\mycode.cc \
+ libnurbs\internals\nurbsinterfac.cc \
+ libnurbs\internals\nurbstess.cc \
+ libnurbs\internals\patch.cc \
+ libnurbs\internals\patchlist.cc \
+ libnurbs\internals\quilt.cc \
+ libnurbs\internals\reader.cc \
+ libnurbs\internals\renderhints.cc \
+ libnurbs\internals\slicer.cc \
+ libnurbs\internals\sorter.cc \
+ libnurbs\internals\splitarcs.cc \
+ libnurbs\internals\subdivider.cc \
+ libnurbs\internals\tobezier.cc \
+ libnurbs\internals\trimline.cc \
+ libnurbs\internals\trimregion.cc \
+ libnurbs\internals\trimvertpool.cc \
+ libnurbs\internals\uarray.cc \
+ libnurbs\internals\varray.cc \
+ libnurbs\nurbtess\directedLine.cc \
+ libnurbs\nurbtess\gridWrap.cc \
+ libnurbs\nurbtess\monoChain.cc \
+ libnurbs\nurbtess\monoPolyPart.cc \
+ libnurbs\nurbtess\monoTriangulation.cc \
+ libnurbs\nurbtess\partitionX.cc \
+ libnurbs\nurbtess\partitionY.cc \
+ libnurbs\nurbtess\polyDBG.cc \
+ libnurbs\nurbtess\polyUtil.cc \
+ libnurbs\nurbtess\primitiveStream.cc \
+ libnurbs\nurbtess\quicksort.cc \
+ libnurbs\nurbtess\rectBlock.cc \
+ libnurbs\nurbtess\sampleComp.cc \
+ libnurbs\nurbtess\sampleCompBot.cc \
+ libnurbs\nurbtess\sampleCompRight.cc \
+ libnurbs\nurbtess\sampleCompTop.cc \
+ libnurbs\nurbtess\sampleMonoPoly.cc \
+ libnurbs\nurbtess\sampledLine.cc \
+ libnurbs\nurbtess\searchTree.cc
+
+GLU_SRCS = \
+ libtess\dict.c \
+ libtess\geom.c \
+ libtess\memalloc.c \
+ libtess\mesh.c \
+ libtess\normal.c \
+ libtess\priorityq.c \
+ libtess\render.c \
+ libtess\sweep.c \
+ libtess\tess.c \
+ libtess\tessmono.c \
+ libutil\error.c \
+ libutil\glue.c \
+ libutil\mipmap.c \
+ libutil\project.c \
+ libutil\quad.c \
+ libutil\registry.c
+
+SRCS = $(GLU_SRCS)
+
+GLUDLL = glu32.dll
+
+all : gludll install
+
+!include "$(TOP)/mesawin32.mak"
+
+gludll : $(GLUDLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS = $(GLU_SRCS:.c=.obj)
+LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll)
+
+# Uncomment these definitions to try to compile the NURBS code.
+#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
+#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess
+#CFLAGS = $(CFLAGS) $(NURBSINC)
+
+$(GLUDLL) : $(OBJS) glu.def
+ $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
+
+install : $(GLUDLL)
+ @echo "copying Mesa GLU dynamic link library to system directory..."
+ -copy $(GLUDLL) $(TOP)\lib
+ @echo "copying Mesa GLU import library to library directory..."
+ -copy $(GLU) $(TOP)\lib
+
+clean ::
+ @del /f libtess\*.obj libutil\*.obj
+ @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj
+ @del /f libnurbs\nurbtess\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir.
+
+.c.obj :
+ $(cc) $(CFLAGS) -I. $< /Fo$*.obj
+
+# /TP is needed for C++ files because MS compiler
+# does not recognize .cc as a C++ file.
+
+.cc.obj :
+ $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj
diff --git a/src/glu/sgi/glu.def b/src/glu/sgi/glu.def
new file mode 100644
index 0000000000..19da640d24
--- /dev/null
+++ b/src/glu/sgi/glu.def
@@ -0,0 +1,46 @@
+DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
+VERSION 3.5
+
+EXPORTS
+ gluBeginPolygon
+ gluBuild1DMipmapLevels
+ gluBuild1DMipmaps
+ gluBuild2DMipmapLevels
+ gluBuild2DMipmaps
+ gluBuild3DMipmapLevels
+ gluBuild3DMipmaps
+ gluCheckExtension
+ gluCylinder
+ gluDeleteQuadric
+ gluDeleteTess
+ gluDisk
+ gluEndPolygon
+ gluErrorString
+ gluGetString
+ gluGetTessProperty
+ gluLookAt
+ gluNewQuadric
+ gluNewTess
+ gluNextContour
+ gluOrtho2D
+ gluPartialDisk
+ gluPerspective
+ gluPickMatrix
+ gluProject
+ gluQuadricCallback
+ gluQuadricDrawStyle
+ gluQuadricNormals
+ gluQuadricOrientation
+ gluQuadricTexture
+ gluScaleImage
+ gluSphere
+ gluTessBeginContour
+ gluTessBeginPolygon
+ gluTessCallback
+ gluTessEndContour
+ gluTessEndPolygon
+ gluTessNormal
+ gluTessProperty
+ gluTessVertex
+ gluUnProject
+ gluUnProject4
diff --git a/src/glu/sgi/libutil/project.c b/src/glu/sgi/libutil/project.c
index f67c8782f8..4d9819471b 100644
--- a/src/glu/sgi/libutil/project.c
+++ b/src/glu/sgi/libutil/project.c
@@ -1,381 +1,381 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.2 2001/07/16 15:46:42 brianp Exp $
-*/
-
-#include "gluos.h"
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "gluint.h"
-
-/*
-** Make m an identity matrix
-*/
-static void __gluMakeIdentityd(GLdouble m[16])
-{
- m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
- m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
- m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
- m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
-}
-
-static void __gluMakeIdentityf(GLfloat m[16])
-{
- m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
- m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
- m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
- m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
-}
-
-void GLAPIENTRY
-gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
-{
- glOrtho(left, right, bottom, top, -1, 1);
-}
-
-#define __glPi 3.14159265358979323846
-
-void GLAPIENTRY
-gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- GLdouble m[4][4];
- double sine, cotangent, deltaZ;
- double radians = fovy / 2 * __glPi / 180;
-
- deltaZ = zFar - zNear;
- sine = sin(radians);
- if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
- return;
- }
- cotangent = COS(radians) / sine;
-
- __gluMakeIdentityd(&m[0][0]);
- m[0][0] = cotangent / aspect;
- m[1][1] = cotangent;
- m[2][2] = -(zFar + zNear) / deltaZ;
- m[2][3] = -1;
- m[3][2] = -2 * zNear * zFar / deltaZ;
- m[3][3] = 0;
- glMultMatrixd(&m[0][0]);
-}
-
-static void normalize(float v[3])
-{
- float r;
-
- r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
- if (r == 0.0) return;
-
- v[0] /= r;
- v[1] /= r;
- v[2] /= r;
-}
-
-static void cross(float v1[3], float v2[3], float result[3])
-{
- result[0] = v1[1]*v2[2] - v1[2]*v2[1];
- result[1] = v1[2]*v2[0] - v1[0]*v2[2];
- result[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-void GLAPIENTRY
-gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
- GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
- GLdouble upz)
-{
- int i;
- float forward[3], side[3], up[3];
- GLfloat m[4][4];
-
- forward[0] = centerx - eyex;
- forward[1] = centery - eyey;
- forward[2] = centerz - eyez;
-
- up[0] = upx;
- up[1] = upy;
- up[2] = upz;
-
- normalize(forward);
-
- /* Side = forward x up */
- cross(forward, up, side);
- normalize(side);
-
- /* Recompute up as: up = side x forward */
- cross(side, forward, up);
-
- __gluMakeIdentityf(&m[0][0]);
- m[0][0] = side[0];
- m[1][0] = side[1];
- m[2][0] = side[2];
-
- m[0][1] = up[0];
- m[1][1] = up[1];
- m[2][1] = up[2];
-
- m[0][2] = -forward[0];
- m[1][2] = -forward[1];
- m[2][2] = -forward[2];
-
- glMultMatrixf(&m[0][0]);
- glTranslated(-eyex, -eyey, -eyez);
-}
-
-static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
- GLdouble out[4])
-{
- int i;
-
- for (i=0; i<4; i++) {
- out[i] =
- in[0] * matrix[0*4+i] +
- in[1] * matrix[1*4+i] +
- in[2] * matrix[2*4+i] +
- in[3] * matrix[3*4+i];
- }
-}
-
-/*
-** inverse = invert(src)
-*/
-static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
-{
- int i, j, k, swap;
- double t;
- GLdouble temp[4][4];
-
- for (i=0; i<4; i++) {
- for (j=0; j<4; j++) {
- temp[i][j] = src[i*4+j];
- }
- }
- __gluMakeIdentityd(inverse);
-
- for (i = 0; i < 4; i++) {
- /*
- ** Look for largest element in column
- */
- swap = i;
- for (j = i + 1; j < 4; j++) {
- if (fabs(temp[j][i]) > fabs(temp[i][i])) {
- swap = j;
- }
- }
-
- if (swap != i) {
- /*
- ** Swap rows.
- */
- for (k = 0; k < 4; k++) {
- t = temp[i][k];
- temp[i][k] = temp[swap][k];
- temp[swap][k] = t;
-
- t = inverse[i*4+k];
- inverse[i*4+k] = inverse[swap*4+k];
- inverse[swap*4+k] = t;
- }
- }
-
- if (temp[i][i] == 0) {
- /*
- ** No non-zero pivot. The matrix is singular, which shouldn't
- ** happen. This means the user gave us a bad matrix.
- */
- return GL_FALSE;
- }
-
- t = temp[i][i];
- for (k = 0; k < 4; k++) {
- temp[i][k] /= t;
- inverse[i*4+k] /= t;
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- t = temp[j][i];
- for (k = 0; k < 4; k++) {
- temp[j][k] -= temp[i][k]*t;
- inverse[j*4+k] -= inverse[i*4+k]*t;
- }
- }
- }
- }
- return GL_TRUE;
-}
-
-static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
- GLdouble r[16])
-{
- int i, j;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- r[i*4+j] =
- a[i*4+0]*b[0*4+j] +
- a[i*4+1]*b[1*4+j] +
- a[i*4+2]*b[2*4+j] +
- a[i*4+3]*b[3*4+j];
- }
- }
-}
-
-GLint GLAPIENTRY
-gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *winx, GLdouble *winy, GLdouble *winz)
-{
- double in[4];
- double out[4];
-
- in[0]=objx;
- in[1]=objy;
- in[2]=objz;
- in[3]=1.0;
- __gluMultMatrixVecd(modelMatrix, in, out);
- __gluMultMatrixVecd(projMatrix, out, in);
- if (in[3] == 0.0) return(GL_FALSE);
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
- /* Map x, y and z to range 0-1 */
- in[0] = in[0] * 0.5 + 0.5;
- in[1] = in[1] * 0.5 + 0.5;
- in[2] = in[2] * 0.5 + 0.5;
-
- /* Map x,y to viewport */
- in[0] = in[0] * viewport[2] + viewport[0];
- in[1] = in[1] * viewport[3] + viewport[1];
-
- *winx=in[0];
- *winy=in[1];
- *winz=in[2];
- return(GL_TRUE);
-}
-
-GLint GLAPIENTRY
-gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *objx, GLdouble *objy, GLdouble *objz)
-{
- double finalMatrix[16];
- double in[4];
- double out[4];
-
- __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
- if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
-
- in[0]=winx;
- in[1]=winy;
- in[2]=winz;
- in[3]=1.0;
-
- /* Map x and y from window coordinates */
- in[0] = (in[0] - viewport[0]) / viewport[2];
- in[1] = (in[1] - viewport[1]) / viewport[3];
-
- /* Map to range -1 to 1 */
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- __gluMultMatrixVecd(finalMatrix, in, out);
- if (out[3] == 0.0) return(GL_FALSE);
- out[0] /= out[3];
- out[1] /= out[3];
- out[2] /= out[3];
- *objx = out[0];
- *objy = out[1];
- *objz = out[2];
- return(GL_TRUE);
-}
-
-GLint GLAPIENTRY
-gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLclampd near, GLclampd farVal,
- GLdouble *objx, GLdouble *objy, GLdouble *objz,
- GLdouble *objw)
-{
- double finalMatrix[16];
- double in[4];
- double out[4];
-
- __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
- if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
-
- in[0]=winx;
- in[1]=winy;
- in[2]=winz;
- in[3]=clipw;
-
- /* Map x and y from window coordinates */
- in[0] = (in[0] - viewport[0]) / viewport[2];
- in[1] = (in[1] - viewport[1]) / viewport[3];
- in[2] = (in[2] - near) / (farVal - near);
-
- /* Map to range -1 to 1 */
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- __gluMultMatrixVecd(finalMatrix, in, out);
- if (out[3] == 0.0) return(GL_FALSE);
- *objx = out[0];
- *objy = out[1];
- *objz = out[2];
- *objw = out[3];
- return(GL_TRUE);
-}
-
-void GLAPIENTRY
-gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
- GLint viewport[4])
-{
- if (deltax <= 0 || deltay <= 0) {
- return;
- }
-
- /* Translate and scale the picked region to the entire window */
- glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
- (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
- glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
-}
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+** $Date: 2001/09/14 22:19:19 $ $Revision: 1.3 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.3 2001/09/14 22:19:19 brianp Exp $
+*/
+
+#include "gluos.h"
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "gluint.h"
+
+/*
+** Make m an identity matrix
+*/
+static void __gluMakeIdentityd(GLdouble m[16])
+{
+ m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+ m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+ m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+ m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+static void __gluMakeIdentityf(GLfloat m[16])
+{
+ m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+ m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+ m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+ m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+void GLAPIENTRY
+gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
+{
+ glOrtho(left, right, bottom, top, -1, 1);
+}
+
+#define __glPi 3.14159265358979323846
+
+void GLAPIENTRY
+gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
+{
+ GLdouble m[4][4];
+ double sine, cotangent, deltaZ;
+ double radians = fovy / 2 * __glPi / 180;
+
+ deltaZ = zFar - zNear;
+ sine = sin(radians);
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
+ return;
+ }
+ cotangent = COS(radians) / sine;
+
+ __gluMakeIdentityd(&m[0][0]);
+ m[0][0] = cotangent / aspect;
+ m[1][1] = cotangent;
+ m[2][2] = -(zFar + zNear) / deltaZ;
+ m[2][3] = -1;
+ m[3][2] = -2 * zNear * zFar / deltaZ;
+ m[3][3] = 0;
+ glMultMatrixd(&m[0][0]);
+}
+
+static void normalize(float v[3])
+{
+ float r;
+
+ r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
+ if (r == 0.0) return;
+
+ v[0] /= r;
+ v[1] /= r;
+ v[2] /= r;
+}
+
+static void cross(float v1[3], float v2[3], float result[3])
+{
+ result[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ result[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ result[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+void GLAPIENTRY
+gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
+ GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
+ GLdouble upz)
+{
+ int i;
+ float forward[3], side[3], up[3];
+ GLfloat m[4][4];
+
+ forward[0] = centerx - eyex;
+ forward[1] = centery - eyey;
+ forward[2] = centerz - eyez;
+
+ up[0] = upx;
+ up[1] = upy;
+ up[2] = upz;
+
+ normalize(forward);
+
+ /* Side = forward x up */
+ cross(forward, up, side);
+ normalize(side);
+
+ /* Recompute up as: up = side x forward */
+ cross(side, forward, up);
+
+ __gluMakeIdentityf(&m[0][0]);
+ m[0][0] = side[0];
+ m[1][0] = side[1];
+ m[2][0] = side[2];
+
+ m[0][1] = up[0];
+ m[1][1] = up[1];
+ m[2][1] = up[2];
+
+ m[0][2] = -forward[0];
+ m[1][2] = -forward[1];
+ m[2][2] = -forward[2];
+
+ glMultMatrixf(&m[0][0]);
+ glTranslated(-eyex, -eyey, -eyez);
+}
+
+static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
+ GLdouble out[4])
+{
+ int i;
+
+ for (i=0; i<4; i++) {
+ out[i] =
+ in[0] * matrix[0*4+i] +
+ in[1] * matrix[1*4+i] +
+ in[2] * matrix[2*4+i] +
+ in[3] * matrix[3*4+i];
+ }
+}
+
+/*
+** inverse = invert(src)
+*/
+static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
+{
+ int i, j, k, swap;
+ double t;
+ GLdouble temp[4][4];
+
+ for (i=0; i<4; i++) {
+ for (j=0; j<4; j++) {
+ temp[i][j] = src[i*4+j];
+ }
+ }
+ __gluMakeIdentityd(inverse);
+
+ for (i = 0; i < 4; i++) {
+ /*
+ ** Look for largest element in column
+ */
+ swap = i;
+ for (j = i + 1; j < 4; j++) {
+ if (fabs(temp[j][i]) > fabs(temp[i][i])) {
+ swap = j;
+ }
+ }
+
+ if (swap != i) {
+ /*
+ ** Swap rows.
+ */
+ for (k = 0; k < 4; k++) {
+ t = temp[i][k];
+ temp[i][k] = temp[swap][k];
+ temp[swap][k] = t;
+
+ t = inverse[i*4+k];
+ inverse[i*4+k] = inverse[swap*4+k];
+ inverse[swap*4+k] = t;
+ }
+ }
+
+ if (temp[i][i] == 0) {
+ /*
+ ** No non-zero pivot. The matrix is singular, which shouldn't
+ ** happen. This means the user gave us a bad matrix.
+ */
+ return GL_FALSE;
+ }
+
+ t = temp[i][i];
+ for (k = 0; k < 4; k++) {
+ temp[i][k] /= t;
+ inverse[i*4+k] /= t;
+ }
+ for (j = 0; j < 4; j++) {
+ if (j != i) {
+ t = temp[j][i];
+ for (k = 0; k < 4; k++) {
+ temp[j][k] -= temp[i][k]*t;
+ inverse[j*4+k] -= inverse[i*4+k]*t;
+ }
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
+ GLdouble r[16])
+{
+ int i, j;
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ r[i*4+j] =
+ a[i*4+0]*b[0*4+j] +
+ a[i*4+1]*b[1*4+j] +
+ a[i*4+2]*b[2*4+j] +
+ a[i*4+3]*b[3*4+j];
+ }
+ }
+}
+
+GLint GLAPIENTRY
+gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *winx, GLdouble *winy, GLdouble *winz)
+{
+ double in[4];
+ double out[4];
+
+ in[0]=objx;
+ in[1]=objy;
+ in[2]=objz;
+ in[3]=1.0;
+ __gluMultMatrixVecd(modelMatrix, in, out);
+ __gluMultMatrixVecd(projMatrix, out, in);
+ if (in[3] == 0.0) return(GL_FALSE);
+ in[0] /= in[3];
+ in[1] /= in[3];
+ in[2] /= in[3];
+ /* Map x, y and z to range 0-1 */
+ in[0] = in[0] * 0.5 + 0.5;
+ in[1] = in[1] * 0.5 + 0.5;
+ in[2] = in[2] * 0.5 + 0.5;
+
+ /* Map x,y to viewport */
+ in[0] = in[0] * viewport[2] + viewport[0];
+ in[1] = in[1] * viewport[3] + viewport[1];
+
+ *winx=in[0];
+ *winy=in[1];
+ *winz=in[2];
+ return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx, GLdouble *objy, GLdouble *objz)
+{
+ double finalMatrix[16];
+ double in[4];
+ double out[4];
+
+ __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+ if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+ in[0]=winx;
+ in[1]=winy;
+ in[2]=winz;
+ in[3]=1.0;
+
+ /* Map x and y from window coordinates */
+ in[0] = (in[0] - viewport[0]) / viewport[2];
+ in[1] = (in[1] - viewport[1]) / viewport[3];
+
+ /* Map to range -1 to 1 */
+ in[0] = in[0] * 2 - 1;
+ in[1] = in[1] * 2 - 1;
+ in[2] = in[2] * 2 - 1;
+
+ __gluMultMatrixVecd(finalMatrix, in, out);
+ if (out[3] == 0.0) return(GL_FALSE);
+ out[0] /= out[3];
+ out[1] /= out[3];
+ out[2] /= out[3];
+ *objx = out[0];
+ *objy = out[1];
+ *objz = out[2];
+ return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLclampd nearVal, GLclampd farVal,
+ GLdouble *objx, GLdouble *objy, GLdouble *objz,
+ GLdouble *objw)
+{
+ double finalMatrix[16];
+ double in[4];
+ double out[4];
+
+ __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+ if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+ in[0]=winx;
+ in[1]=winy;
+ in[2]=winz;
+ in[3]=clipw;
+
+ /* Map x and y from window coordinates */
+ in[0] = (in[0] - viewport[0]) / viewport[2];
+ in[1] = (in[1] - viewport[1]) / viewport[3];
+ in[2] = (in[2] - nearVal) / (farVal - nearVal);
+
+ /* Map to range -1 to 1 */
+ in[0] = in[0] * 2 - 1;
+ in[1] = in[1] * 2 - 1;
+ in[2] = in[2] * 2 - 1;
+
+ __gluMultMatrixVecd(finalMatrix, in, out);
+ if (out[3] == 0.0) return(GL_FALSE);
+ *objx = out[0];
+ *objy = out[1];
+ *objz = out[2];
+ *objw = out[3];
+ return(GL_TRUE);
+}
+
+void GLAPIENTRY
+gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
+ GLint viewport[4])
+{
+ if (deltax <= 0 || deltay <= 0) {
+ return;
+ }
+
+ /* Translate and scale the picked region to the entire window */
+ glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
+ (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
+ glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
+}
diff --git a/src/glut/glx/Makefile.win b/src/glut/glx/Makefile.win
index 4d809f1190..c3f9614099 100644
--- a/src/glut/glx/Makefile.win
+++ b/src/glut/glx/Makefile.win
@@ -2,15 +2,15 @@
!include <win32.mak>
-TOP = ../..
+TOP = ..
# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
-all : glutdll install
+all : glutdll
-!include "$(TOP)/glutwin32.mak"
+!include "$(TOP)/mesawin32.mak"
glutdll : $(GLUTDLL)
@@ -18,15 +18,20 @@ glutdll : $(GLUTDLL)
OPTIMIZE_CFLAGS = -DNDEBUG
!ENDIF
-CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS)
+CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(SRCS:.c=.obj)
MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
+MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
glut32.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
+ @echo "copying GLUT dynamic link library to lib directory..."
+ -copy $(GLUTDLL) ..\lib
+ @echo "copying GLUT import library to lib directory..."
+ -copy $(GLUTLIB) ..\lib
glut.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
@@ -35,7 +40,7 @@ install : $(GLUTDLL)
@echo "copying GLUT dynamic link library to system directory..."
-copy $(GLUTDLL) $(DLLINSTALL)
@echo "copying GLUT header file to include directory..."
- -copy ..\..\include\GL\glut.h $(INCLUDEINSTALL)
+ -copy ..\include\GL\glut.h $(INCLUDEINSTALL)
@echo "copying GLUT import library to library directory..."
-copy $(GLUTLIB) $(LIBINSTALL)
@@ -46,50 +51,50 @@ install : $(GLUTDLL)
win32_glx.obj: win32_glx.c win32_glx.h
win32_x11.obj: win32_x11.c win32_x11.h
-win32_menu.obj: win32_menu.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h
-win32_util.obj: win32_util.c glutint.h ..\..\include\GL\glutf90.h
-win32_winproc.obj: win32_winproc.c glutint.h ..\..\include\GL\glutf90.h
-
-glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\..\include\GL\glutf90.h
-glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\..\include\GL\glutf90.h
-
-glut_bitmap.obj: glut_bitmap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_bwidth.obj: glut_bwidth.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cindex.obj: glut_cindex.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cmap.obj: glut_cmap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cursor.obj: glut_cursor.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dials.obj: glut_dials.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_dstr.obj: glut_dstr.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_event.obj: glut_event.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_ext.obj: glut_ext.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_gamemode.obj: glut_gamemode.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_get.obj: glut_get.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_init.obj: glut_init.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_input.obj: glut_input.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_joy.obj: glut_joy.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_key.obj: glut_key.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_keyup.obj: glut_keyup.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_mesa.obj: glut_mesa.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_modifier.obj: glut_modifier.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_overlay.obj: glut_overlay.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_shapes.obj: glut_shapes.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_space.obj: glut_space.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swap.obj: glut_swap.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_swidth.obj: glut_swidth.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_tablet.obj: glut_tablet.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_teapot.obj: glut_teapot.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_util.obj: glut_util.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_vidresize.obj: glut_vidresize.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_warp.obj: glut_warp.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_win.obj: glut_win.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h
-glut_winmisc.obj: glut_winmisc.c glutint.h ..\..\include\GL\glutf90.h ..\..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
+win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
+win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
+
+glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+
+glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
+glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
diff --git a/src/glut/glx/glut.def b/src/glut/glx/glut.def
new file mode 100644
index 0000000000..94da6ab852
--- /dev/null
+++ b/src/glut/glx/glut.def
@@ -0,0 +1,126 @@
+DESCRIPTION 'OpenGL Utility Toolkit for Win32'
+
+VERSION 3.7
+
+EXPORTS
+
+ glutAddMenuEntry
+ glutAddSubMenu
+ glutAttachMenu
+ glutBitmapCharacter
+ glutBitmapLength
+ glutBitmapWidth
+ glutButtonBoxFunc
+ glutChangeToMenuEntry
+ glutChangeToSubMenu
+ glutCopyColormap
+ glutCreateMenu
+ __glutCreateMenuWithExit
+ glutCreateSubWindow
+ glutCreateWindow
+ __glutCreateWindowWithExit
+ glutDestroyMenu
+ glutDestroyWindow
+ glutDetachMenu
+ glutDeviceGet
+ glutDialsFunc
+ glutDisplayFunc
+ glutEnterGameMode
+ glutEntryFunc
+ glutEstablishOverlay
+ glutExtensionSupported
+ glutForceJoystickFunc
+ glutFullScreen
+ glutGameModeGet
+ glutGameModeString
+ glutGet
+ glutGetColor
+ glutGetMenu
+ glutGetModifiers
+ glutGetWindow
+ glutHideOverlay
+ glutHideWindow
+ glutIconifyWindow
+ glutIdleFunc
+ glutIgnoreKeyRepeat
+ glutInit
+ __glutInitWithExit
+ glutInitDisplayMode
+ glutInitDisplayString
+ glutInitWindowPosition
+ glutInitWindowSize
+ glutJoystickFunc
+ glutKeyboardFunc
+ glutKeyboardUpFunc
+ glutLayerGet
+ glutLeaveGameMode
+ glutMainLoop
+ glutMenuStateFunc
+ glutMenuStatusFunc
+ glutMotionFunc
+ glutMouseFunc
+ glutOverlayDisplayFunc
+ glutPassiveMotionFunc
+ glutPopWindow
+ glutPositionWindow
+ glutPostOverlayRedisplay
+ glutPostRedisplay
+ glutPostWindowOverlayRedisplay
+ glutPostWindowRedisplay
+ glutPushWindow
+ glutRemoveMenuItem
+ glutRemoveOverlay
+ glutReportErrors
+ glutReshapeFunc
+ glutReshapeWindow
+ glutSetColor
+ glutSetCursor
+ glutSetIconTitle
+ glutSetKeyRepeat
+ glutSetMenu
+ glutSetWindow
+ glutSetWindowTitle
+ glutSetupVideoResizing
+ glutShowOverlay
+ glutShowWindow
+ glutSolidCone
+ glutSolidCube
+ glutSolidDodecahedron
+ glutSolidIcosahedron
+ glutSolidOctahedron
+ glutSolidSphere
+ glutSolidTeapot
+ glutSolidTetrahedron
+ glutSolidTorus
+ glutSpaceballButtonFunc
+ glutSpaceballMotionFunc
+ glutSpaceballRotateFunc
+ glutSpecialFunc
+ glutSpecialUpFunc
+ glutStopVideoResizing
+ glutStrokeCharacter
+ glutStrokeLength
+ glutStrokeWidth
+ glutSwapBuffers
+ glutTabletButtonFunc
+ glutTabletMotionFunc
+ glutTimerFunc
+ glutUseLayer
+ glutVideoPan
+ glutVideoResize
+ glutVideoResizeGet
+ glutVisibilityFunc
+ glutWarpPointer
+ glutWindowStatusFunc
+ glutWireCone
+ glutWireCube
+ glutWireDodecahedron
+ glutWireIcosahedron
+ glutWireOctahedron
+ glutWireSphere
+ glutWireTeapot
+ glutWireTetrahedron
+ glutWireTorus
+; __glutSetFCB
+; __glutGetFCB
+
diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h
index bb49977316..70de906091 100644
--- a/src/glut/glx/win32_x11.h
+++ b/src/glut/glx/win32_x11.h
@@ -1,319 +1,326 @@
-#ifndef __win32_x11_h__
-#define __win32_x11_h__
-
-/* Copyright (c) Nate Robins, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <windows.h>
-
-/* Type definitions (conversions) */
-typedef int Visual; /* Win32 equivalent of X11 type */
-typedef HWND Window;
-typedef HPALETTE Colormap;
-typedef PIXELFORMATDESCRIPTOR XVisualInfo;
-typedef BOOL Bool;
-typedef MSG XEvent;
-typedef HDC Display;
-typedef HCURSOR Cursor;
-
-typedef int Atom; /* dummies */
-typedef int XDevice;
-typedef int Status;
-
-#define True TRUE /* Win32 equivalents of X11 booleans */
-#define False FALSE
-
-#define None 0L /* universal null resource or null atom */
-
-/* Input Event Masks. Used as event-mask window attribute and as arguments
- to Grab requests. Not to be confused with event names. */
-
-#define NoEventMask 0L
-#define KeyPressMask (1L<<0)
-#define KeyReleaseMask (1L<<1)
-#define ButtonPressMask (1L<<2)
-#define ButtonReleaseMask (1L<<3)
-#define EnterWindowMask (1L<<4)
-#define LeaveWindowMask (1L<<5)
-#define PointerMotionMask (1L<<6)
-#define PointerMotionHintMask (1L<<7)
-#define Button1MotionMask (1L<<8)
-#define Button2MotionMask (1L<<9)
-#define Button3MotionMask (1L<<10)
-#define Button4MotionMask (1L<<11)
-#define Button5MotionMask (1L<<12)
-#define ButtonMotionMask (1L<<13)
-#define KeymapStateMask (1L<<14)
-#define ExposureMask (1L<<15)
-#define VisibilityChangeMask (1L<<16)
-#define StructureNotifyMask (1L<<17)
-#define ResizeRedirectMask (1L<<18)
-#define SubstructureNotifyMask (1L<<19)
-#define SubstructureRedirectMask (1L<<20)
-#define FocusChangeMask (1L<<21)
-#define PropertyChangeMask (1L<<22)
-#define ColormapChangeMask (1L<<23)
-#define OwnerGrabButtonMask (1L<<24)
-
-/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
- QueryPointer, state in various key-, mouse-, and button-related
- events. */
-
-#define ShiftMask (1<<0)
-#define LockMask (1<<1)
-#define ControlMask (1<<2)
-#define Mod1Mask (1<<3)
-#define Mod2Mask (1<<4)
-#define Mod3Mask (1<<5)
-#define Mod4Mask (1<<6)
-#define Mod5Mask (1<<7)
-
-/* Window classes used by CreateWindow */
-/* Note that CopyFromParent is already defined as 0 above */
-
-#define InputOutput 1
-#define InputOnly 2
-
-/* Window attributes for CreateWindow and ChangeWindowAttributes */
-
-#define CWBackPixmap (1L<<0)
-#define CWBackPixel (1L<<1)
-#define CWBorderPixmap (1L<<2)
-#define CWBorderPixel (1L<<3)
-#define CWBitGravity (1L<<4)
-#define CWWinGravity (1L<<5)
-#define CWBackingStore (1L<<6)
-#define CWBackingPlanes (1L<<7)
-#define CWBackingPixel (1L<<8)
-#define CWOverrideRedirect (1L<<9)
-#define CWSaveUnder (1L<<10)
-#define CWEventMask (1L<<11)
-#define CWDontPropagate (1L<<12)
-#define CWColormap (1L<<13)
-#define CWCursor (1L<<14)
-
-/* ConfigureWindow structure */
-
-#define CWX (1<<0)
-#define CWY (1<<1)
-#define CWWidth (1<<2)
-#define CWHeight (1<<3)
-#define CWBorderWidth (1<<4)
-#define CWSibling (1<<5)
-#define CWStackMode (1<<6)
-
-
-/* Used in GetWindowAttributes reply */
-
-#define IsUnmapped 0
-#define IsUnviewable 1
-#define IsViewable 2
-
-/* Window stacking method (in configureWindow) */
-
-#define Above 0
-#define Below 1
-#define TopIf 2
-#define BottomIf 3
-#define Opposite 4
-
-/* For CreateColormap */
-
-#define AllocNone 0 /* create map with no entries */
-#define AllocAll 1 /* allocate entire map writeable */
-
-
-/* Flags used in StoreNamedColor, StoreColors */
-
-#define DoRed (1<<0)
-#define DoGreen (1<<1)
-#define DoBlue (1<<2)
-
-/*
- * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
- * value (x, y, width, height) was found in the parsed string.
- */
-#define NoValue 0x0000
-#define XValue 0x0001
-#define YValue 0x0002
-#define WidthValue 0x0004
-#define HeightValue 0x0008
-#define AllValues 0x000F
-#define XNegative 0x0010
-#define YNegative 0x0020
-
-/* flags argument in size hints */
-#define USPosition (1L << 0) /* user specified x, y */
-#define USSize (1L << 1) /* user specified width, height */
-
-/* definitions for initial window state */
-#define WithdrawnState 0 /* for windows that are not mapped */
-#define NormalState 1 /* most applications want to start this way */
-#define IconicState 3 /* application wants to start as an icon */
-#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
-
-/* Type definitions */
-
-typedef struct {
- unsigned int background_pixmap; /* background pixmap */
- unsigned long background_pixel; /* background pixel */
- unsigned long border_pixel; /* border pixel value */
- long event_mask; /* set of events that should be saved */
- long do_not_propagate_mask; /* set of events that should not propagate */
- Bool override_redirect; /* boolean value for override-redirect */
- Colormap colormap; /* color map to be associated with window */
-} XSetWindowAttributes;
-
-typedef struct {
- unsigned long pixel;
- unsigned short red, green, blue;
- char flags; /* do_red, do_green, do_blue */
-} XColor;
-
-typedef struct {
- unsigned char *value; /* same as Property routines */
- Atom encoding; /* prop type */
- int format; /* prop data format: 8, 16, or 32 */
- unsigned long nitems; /* number of data items in value */
-} XTextProperty;
-
-typedef struct {
- long flags; /* marks which fields in this structure are defined */
- int x, y; /* obsolete for new window mgrs, but clients */
- int width, height; /* should set so old wm's don't mess up */
-} XSizeHints;
-
-/* Functions emulated by macros. */
-
-#define XFreeColormap(display, colormap) \
- DeleteObject(colormap)
-
-#define XCreateFontCursor(display, shape) \
- LoadCursor(NULL, shape)
-
-#define XDefineCursor(display, window, cursor) \
- SetCursor(cursor)
-
-#define XFlush(display) \
- /* Nothing. */
-
-#define DisplayWidth(display, screen) \
- GetSystemMetrics(SM_CXSCREEN)
-
-#define DisplayHeight(display, screen) \
- GetSystemMetrics(SM_CYSCREEN)
-
-#define XMapWindow(display, window) \
- ShowWindow(window, SW_SHOWNORMAL)
-
-#define XUnmapWindow(display, window) \
- ShowWindow(window, SW_HIDE)
-
-#define XIconifyWindow(display, window, screen) \
- ShowWindow(window, SW_MINIMIZE)
-
-#define XWithdrawWindow(display, window, screen) \
- ShowWindow(window, SW_HIDE)
-
-#define XLowerWindow(display, window) \
- SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
-
-#define XSetWMName(display, window, tp) \
- SetWindowText(window, (tp)->value)
-
-/* There really isn't a way to set the icon name separate from the
- windows name in Win32, so, just set the windows name. */
-#define XSetWMIconName(display, window, tp) \
- XSetWMName(display, window, tp)
-
-#define XDestroyWindow(display, window) \
- DestroyWindow(window)
-
-/* Anything that needs to be freed was allocated with malloc in our
- fake X windows library for Win32, so free it with plain old
- free(). */
-#define XFree(data) \
- free(data)
-
-/* Nothing to be done for this...the pointer is always 'ungrabbed'
- in Win32. */
-#define XUngrabPointer(display, time) \
- /* Nothing. */
-
-/* Function prototypes. */
-
-extern XVisualInfo* XGetVisualInfo(
- Display* display,
- long mask,
- XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
- int*nitems);
-
-extern Colormap XCreateColormap(
- Display* display,
- Window root,
- Visual* visual,
- int alloc);
-
-extern void XAllocColorCells(
- Display* display,
- Colormap colormap,
- Bool contig,
- unsigned long plane_masks_return[],
- unsigned int nplanes,
- unsigned long pixels_return[],
- unsigned int npixels);
-
-extern void XStoreColor(
- Display* display,
- Colormap colormap,
- XColor* color);
-
-extern void XSetWindowColormap(
- Display* display,
- Window window,
- Colormap colormap);
-
-extern Bool XTranslateCoordinates(
- Display *display,
- Window src, Window dst,
- int src_x, int src_y,
- int* dest_x_return, int* dest_y_return,
- Window* child_return);
-
-extern Status XGetGeometry(
- Display* display,
- Window window,
- Window* root_return,
- int* x_return, int* y_return,
- unsigned int* width_return, unsigned int* height_return,
- unsigned int *border_width_return,
- unsigned int* depth_return);
-
-extern int DisplayWidthMM(
- Display* display,
- int screen);
-
-extern int DisplayHeightMM(
- Display* display,
- int screen);
-
-extern void XWarpPointer(
- Display* display,
- Window src, Window dst,
- int src_x, int src_y,
- int src_width, int src_height,
- int dst_x, int dst_y);
-
-extern int XParseGeometry(
- char* string,
- int* x, int* y,
- unsigned int* width, unsigned int* height);
-
-extern int XPending(
- Display* display);
-
-#endif /* __win32_x11_h__ */
+#ifndef __win32_x11_h__
+#define __win32_x11_h__
+
+/* Copyright (c) Nate Robins, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <windows.h>
+
+/* These definitions are missing from windows.h */
+WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
+WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
+
+/* Type definitions (conversions) */
+typedef int Visual; /* Win32 equivalent of X11 type */
+typedef HWND Window;
+typedef HPALETTE Colormap;
+typedef PIXELFORMATDESCRIPTOR XVisualInfo;
+typedef BOOL Bool;
+typedef MSG XEvent;
+typedef HDC Display;
+typedef HCURSOR Cursor;
+
+typedef int Atom; /* dummies */
+typedef int XDevice;
+typedef int Status;
+
+#define True TRUE /* Win32 equivalents of X11 booleans */
+#define False FALSE
+
+#define None 0L /* universal null resource or null atom */
+
+/* Input Event Masks. Used as event-mask window attribute and as arguments
+ to Grab requests. Not to be confused with event names. */
+
+#define NoEventMask 0L
+#define KeyPressMask (1L<<0)
+#define KeyReleaseMask (1L<<1)
+#define ButtonPressMask (1L<<2)
+#define ButtonReleaseMask (1L<<3)
+#define EnterWindowMask (1L<<4)
+#define LeaveWindowMask (1L<<5)
+#define PointerMotionMask (1L<<6)
+#define PointerMotionHintMask (1L<<7)
+#define Button1MotionMask (1L<<8)
+#define Button2MotionMask (1L<<9)
+#define Button3MotionMask (1L<<10)
+#define Button4MotionMask (1L<<11)
+#define Button5MotionMask (1L<<12)
+#define ButtonMotionMask (1L<<13)
+#define KeymapStateMask (1L<<14)
+#define ExposureMask (1L<<15)
+#define VisibilityChangeMask (1L<<16)
+#define StructureNotifyMask (1L<<17)
+#define ResizeRedirectMask (1L<<18)
+#define SubstructureNotifyMask (1L<<19)
+#define SubstructureRedirectMask (1L<<20)
+#define FocusChangeMask (1L<<21)
+#define PropertyChangeMask (1L<<22)
+#define ColormapChangeMask (1L<<23)
+#define OwnerGrabButtonMask (1L<<24)
+
+/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
+ QueryPointer, state in various key-, mouse-, and button-related
+ events. */
+
+#define ShiftMask (1<<0)
+#define LockMask (1<<1)
+#define ControlMask (1<<2)
+#define Mod1Mask (1<<3)
+#define Mod2Mask (1<<4)
+#define Mod3Mask (1<<5)
+#define Mod4Mask (1<<6)
+#define Mod5Mask (1<<7)
+
+/* Window classes used by CreateWindow */
+/* Note that CopyFromParent is already defined as 0 above */
+
+#define InputOutput 1
+#define InputOnly 2
+
+/* Window attributes for CreateWindow and ChangeWindowAttributes */
+
+#define CWBackPixmap (1L<<0)
+#define CWBackPixel (1L<<1)
+#define CWBorderPixmap (1L<<2)
+#define CWBorderPixel (1L<<3)
+#define CWBitGravity (1L<<4)
+#define CWWinGravity (1L<<5)
+#define CWBackingStore (1L<<6)
+#define CWBackingPlanes (1L<<7)
+#define CWBackingPixel (1L<<8)
+#define CWOverrideRedirect (1L<<9)
+#define CWSaveUnder (1L<<10)
+#define CWEventMask (1L<<11)
+#define CWDontPropagate (1L<<12)
+#define CWColormap (1L<<13)
+#define CWCursor (1L<<14)
+
+/* ConfigureWindow structure */
+
+#define CWX (1<<0)
+#define CWY (1<<1)
+#define CWWidth (1<<2)
+#define CWHeight (1<<3)
+#define CWBorderWidth (1<<4)
+#define CWSibling (1<<5)
+#define CWStackMode (1<<6)
+
+
+/* Used in GetWindowAttributes reply */
+
+#define IsUnmapped 0
+#define IsUnviewable 1
+#define IsViewable 2
+
+/* Window stacking method (in configureWindow) */
+
+#define Above 0
+#define Below 1
+#define TopIf 2
+#define BottomIf 3
+#define Opposite 4
+
+/* For CreateColormap */
+
+#define AllocNone 0 /* create map with no entries */
+#define AllocAll 1 /* allocate entire map writeable */
+
+
+/* Flags used in StoreNamedColor, StoreColors */
+
+#define DoRed (1<<0)
+#define DoGreen (1<<1)
+#define DoBlue (1<<2)
+
+/*
+ * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
+ * value (x, y, width, height) was found in the parsed string.
+ */
+#define NoValue 0x0000
+#define XValue 0x0001
+#define YValue 0x0002
+#define WidthValue 0x0004
+#define HeightValue 0x0008
+#define AllValues 0x000F
+#define XNegative 0x0010
+#define YNegative 0x0020
+
+/* flags argument in size hints */
+#define USPosition (1L << 0) /* user specified x, y */
+#define USSize (1L << 1) /* user specified width, height */
+
+/* definitions for initial window state */
+#define WithdrawnState 0 /* for windows that are not mapped */
+#define NormalState 1 /* most applications want to start this way */
+#define IconicState 3 /* application wants to start as an icon */
+#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
+
+/* Type definitions */
+
+typedef struct {
+ unsigned int background_pixmap; /* background pixmap */
+ unsigned long background_pixel; /* background pixel */
+ unsigned long border_pixel; /* border pixel value */
+ long event_mask; /* set of events that should be saved */
+ long do_not_propagate_mask; /* set of events that should not propagate */
+ Bool override_redirect; /* boolean value for override-redirect */
+ Colormap colormap; /* color map to be associated with window */
+} XSetWindowAttributes;
+
+typedef struct {
+ unsigned long pixel;
+ unsigned short red, green, blue;
+ char flags; /* do_red, do_green, do_blue */
+} XColor;
+
+typedef struct {
+ unsigned char *value; /* same as Property routines */
+ Atom encoding; /* prop type */
+ int format; /* prop data format: 8, 16, or 32 */
+ unsigned long nitems; /* number of data items in value */
+} XTextProperty;
+
+typedef struct {
+ long flags; /* marks which fields in this structure are defined */
+ int x, y; /* obsolete for new window mgrs, but clients */
+ int width, height; /* should set so old wm's don't mess up */
+} XSizeHints;
+
+/* Functions emulated by macros. */
+
+#define XFreeColormap(display, colormap) \
+ DeleteObject(colormap)
+
+#define XCreateFontCursor(display, shape) \
+ LoadCursor(NULL, shape)
+
+#define XDefineCursor(display, window, cursor) \
+ SetCursor(cursor)
+
+#define XFlush(display) \
+ /* Nothing. */
+
+#define DisplayWidth(display, screen) \
+ GetSystemMetrics(SM_CXSCREEN)
+
+#define DisplayHeight(display, screen) \
+ GetSystemMetrics(SM_CYSCREEN)
+
+#define XMapWindow(display, window) \
+ ShowWindow(window, SW_SHOWNORMAL)
+
+#define XUnmapWindow(display, window) \
+ ShowWindow(window, SW_HIDE)
+
+#define XIconifyWindow(display, window, screen) \
+ ShowWindow(window, SW_MINIMIZE)
+
+#define XWithdrawWindow(display, window, screen) \
+ ShowWindow(window, SW_HIDE)
+
+#define XLowerWindow(display, window) \
+ SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
+
+#define XSetWMName(display, window, tp) \
+ SetWindowText(window, (tp)->value)
+
+/* There really isn't a way to set the icon name separate from the
+ windows name in Win32, so, just set the windows name. */
+#define XSetWMIconName(display, window, tp) \
+ XSetWMName(display, window, tp)
+
+#define XDestroyWindow(display, window) \
+ DestroyWindow(window)
+
+/* Anything that needs to be freed was allocated with malloc in our
+ fake X windows library for Win32, so free it with plain old
+ free(). */
+#define XFree(data) \
+ free(data)
+
+/* Nothing to be done for this...the pointer is always 'ungrabbed'
+ in Win32. */
+#define XUngrabPointer(display, time) \
+ /* Nothing. */
+
+/* Function prototypes. */
+
+extern XVisualInfo* XGetVisualInfo(
+ Display* display,
+ long mask,
+ XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
+ int*nitems);
+
+extern Colormap XCreateColormap(
+ Display* display,
+ Window root,
+ Visual* visual,
+ int alloc);
+
+extern void XAllocColorCells(
+ Display* display,
+ Colormap colormap,
+ Bool contig,
+ unsigned long plane_masks_return[],
+ unsigned int nplanes,
+ unsigned long pixels_return[],
+ unsigned int npixels);
+
+extern void XStoreColor(
+ Display* display,
+ Colormap colormap,
+ XColor* color);
+
+extern void XSetWindowColormap(
+ Display* display,
+ Window window,
+ Colormap colormap);
+
+extern Bool XTranslateCoordinates(
+ Display *display,
+ Window src, Window dst,
+ int src_x, int src_y,
+ int* dest_x_return, int* dest_y_return,
+ Window* child_return);
+
+extern Status XGetGeometry(
+ Display* display,
+ Window window,
+ Window* root_return,
+ int* x_return, int* y_return,
+ unsigned int* width_return, unsigned int* height_return,
+ unsigned int *border_width_return,
+ unsigned int* depth_return);
+
+extern int DisplayWidthMM(
+ Display* display,
+ int screen);
+
+extern int DisplayHeightMM(
+ Display* display,
+ int screen);
+
+extern void XWarpPointer(
+ Display* display,
+ Window src, Window dst,
+ int src_x, int src_y,
+ int src_width, int src_height,
+ int dst_x, int dst_y);
+
+extern int XParseGeometry(
+ char* string,
+ int* x, int* y,
+ unsigned int* width, unsigned int* height);
+
+extern int XPending(
+ Display* display);
+
+#endif /* __win32_x11_h__ */
diff --git a/src/mesa/drivers/osmesa/Makefile.win b/src/mesa/drivers/osmesa/Makefile.win
new file mode 100644
index 0000000000..1d2f0aac4d
--- /dev/null
+++ b/src/mesa/drivers/osmesa/Makefile.win
@@ -0,0 +1,37 @@
+# Makefile for Win32
+
+!include <win32.mak>
+
+TOP = ..\..
+
+OSMESA_SRCS = osmesa.c
+OSMESA_OBJS = osmesa.obj
+OSMESALIB = OSmesa.lib
+
+ASM_SRCS =
+CORE_SRCS = $(OSMESA_SRCS)
+DRIVER_SRCS =
+
+SRCS = $(OSMESA_SRCS)
+
+all : osmesalib install
+
+!include "$(TOP)/mesawin32.mak"
+
+osmesalib : $(OSMESALIB)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
+LFLAGS = /LIB
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
+
+$(OSMESALIB) : $(OBJS)
+ $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
+
+install : $(OSMESALIB)
+ @echo "copying OSMesa library to library directory..."
+ -copy $(OSMESALIB) $(TOP)\lib
+
+clean ::
+ @del /f osmesa.obj
diff --git a/src/mesa/drivers/windows/wgl.c b/src/mesa/drivers/windows/wgl.c
index c9b6f649ea..f7bf682016 100644
--- a/src/mesa/drivers/windows/wgl.c
+++ b/src/mesa/drivers/windows/wgl.c
@@ -1,645 +1,645 @@
-/* $Id: wgl.c,v 1.7 2001/07/27 14:03:55 brianp Exp $ */
-
-/*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Library General Public
-* License as published by the Free Software Foundation; either
-* version 2 of the License, or (at your option) any later version.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Library General Public License for more details.
-*
-* You should have received a copy of the GNU Library General Public
-* License along with this library; if not, write to the Free
-* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-*
-*/
-
-/*
-* File name : wgl.c
-* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
-* Some things originated from the 3Dfx WGL functions
-*/
-
-#ifdef WIN32
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-//#include <GL/glu.h>
-
-#ifdef __cplusplus
-}
-#endif
-
-#include <stdio.h>
-#include <tchar.h>
-#include "wmesadef.h"
-#include "GL/wmesa.h"
-#include "mtypes.h"
-
-#define MAX_MESA_ATTRS 20
-
-struct __extensions__
-{
- PROC proc;
- char *name;
-};
-
-struct __pixelformat__
-{
- PIXELFORMATDESCRIPTOR pfd;
- GLboolean doubleBuffered;
-};
-
-struct __extensions__ ext[] = {
-
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glColorTableEXT, "glColorTableEXT" },
- { (PROC)glColorSubTableEXT, "glColorSubTableEXT" },
- { (PROC)glGetColorTableEXT, "glGetColorTableEXT" },
- { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" },
- { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
- { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" },
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }
-};
-
-int qt_ext = sizeof(ext) / sizeof(ext[0]);
-
-struct __pixelformat__ pix[] =
-{
- { { sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 24, 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
- GL_TRUE
- },
- { { sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
- PFD_TYPE_RGBA,
- 24, 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
- GL_FALSE
- },
-};
-
-int qt_pix = sizeof(pix) / sizeof(pix[0]);
-
-typedef struct {
- WMesaContext ctx;
- HDC hdc;
-} MesaWglCtx;
-
-#define MESAWGL_CTX_MAX_COUNT 20
-
-static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
-
-static unsigned ctx_count = 0;
-static unsigned ctx_current = -1;
-static unsigned curPFD = 0;
-
-GLAPI BOOL GLWINAPI wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
-{
- return(FALSE);
-}
-
-GLAPI HGLRC GLWINAPI wglCreateContext(HDC hdc)
-{
- HWND hWnd;
- int i = 0;
- if(!(hWnd = WindowFromDC(hdc)))
- {
- SetLastError(0);
- return(NULL);
- }
- if (!ctx_count)
- {
- for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
- {
- wgl_ctx[i].ctx = NULL;
- wgl_ctx[i].hdc = NULL;
- }
- }
- for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == NULL )
- {
- wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
- pix[curPFD-1].doubleBuffered );
- if (wgl_ctx[i].ctx == NULL)
- break;
- wgl_ctx[i].hdc = hdc;
- ctx_count++;
- return ((HGLRC)wgl_ctx[i].ctx);
- }
- }
- SetLastError(0);
- return(NULL);
-}
-
-GLAPI BOOL GLWINAPI wglDeleteContext(HGLRC hglrc)
-{
- int i;
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == (PWMC) hglrc )
- {
- WMesaMakeCurrent((PWMC) hglrc);
- WMesaDestroyContext();
- wgl_ctx[i].ctx = NULL;
- wgl_ctx[i].hdc = NULL;
- ctx_count--;
- return(TRUE);
- }
- }
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI HGLRC GLWINAPI wglCreateLayerContext(HDC hdc,int iLayerPlane)
-{
- SetLastError(0);
- return(NULL);
-}
-
-GLAPI HGLRC GLWINAPI wglGetCurrentContext(VOID)
-{
- if (ctx_current < 0)
- return 0;
- else
- return (HGLRC) wgl_ctx[ctx_current].ctx;
-}
-
-GLAPI HDC GLWINAPI wglGetCurrentDC(VOID)
-{
- if (ctx_current < 0)
- return 0;
- else
- return wgl_ctx[ctx_current].hdc;
-}
-
-GLAPI BOOL GLWINAPI wglMakeCurrent(HDC hdc,HGLRC hglrc)
-{
- int i;
-
- /* new code suggested by Andy Sy */
- if (!hdc || !hglrc) {
- WMesaMakeCurrent(NULL);
- ctx_current = -1;
- return TRUE;
- }
-
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == (PWMC) hglrc )
- {
- wgl_ctx[i].hdc = hdc;
- WMesaMakeCurrent( (WMesaContext) hglrc );
- ctx_current = i;
- return TRUE;
- }
- }
- return FALSE;
-}
-
-GLAPI BOOL GLWINAPI wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
-{
- return(TRUE);
-}
-
-
-static FIXED FixedFromDouble(double d)
-{
- long l = (long) (d * 65536L);
- return *(FIXED *)&l;
-}
-
-
-/*
-** This is cribbed from FX/fxwgl.c, and seems to implement support
-** for bitmap fonts where the wglUseFontBitmapsA() code implements
-** support for outline fonts. In combination they hopefully give
-** fairly generic support for fonts.
-*/
-static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
- DWORD numChars, DWORD listBase)
-{
-#define VERIFY(a) a
-
- TEXTMETRIC metric;
- BITMAPINFO *dibInfo;
- HDC bitDevice;
- COLORREF tempColor;
- int i;
-
- VERIFY(GetTextMetrics(fontDevice, &metric));
-
- dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
- dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- dibInfo->bmiHeader.biPlanes = 1;
- dibInfo->bmiHeader.biBitCount = 1;
- dibInfo->bmiHeader.biCompression = BI_RGB;
-
- bitDevice = CreateCompatibleDC(fontDevice);
- // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
- // VERIFY(bitDevice);
-
- // Swap fore and back colors so the bitmap has the right polarity
- tempColor = GetBkColor(bitDevice);
- SetBkColor(bitDevice, GetTextColor(bitDevice));
- SetTextColor(bitDevice, tempColor);
-
- // Place chars based on base line
- VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
-
- for(i = 0; i < numChars; i++) {
- SIZE size;
- char curChar;
- int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
- HBITMAP bitObject;
- HGDIOBJ origBmap;
- unsigned char *bmap;
-
- curChar = i + firstChar;
-
- // Find how high/wide this character is
- VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
-
- // Create the output bitmap
- charWidth = size.cx;
- charHeight = size.cy;
- bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
- bmapHeight = charHeight;
- bitObject = CreateCompatibleBitmap(bitDevice,
- bmapWidth,
- bmapHeight);
- //VERIFY(bitObject);
-
- // Assign the output bitmap to the device
- origBmap = SelectObject(bitDevice, bitObject);
- VERIFY(origBmap);
-
- VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
-
- // Use our source font on the device
- VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
-
- // Draw the character
- VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
-
- // Unselect our bmap object
- VERIFY(SelectObject(bitDevice, origBmap));
-
- // Convert the display dependant representation to a 1 bit deep DIB
- numBytes = (bmapWidth * bmapHeight) / 8;
- bmap = malloc(numBytes);
- dibInfo->bmiHeader.biWidth = bmapWidth;
- dibInfo->bmiHeader.biHeight = bmapHeight;
- res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
- dibInfo,
- DIB_RGB_COLORS);
- //VERIFY(res);
-
- // Create the GL object
- glNewList(i + listBase, GL_COMPILE);
- glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
- charWidth, 0.0,
- bmap);
- glEndList();
- // CheckGL();
-
- // Destroy the bmap object
- DeleteObject(bitObject);
-
- // Deallocate the bitmap data
- free(bmap);
- }
-
- // Destroy the DC
- VERIFY(DeleteDC(bitDevice));
-
- free(dibInfo);
-
- return TRUE;
-#undef VERIFY
-}
-
-GLAPI BOOL GLWINAPI wglUseFontBitmapsA(HDC hdc, DWORD first,
- DWORD count, DWORD listBase)
-{
- int i;
- GLuint font_list;
- DWORD size;
- GLYPHMETRICS gm;
- HANDLE hBits;
- LPSTR lpBits;
- MAT2 mat;
- int success = TRUE;
-
- if (first<0)
- return FALSE;
- if (count<0)
- return FALSE;
- if (listBase<0)
- return FALSE;
-
- font_list = listBase;
-
- mat.eM11 = FixedFromDouble(1);
- mat.eM12 = FixedFromDouble(0);
- mat.eM21 = FixedFromDouble(0);
- mat.eM22 = FixedFromDouble(-1);
-
- memset(&gm,0,sizeof(gm));
-
- /*
- ** If we can't get the glyph outline, it may be because this is a fixed
- ** font. Try processing it that way.
- */
- if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
- == GDI_ERROR )
- {
- return wglUseFontBitmaps_FX( hdc, first, count, listBase );
- }
-
- /*
- ** Otherwise process all desired characters.
- */
- for (i = 0; i < count; i++)
- {
- DWORD err;
-
- glNewList( font_list+i, GL_COMPILE );
-
- /* allocate space for the bitmap/outline */
- size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
- if (size == GDI_ERROR)
- {
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- hBits = GlobalAlloc(GHND, size+1);
- lpBits = GlobalLock(hBits);
-
- err =
- GetGlyphOutline(hdc, /* handle to device context */
- first + i, /* character to query */
- GGO_BITMAP, /* format of data to return */
- &gm, /* pointer to structure for metrics*/
- size, /* size of buffer for data */
- lpBits, /* pointer to buffer for data */
- &mat /* pointer to transformation */
- /* matrix structure */
- );
-
- if (err == GDI_ERROR)
- {
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
- -gm.gmptGlyphOrigin.x,
- gm.gmptGlyphOrigin.y,
- gm.gmCellIncX,gm.gmCellIncY,
- (const GLubyte * )lpBits);
-
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- }
-
- return success;
-}
-
-
-GLAPI BOOL GLWINAPI wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
-{
- return FALSE;
-}
-
-GLAPI BOOL GLWINAPI wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
- DWORD listBase,FLOAT deviation,
- FLOAT extrusion,int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI BOOL GLWINAPI wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
- DWORD listBase,FLOAT deviation,
- FLOAT extrusion,int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI BOOL GLWINAPI wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
- int iLayerPlane,UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI int GLWINAPI wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
- int iStart,int cEntries,
- CONST COLORREF *pcr)
-{
- SetLastError(0);
- return(0);
-}
-
-GLAPI int GLWINAPI wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
- int iStart,int cEntries,
- COLORREF *pcr)
-{
- SetLastError(0);
- return(0);
-}
-
-GLAPI BOOL GLWINAPI wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI BOOL GLWINAPI wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
-{
- if( !hdc )
- {
- WMesaSwapBuffers();
- return(TRUE);
- }
- SetLastError(0);
- return(FALSE);
-}
-
-GLAPI int GLWINAPI wglChoosePixelFormat(HDC hdc,
- CONST PIXELFORMATDESCRIPTOR *ppfd)
-{
- int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
- {
- SetLastError(0);
- return(0);
- }
- for(i = 0;i < qt_valid_pix;i++)
- {
- delta = 0;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
- !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
- continue;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
- !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
- !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
- !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
- continue;
- if(
- !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
- ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
- continue;
- if(
- !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
- ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
- continue;
- if(ppfd->iPixelType != pix[i].pfd.iPixelType)
- delta++;
- if(delta < bestdelta)
- {
- best = i + 1;
- bestdelta = delta;
- if(bestdelta == 0)
- break;
- }
- }
- if(best == -1)
- {
- SetLastError(0);
- return(0);
- }
- return(best);
-}
-
-GLAPI int GLWINAPI wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
- {
- SetLastError(0);
- return(0);
- }
- *ppfd = pix[iPixelFormat - 1].pfd;
- return(qt_valid_pix);
-}
-
-/*
-* GetProcAddress - return the address of an appropriate extension
-*/
-GLAPI PROC GLWINAPI wglGetProcAddress(LPCSTR lpszProc)
-{
- int i;
- for(i = 0;i < qt_ext;i++)
- if(!strcmp(lpszProc,ext[i].name))
- return(ext[i].proc);
-
- SetLastError(0);
- return(NULL);
-}
-
-GLAPI int GLWINAPI wglGetPixelFormat(HDC hdc)
-{
- if(curPFD == 0)
- {
- SetLastError(0);
- return(0);
- }
- return(curPFD);
-}
-
-GLAPI BOOL GLWINAPI wglSetPixelFormat(HDC hdc,int iPixelFormat,
- PIXELFORMATDESCRIPTOR *ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
- {
- SetLastError(0);
- return(FALSE);
- }
- curPFD = iPixelFormat;
- return(TRUE);
-}
-
-GLAPI BOOL GLWINAPI wglSwapBuffers(HDC hdc)
-{
- if (ctx_current < 0)
- return FALSE;
-
- if(wgl_ctx[ctx_current].ctx == NULL) {
- SetLastError(0);
- return(FALSE);
- }
- WMesaSwapBuffers();
- return(TRUE);
-}
-
-#endif /* WIN32 */
+/* $Id: wgl.c,v 1.8 2001/09/14 22:19:19 brianp Exp $ */
+
+/*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*/
+
+/*
+* File name : wgl.c
+* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
+* Some things originated from the 3Dfx WGL functions
+*/
+
+#ifdef WIN32
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+//#include <GL/glu.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <stdio.h>
+#include <tchar.h>
+#include "wmesadef.h"
+#include "GL/wmesa.h"
+#include "mtypes.h"
+
+#define MAX_MESA_ATTRS 20
+
+struct __extensions__
+{
+ PROC proc;
+ char *name;
+};
+
+struct __pixelformat__
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ GLboolean doubleBuffered;
+};
+
+struct __extensions__ ext[] = {
+
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glColorTableEXT, "glColorTableEXT" },
+ { (PROC)glColorSubTableEXT, "glColorSubTableEXT" },
+ { (PROC)glGetColorTableEXT, "glGetColorTableEXT" },
+ { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" },
+ { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+ { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" },
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }
+};
+
+int qt_ext = sizeof(ext) / sizeof(ext[0]);
+
+struct __pixelformat__ pix[] =
+{
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_TRUE
+ },
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_FALSE
+ },
+};
+
+int qt_pix = sizeof(pix) / sizeof(pix[0]);
+
+typedef struct {
+ WMesaContext ctx;
+ HDC hdc;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static unsigned ctx_current = -1;
+static unsigned curPFD = 0;
+
+WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
+{
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+{
+ HWND hWnd;
+ int i = 0;
+ if(!(hWnd = WindowFromDC(hdc)))
+ {
+ SetLastError(0);
+ return(NULL);
+ }
+ if (!ctx_count)
+ {
+ for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
+ {
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ }
+ }
+ for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == NULL )
+ {
+ wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
+ pix[curPFD-1].doubleBuffered );
+ if (wgl_ctx[i].ctx == NULL)
+ break;
+ wgl_ctx[i].hdc = hdc;
+ ctx_count++;
+ return ((HGLRC)wgl_ctx[i].ctx);
+ }
+ }
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+{
+ int i;
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ WMesaMakeCurrent((PWMC) hglrc);
+ WMesaDestroyContext();
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ ctx_count--;
+ return(TRUE);
+ }
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
+{
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return (HGLRC) wgl_ctx[ctx_current].ctx;
+}
+
+WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return wgl_ctx[ctx_current].hdc;
+}
+
+WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
+{
+ int i;
+
+ /* new code suggested by Andy Sy */
+ if (!hdc || !hglrc) {
+ WMesaMakeCurrent(NULL);
+ ctx_current = -1;
+ return TRUE;
+ }
+
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ wgl_ctx[i].hdc = hdc;
+ WMesaMakeCurrent( (WMesaContext) hglrc );
+ ctx_current = i;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
+{
+ return(TRUE);
+}
+
+
+static FIXED FixedFromDouble(double d)
+{
+ long l = (long) (d * 65536L);
+ return *(FIXED *)&l;
+}
+
+
+/*
+** This is cribbed from FX/fxwgl.c, and seems to implement support
+** for bitmap fonts where the wglUseFontBitmapsA() code implements
+** support for outline fonts. In combination they hopefully give
+** fairly generic support for fonts.
+*/
+static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
+ DWORD numChars, DWORD listBase)
+{
+#define VERIFY(a) a
+
+ TEXTMETRIC metric;
+ BITMAPINFO *dibInfo;
+ HDC bitDevice;
+ COLORREF tempColor;
+ int i;
+
+ VERIFY(GetTextMetrics(fontDevice, &metric));
+
+ dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+ dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ dibInfo->bmiHeader.biPlanes = 1;
+ dibInfo->bmiHeader.biBitCount = 1;
+ dibInfo->bmiHeader.biCompression = BI_RGB;
+
+ bitDevice = CreateCompatibleDC(fontDevice);
+ // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
+ // VERIFY(bitDevice);
+
+ // Swap fore and back colors so the bitmap has the right polarity
+ tempColor = GetBkColor(bitDevice);
+ SetBkColor(bitDevice, GetTextColor(bitDevice));
+ SetTextColor(bitDevice, tempColor);
+
+ // Place chars based on base line
+ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
+
+ for(i = 0; i < numChars; i++) {
+ SIZE size;
+ char curChar;
+ int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
+ HBITMAP bitObject;
+ HGDIOBJ origBmap;
+ unsigned char *bmap;
+
+ curChar = i + firstChar;
+
+ // Find how high/wide this character is
+ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+ // Create the output bitmap
+ charWidth = size.cx;
+ charHeight = size.cy;
+ bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
+ bmapHeight = charHeight;
+ bitObject = CreateCompatibleBitmap(bitDevice,
+ bmapWidth,
+ bmapHeight);
+ //VERIFY(bitObject);
+
+ // Assign the output bitmap to the device
+ origBmap = SelectObject(bitDevice, bitObject);
+ VERIFY(origBmap);
+
+ VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
+
+ // Use our source font on the device
+ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
+
+ // Draw the character
+ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+ // Unselect our bmap object
+ VERIFY(SelectObject(bitDevice, origBmap));
+
+ // Convert the display dependant representation to a 1 bit deep DIB
+ numBytes = (bmapWidth * bmapHeight) / 8;
+ bmap = malloc(numBytes);
+ dibInfo->bmiHeader.biWidth = bmapWidth;
+ dibInfo->bmiHeader.biHeight = bmapHeight;
+ res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+ dibInfo,
+ DIB_RGB_COLORS);
+ //VERIFY(res);
+
+ // Create the GL object
+ glNewList(i + listBase, GL_COMPILE);
+ glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
+ charWidth, 0.0,
+ bmap);
+ glEndList();
+ // CheckGL();
+
+ // Destroy the bmap object
+ DeleteObject(bitObject);
+
+ // Deallocate the bitmap data
+ free(bmap);
+ }
+
+ // Destroy the DC
+ VERIFY(DeleteDC(bitDevice));
+
+ free(dibInfo);
+
+ return TRUE;
+#undef VERIFY
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
+ DWORD count, DWORD listBase)
+{
+ int i;
+ GLuint font_list;
+ DWORD size;
+ GLYPHMETRICS gm;
+ HANDLE hBits;
+ LPSTR lpBits;
+ MAT2 mat;
+ int success = TRUE;
+
+ if (first<0)
+ return FALSE;
+ if (count<0)
+ return FALSE;
+ if (listBase<0)
+ return FALSE;
+
+ font_list = listBase;
+
+ mat.eM11 = FixedFromDouble(1);
+ mat.eM12 = FixedFromDouble(0);
+ mat.eM21 = FixedFromDouble(0);
+ mat.eM22 = FixedFromDouble(-1);
+
+ memset(&gm,0,sizeof(gm));
+
+ /*
+ ** If we can't get the glyph outline, it may be because this is a fixed
+ ** font. Try processing it that way.
+ */
+ if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
+ == GDI_ERROR )
+ {
+ return wglUseFontBitmaps_FX( hdc, first, count, listBase );
+ }
+
+ /*
+ ** Otherwise process all desired characters.
+ */
+ for (i = 0; i < count; i++)
+ {
+ DWORD err;
+
+ glNewList( font_list+i, GL_COMPILE );
+
+ /* allocate space for the bitmap/outline */
+ size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
+ if (size == GDI_ERROR)
+ {
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ hBits = GlobalAlloc(GHND, size+1);
+ lpBits = GlobalLock(hBits);
+
+ err =
+ GetGlyphOutline(hdc, /* handle to device context */
+ first + i, /* character to query */
+ GGO_BITMAP, /* format of data to return */
+ &gm, /* pointer to structure for metrics*/
+ size, /* size of buffer for data */
+ lpBits, /* pointer to buffer for data */
+ &mat /* pointer to transformation */
+ /* matrix structure */
+ );
+
+ if (err == GDI_ERROR)
+ {
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
+ -gm.gmptGlyphOrigin.x,
+ gm.gmptGlyphOrigin.y,
+ gm.gmCellIncX,gm.gmCellIncY,
+ (const GLubyte * )lpBits);
+
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ }
+
+ return success;
+}
+
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
+{
+ return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
+ DWORD listBase,FLOAT deviation,
+ FLOAT extrusion,int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
+ DWORD listBase,FLOAT deviation,
+ FLOAT extrusion,int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
+ int iLayerPlane,UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ CONST COLORREF *pcr)
+{
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ COLORREF *pcr)
+{
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
+{
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
+{
+ if( !hdc )
+ {
+ WMesaSwapBuffers();
+ return(TRUE);
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ for(i = 0;i < qt_valid_pix;i++)
+ {
+ delta = 0;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
+ !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
+ !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
+ !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
+ !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
+ continue;
+ if(ppfd->iPixelType != pix[i].pfd.iPixelType)
+ delta++;
+ if(delta < bestdelta)
+ {
+ best = i + 1;
+ bestdelta = delta;
+ if(bestdelta == 0)
+ break;
+ }
+ }
+ if(best == -1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(best);
+}
+
+WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(0);
+ }
+ *ppfd = pix[iPixelFormat - 1].pfd;
+ return(qt_valid_pix);
+}
+
+/*
+* GetProcAddress - return the address of an appropriate extension
+*/
+WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+{
+ int i;
+ for(i = 0;i < qt_ext;i++)
+ if(!strcmp(lpszProc,ext[i].name))
+ return(ext[i].proc);
+
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+{
+ if(curPFD == 0)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(curPFD);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
+ PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = qt_pix;
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(FALSE);
+ }
+ curPFD = iPixelFormat;
+ return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+{
+ if (ctx_current < 0)
+ return FALSE;
+
+ if(wgl_ctx[ctx_current].ctx == NULL) {
+ SetLastError(0);
+ return(FALSE);
+ }
+ WMesaSwapBuffers();
+ return(TRUE);
+}
+
+#endif /* WIN32 */
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c
index 43f99f30f4..7eb13cab09 100644
--- a/src/mesa/drivers/windows/wmesa.c
+++ b/src/mesa/drivers/windows/wmesa.c
@@ -1,2955 +1,2971 @@
-/* $Id: wmesa.c,v 1.17 2001/05/21 14:46:33 brianp Exp $ */
-
-/*
- * Windows (Win32) device driver for Mesa 3.4
- *
- * Original author:
- *
- * Copyright (C) 1996- Li Wei
- * Address : Institute of Artificial Intelligence
- * : & Robotics
- * : Xi'an Jiaotong University
- * Email : liwei@aiar.xjtu.edu.cn
- * Web page : http://sun.aiar.xjtu.edu.cn
- *
- * This file and its associations are partially borrowed from the
- * Windows NT driver for Mesa 1.8 , written by Mark Leaming
- * (mark@rsinc.com).
- */
-
-
-#define WMESA_STEREO_C
-
-#include <windows.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/wmesa.h>
-#include "mesa_extend.h"
-#include "colors.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-#include "xform.h"
-#include "vb.h"
-#include "matrix.h"
-#include "depth.h"
-#include "wmesadef.h"
-
-#pragma warning ( disable : 4100 4133 4761 )
-
-#ifdef PROFILE
-// #include "profile.h"
-#endif
-
-#ifdef DITHER
-#include <wing.h>
-#endif
-
-#ifdef __CYGWIN32__
-#include "macros.h"
-#include <string.h>
-#define CopyMemory memcpy
-#endif
-
-#if !defined(NO_STEREO)
-
-#include "gl\glu.h"
-#include "stereo.h"
-
-#endif
-#if !defined(NO_PARALLEL)
-// #include "parallel.h"
-#endif
-
-struct DISPLAY_OPTIONS displayOptions;
-
-GLenum stereoCompile = GL_FALSE ;
-GLenum stereoShowing = GL_FALSE ;
-GLenum stereoBuffer = GL_FALSE;
-#if !defined(NO_STEREO)
-GLint displayList = MAXIMUM_DISPLAY_LIST ;
-#endif
-GLint stereo_flag = 0 ;
-
-/* end of added code*/
-
-static PWMC Current = NULL;
-WMesaContext WC = NULL;
-
-#ifdef NDEBUG
-#define assert(ignore) ((void) 0)
-#else
-void Mesa_Assert(void *Cond,void *File,unsigned Line)
-{
- char Msg[512];
- sprintf(Msg,"%s %s %d",Cond,File,Line);
- MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
- exit(1);
-}
-#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
-#endif
-
-//#define DD_GETDC (Current->hDC )
-#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
-//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
-#define DD_RELEASEDC
-
-//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
-#define BEGINGDICALL
-//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
-#define ENDGDICALL
-
-//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
-//#define FLIP(Y) (Current->height-(Y)-1)
-//#define FLIP(Y) Y
-/*
- * XXX Why only flip Y coord if single buffered???
- */
-#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
-#define STARTPROFILE
-#define ENDPROFILE(PARA)
-
-#define DITHER_RGB_TO_8BIT_SETUP \
-GLubyte pixelDithered;
-
-#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
-{ \
- char unsigned redtemp, greentemp, bluetemp, paletteindex; \
- redtemp = aDividedBy51[red] \
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
- + scanline%8]); \
- greentemp = aDividedBy51[(char unsigned)green] \
- + (aModulo51[green] > aHalftone8x8[ \
- (pixel%8)*8 + scanline%8]); \
- bluetemp = aDividedBy51[(char unsigned)blue] \
- + (aModulo51[blue] > aHalftone8x8[ \
- (pixel%8)*8 +scanline%8]); \
- paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
- pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
-}
-
-
-#ifdef DDRAW
-static BOOL DDInit( WMesaContext wc, HWND hwnd);
-static void DDFree( WMesaContext wc);
-static HRESULT DDRestoreAll( WMesaContext wc );
-static void DDDeleteOffScreen(WMesaContext wc);
-static BOOL DDCreateOffScreen(WMesaContext wc);
-#endif
-
-static void FlushToFile(PWMC pwc, PSTR szFile);
-
-BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
-BOOL wmDeleteBackingStore(PWMC pwc);
-void wmCreatePalette( PWMC pwdc );
-BOOL wmSetDibColors(PWMC pwc);
-void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
-
-void wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- );
-
-
-void WMesaViewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-static triangle_func choose_triangle_function( GLcontext *ctx );
-
-
-static void wmSetPixelFormat( PWMC wc, HDC hDC)
-{
- if(wc->rgb_flag)
- wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- else
- wc->cColorBits = 8;
- switch(wc->cColorBits){
- case 8:
- if(wc->dither_flag != GL_TRUE)
- wc->pixelformat = PF_INDEX8;
- else
- wc->pixelformat = PF_DITHER8;
- break;
- case 16:
- wc->pixelformat = PF_5R6G5B;
- break;
- case 32:
- wc->pixelformat = PF_8R8G8B;
- break;
- default:
- wc->pixelformat = PF_BADFORMAT;
- }
-}
-
-//
-// This function sets the color table of a DIB section
-// to match that of the destination DC
-//
-BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
-{
- RGBQUAD *pColTab, *pRGB;
- PALETTEENTRY *pPal, *pPE;
- int i, nColors;
- BOOL bRet=TRUE;
- DWORD dwErr=0;
-
- /* Build a color table in the DIB that maps to the
- selected palette in the DC.
- */
- nColors = 1 << pwc->cColorBits;
- pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
- GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
- pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
- for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
- pRGB->rgbRed = pPE->peRed;
- pRGB->rgbGreen = pPE->peGreen;
- pRGB->rgbBlue = pPE->peBlue;
- }
- if(pwc->db_flag)
- bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
-
- if(!bRet)
- dwErr = GetLastError();
-
- free( pColTab );
- free( pPal );
-
- return(bRet);
-}
-
-
-//
-// Free up the dib section that was created
-//
-BOOL wmDeleteBackingStore(PWMC pwc)
-{
- SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
- DeleteDC(pwc->dib.hDC);
- DeleteObject(pwc->hbmDIB);
- UnmapViewOfFile(pwc->dib.base);
- CloseHandle(pwc->dib.hFileMap);
- return TRUE;
-}
-
-
-//
-// This function creates the DIB section that is used for combined
-// GL and GDI calls
-//
-BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
-{
- HDC hdc = pwc->hDC;
- LPBITMAPINFO pbmi = &(pwc->bmi);
- int iUsage;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- if(pwc->rgb_flag)
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
- else
- pbmi->bmiHeader.biBitCount = 8;
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
-
- pwc->cColorBits = pbmi->bmiHeader.biBitCount;
- pwc->ScanWidth = pwc->pitch = lxSize;
-
- wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
-
- if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
- wmCreatePalette( pwc );
- wmSetDibColors( pwc );
- }
- wmSetPixelFormat(pwc, pwc->hDC);
- return(TRUE);
-
-}
-
-
-//
-// This function copies one scan line in a DIB section to another
-//
-BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
-{
- UINT uiScans = 0;
- LPBYTE pDest = pwc->pbPixels;
- DWORD dwNextScan = uiScanWidth;
- DWORD dwNewScan = uiNewWidth;
- DWORD dwScanWidth = (uiScanWidth * nBypp);
-
- //
- // We need to round up to the nearest DWORD
- // and multiply by the number of bytes per
- // pixel
- //
- dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
- dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
-
- for(uiScans = 0; uiScans < uiNumScans; uiScans++){
- CopyMemory(pDest, pBits, dwScanWidth);
- pBits += dwNextScan;
- pDest += dwNewScan;
- }
-
- return(TRUE);
-
-}
-
-
-BOOL wmFlush(PWMC pwc);
-
-/*
-* Useful macros:
-Modified from file osmesa.c
-*/
-
-
-#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
-#define PIXELADDR1( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
-#define PIXELADDR2( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
-#define PIXELADDR4( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
-
-
-BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
-
-/* Finish all pending operations and synchronize. */
-static void finish(GLcontext* ctx)
-{
- /* No op */
-}
-
-
-//
-// We cache all gl draw routines until a flush is made
-//
-static void flush(GLcontext* ctx)
-{
- STARTPROFILE
- if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
- ||(!Current->rgb_flag))
- {
- wmFlush(Current);
- }
- ENDPROFILE(flush)
-
-}
-
-
-
-/*
-* Set the color index used to clear the color buffer.
-*/
-static void clear_index(GLcontext* ctx, GLuint index)
-{
- STARTPROFILE
- Current->clearpixel = index;
- ENDPROFILE(clear_index)
-}
-
-
-
-/*
-* Set the color used to clear the color buffer.
-*/
-static void clear_color( GLcontext* ctx, const GLchan color[4] )
-{
- STARTPROFILE
- Current->clearpixel = RGB(color[0], color[1], color[2]);
- ENDPROFILE(clear_color)
-}
-
-
-
-/*
-* Clear the specified region of the color buffer using the clear color
-* or index as specified by one of the two functions above.
-*/
-//static void clear(GLcontext* ctx,
-// GLboolean all,GLint x, GLint y, GLint width, GLint height )
-// TODO: I modified this function to match the prototype in
-// dd.h. (swansma@geocities.com)
-
-static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
-{
- DWORD dwColor;
- WORD wColor;
- BYTE bColor;
- LPDWORD lpdw = (LPDWORD)Current->pbPixels;
- LPWORD lpw = (LPWORD)Current->pbPixels;
- LPBYTE lpb = Current->pbPixels;
- int lines;
-
- STARTPROFILE
-
- if (all){
- x=y=0;
- width=Current->width;
- height=Current->height;
- }
- if(Current->db_flag==GL_TRUE){
- UINT nBypp = Current->cColorBits / 8;
- int i = 0;
- int iSize = 0;
-
- if(nBypp ==1 ){
- /* Need rectification */
- iSize = Current->width/4;
- bColor = BGR8(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- wColor = MAKEWORD(bColor,bColor);
- dwColor = MAKELONG(wColor, wColor);
- }
- if(nBypp == 2){
- iSize = Current->width / 2;
- wColor = BGR16(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- dwColor = MAKELONG(wColor, wColor);
- }
- else if(nBypp == 4){
- iSize = Current->width;
- dwColor = BGR32(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- }
-
- while(i < iSize){
- *lpdw = dwColor;
- lpdw++;
- i++;
- }
-
- //
- // This is the 24bit case
- //
- if (nBypp == 3) {
- iSize = Current->width *3/4;
- dwColor = BGR24(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- while(i < iSize){
- *lpdw = dwColor;
- lpb += nBypp;
- lpdw = (LPDWORD)lpb;
- i++;
- }
- }
-
- i = 0;
- if (stereo_flag)
- lines = height /2;
- else
- lines = height;
- do {
- memcpy(lpb, Current->pbPixels, iSize*4);
- lpb += Current->ScanWidth;
- i++;
- }
- while (i<lines-1);
- }
- else { // For single buffer
- HDC DC=DD_GETDC;
- HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
- HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
- HPEN Old_Pen=SelectObject(DC,Pen);
- HBRUSH Old_Brush=SelectObject(DC,Brush);
- Rectangle(DC,x,y,x+width,y+height);
- SelectObject(DC,Old_Pen);
- SelectObject(DC,Old_Brush);
- DeleteObject(Pen);
- DeleteObject(Brush);
- DD_RELEASEDC;
- }
-
-
-
- ENDPROFILE(clear)
-
- return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should
- // be...
-}
-
-
-
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
-{
- if (!Current)
- return;
-
- if (pname == GL_DITHER) {
- if(enable == GL_FALSE){
- Current->dither_flag = GL_FALSE;
- if(Current->cColorBits == 8)
- Current->pixelformat = PF_INDEX8;
- }
- else{
- if (Current->rgb_flag && Current->cColorBits == 8){
- Current->pixelformat = PF_DITHER8;
- Current->dither_flag = GL_TRUE;
- }
- else
- Current->dither_flag = GL_FALSE;
- }
- }
-}
-
-
-
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
-{
- STARTPROFILE
- /* TODO: this could be better */
- if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- ENDPROFILE(set_draw_buffer)
-}
-
-
-static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
-{
- /* XXX todo */
- return;
-}
-
-
-
-/* Return characteristics of the output buffer. */
-static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
-{
- int New_Size;
- RECT CR;
-
- STARTPROFILE
- GetClientRect(Current->Window,&CR);
-
- *width=CR.right;
- *height=CR.bottom;
-
- New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
-
- if (New_Size){
- Current->width=*width;
- Current->height=*height;
- Current->ScanWidth=Current->width;
- if ((Current->ScanWidth%sizeof(long))!=0)
- Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
-
- if (Current->db_flag){
-#ifdef DDRAW
- DDDeleteOffScreen(Current);
- DDCreateOffScreen(Current);
-#else
- if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
- wmDeleteBackingStore(Current);
- wmCreateBackingStore(Current, Current->width, Current->height);
- }
-#endif
- }
-
- // Resize OsmesaBuffer if in Parallel mode
-#if !defined(NO_PARALLEL)
- if(parallelFlag)
- PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
- Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
-#endif
- }
- ENDPROFILE(buffer_size)
-}
-
-
-
-/**********************************************************************/
-/***** Accelerated point, line, polygon rendering *****/
-/**********************************************************************/
-
-
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
-{
- GLuint i;
- // HDC DC=DD_GETDC;
- PWMC pwc = Current;
-
- STARTPROFILE
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- /* all drawn with current color */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
- GetGValue(Current->pixel), GetBValue(Current->pixel));
- }
- }
- }
- else {
- /* draw points of different colors */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- }
- }
- }
- // DD_RELEASEDC;
- ENDPROFILE(fast_rgb_points)
-}
-
-
-
-/* Return pointer to accerated points function */
-extern points_func choose_points_function( GLcontext* ctx )
-{
- STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
- ENDPROFILE(choose_points_function)
- return fast_rgb_points;
- }
- else {
- ENDPROFILE(choose_points_function)
- return NULL;
- }
-}
-
-
-
-/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
-{
- STARTPROFILE
- int x0, y0, x1, y1;
- unsigned long pixel;
- HDC DC=DD_GETDC;
- HPEN Pen;
- HPEN Old_Pen;
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- pixel = Current->pixel; /* use current color */
- }
- else {
- pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
- }
-
- x0 = (int) Current->gl_ctx->VB->Win.data[v0][0];
- y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
- x1 = (int) Current->gl_ctx->VB->Win.data[v1][0];
- y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
-
-
- BEGINGDICALL
-
- Pen=CreatePen(PS_SOLID,1,pixel);
- Old_Pen=SelectObject(DC,Pen);
- MoveToEx(DC,x0,y0,NULL);
- LineTo(DC,x1,y1);
- SelectObject(DC,Old_Pen);
- DeleteObject(Pen);
- DD_RELEASEDC;
-
- ENDGDICALL
-
- ENDPROFILE(fast_flat_rgb_line)
-}
-
-
-
-/* Return pointer to accerated line function */
-static line_func choose_line_function( GLcontext* ctx )
-{
- STARTPROFILE
- if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
- ENDPROFILE(choose_line_function)
- return fast_flat_rgb_line;
- }
- else {
- ENDPROFILE(choose_line_function)
- return NULL;
- }
-}
-
-
-/**********************************************************************/
-/***** Span-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci32_span)
-}
-
-
-/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte index[],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci8_span)
-}
-
-
-
-/*
-* Write a horizontal span of pixels with a boolean mask. The current
-* color index is used for all pixels.
-*/
-static void write_mono_ci_span(const GLcontext* ctx,
- GLuint n,GLint x,GLint y,
- GLuint colorIndex, const GLubyte mask[])
-{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=colorIndex;
- ENDPROFILE(write_mono_ci_span)
-}
-
-/*
- * To improve the performance of this routine, frob the data into an actual
- * scanline and call bitblt on the complete scan line instead of SetPixel.
- */
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- ENDPROFILE(write_rgba_span)
-
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[] )
-{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
- }
- ENDPROFILE(write_rgb_span)
-
-}
-
-/*
-* Write a horizontal span of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
-static void write_mono_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
- STARTPROFILE
- GLuint i;
- HDC DC=DD_GETDC;
- PWMC pwc = Current;
- assert(Current->rgb_flag==GL_TRUE);
- y=FLIP(y);
- if(Current->rgb_flag==GL_TRUE){
- for (i=0; i<n; i++)
- if (mask[i])
- // Trying
- wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(DC, y, x+i, pixel);
- }
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_span)
-}
-
-
-
-/**********************************************************************/
-/***** Array-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = index[i];
- }
- }
- ENDPROFILE(write_ci32_pixels)
-}
-
-
-
-/*
-* Write an array of pixels with a boolean mask. The current color
-* index is used for all pixels.
-*/
-static void write_mono_ci_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = colorIndex;
- }
- }
- ENDPROFILE(write_mono_ci_pixels)
-}
-
-
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_rgba_pixels)
-}
-
-
-
-/*
-* Write an array of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
-static void write_mono_rgba_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_pixels)
-}
-
-
-
-/**********************************************************************/
-/***** Read spans/arrays of pixels *****/
-/**********************************************************************/
-
-
-/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- GLuint index[])
-{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- index[i]=Mem[i];
- ENDPROFILE(read_ci32_span)
-}
-
-
-
-
-/* Read an array of color index pixels. */
-static void read_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint indx[], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
- }
- }
- ENDPROFILE(read_ci32_pixels)
-}
-
-
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- STARTPROFILE
- UINT i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- /* y=FLIP(y);*/
- y = Current->height - y - 1;
- for (i=0; i<n; i++) {
- Color=GetPixel(DC,x+i,y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- DD_RELEASEDC;
-// Brian P. Has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLubyte));
- ENDPROFILE(read_rgba_span)
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLint y2 = Current->height - y[i] - 1;
- Color=GetPixel(DC,x[i],y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- }
- DD_RELEASEDC;
-// Brian P. has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLint));
- ENDPROFILE(read_rgba_pixels)
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-
-
-static const GLubyte *get_string(GLcontext *ctx, GLenum name)
-{
- if (name == GL_RENDERER) {
- return (GLubyte *) "Mesa Windows";
- }
- else {
- return NULL;
- }
-}
-
-
-
-void setup_DD_pointers( GLcontext* ctx )
-{
- ctx->Driver.GetString = get_string;
- ctx->Driver.UpdateState = setup_DD_pointers;
- ctx->Driver.GetBufferSize = buffer_size;
- ctx->Driver.Finish = finish;
- ctx->Driver.Flush = flush;
-
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Enable = enable;
-
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
- ctx->Driver.SetReadBuffer = set_read_buffer;
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.PointsFunc = choose_points_function(ctx);
- ctx->Driver.LineFunc = choose_line_function(ctx);
- ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = write_rgba_span;
- ctx->Driver.WriteRGBSpan = write_rgb_span;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels;
- ctx->Driver.WriteCI32Span = write_ci32_span;
- ctx->Driver.WriteCI8Span = write_ci8_span;
- ctx->Driver.WriteMonoCISpan = write_mono_ci_span;
- ctx->Driver.WriteCI32Pixels = write_ci32_pixels;
- ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels;
-
- ctx->Driver.ReadCI32Span = read_ci32_span;
- ctx->Driver.ReadRGBASpan = read_rgba_span;
- ctx->Driver.ReadCI32Pixels = read_ci32_pixels;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
-}
-
-
-/**********************************************************************/
-/***** WMesa API Functions *****/
-/**********************************************************************/
-
-
-
-#define PAL_SIZE 256
-static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
-{
- STARTPROFILE
- int i;
- HDC hdc;
- struct
- {
- WORD Version;
- WORD NumberOfEntries;
- PALETTEENTRY aEntries[PAL_SIZE];
- } Palette =
- {
- 0x300,
- PAL_SIZE
- };
- hdc=GetDC(NULL);
- if (Pal!=NULL)
- GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
- else
- GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
- if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
- {
- for(i = 0; i <PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- Palette.aEntries[255].peRed = 255;
- Palette.aEntries[255].peGreen = 255;
- Palette.aEntries[255].peBlue = 255;
- Palette.aEntries[255].peFlags = 0;
- Palette.aEntries[0].peRed = 0;
- Palette.aEntries[0].peGreen = 0;
- Palette.aEntries[0].peBlue = 0;
- Palette.aEntries[0].peFlags = 0;
- }
- else
- {
- int nStaticColors;
- int nUsableColors;
- nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
- for (i=0; i<nStaticColors; i++)
- Palette.aEntries[i].peFlags = 0;
- nUsableColors = PAL_SIZE-nStaticColors;
- for (; i<nUsableColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (; i<PAL_SIZE-nStaticColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = 0;
- }
- ReleaseDC(NULL,hdc);
- for (i=0; i<PAL_SIZE; i++)
- {
- aRGB[i].rgbRed=Palette.aEntries[i].peRed;
- aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
- aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
- aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
- }
- ENDPROFILE(GetPalette)
-}
-
-
-WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag )
-{
- RECT CR;
- WMesaContext c;
- GLboolean true_color_flag;
- c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
- if (!c)
- return NULL;
-
- c->Window=hWnd;
- c->hDC = GetDC(hWnd);
- true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
-#ifdef DDRAW
- if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
-#endif
-
-
-#ifdef DITHER
- if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
- c->dither_flag = GL_TRUE;
- c->hPalHalfTone = WinGCreateHalftonePalette();
- }
- else
- c->dither_flag = GL_FALSE;
-#else
- c->dither_flag = GL_FALSE;
-#endif
-
-
- if (rgb_flag==GL_FALSE)
- {
- c->rgb_flag = GL_FALSE;
- // c->pixel = 1;
- c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
- printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
- }
- else
- {
- c->rgb_flag = GL_TRUE;
- // c->pixel = 0;
- }
- GetClientRect(c->Window,&CR);
- c->width=CR.right;
- c->height=CR.bottom;
- if (db_flag)
- {
- c->db_flag = 1;
- /* Double buffered */
-#ifndef DDRAW
- // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
- {
- wmCreateBackingStore(c, c->width, c->height);
-
- }
-#endif
- }
- else
- {
- /* Single Buffered */
- if (c->rgb_flag)
- c->db_flag = 0;
- }
-#ifdef DDRAW
- if (DDInit(c,hWnd) == GL_FALSE) {
- free( (void *) c );
- exit(1);
- }
-#endif
-
-
- c->gl_visual = _mesa_create_visual(rgb_flag,
- db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- 8,8,8,8, /* r, g, b, a bits */
- 0, /* index bits */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16,16,/* accum_bits */
- 1);
-
- if (!c->gl_visual) {
- return NULL;
- }
-
- /* allocate a new Mesa context */
- c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
-
- if (!c->gl_ctx) {
- _mesa_destroy_visual( c->gl_visual );
- free(c);
- return NULL;
- }
-
- _mesa_enable_sw_extensions(c->gl_ctx);
-
- c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
- c->gl_visual->DepthBits > 0,
- c->gl_visual->StencilBits > 0,
- c->gl_visual->AccumRedBits > 0,
- c->gl_visual->AlphaBits > 0 );
- if (!c->gl_buffer) {
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_context( c->gl_ctx );
- free(c);
- return NULL;
- }
-
- c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
-
- // setup_DD_pointers(c->gl_ctx);
-
- return c;
-}
-
-void WMesaDestroyContext( void )
-{
- WMesaContext c = Current;
- ReleaseDC(c->Window,c->hDC);
- WC = c;
- if(c->hPalHalfTone != NULL)
- DeleteObject(c->hPalHalfTone);
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_framebuffer( c->gl_buffer );
- _mesa_destroy_context( c->gl_ctx );
-
- if (c->db_flag)
-#ifdef DDRAW
- DDFree(c);
-#else
- wmDeleteBackingStore(c);
-#endif
- free( (void *) c );
- //Following code is added to enable parallel render
- // Parallel render only work in double buffer mode
-#if !defined(NO_PARALLEL)
- if(parallelMachine)
- PRDestroyRenderBuffer();
-#endif
- // End modification
-}
-
-
-
-void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
-{
- if(!c){
- Current = c;
- return;
- }
-
- //
- // A little optimization
- // If it already is current,
- // don't set it again
- //
- if(Current == c)
- return;
-
- //gl_set_context( c->gl_ctx );
- _mesa_make_current(c->gl_ctx, c->gl_buffer);
- setup_DD_pointers(c->gl_ctx);
- Current = c;
- if (Current->gl_ctx->Viewport.Width==0) {
- /* initialize viewport to window size */
- _mesa_set_viewport( Current->gl_ctx,
- 0, 0, Current->width, Current->height );
- }
- if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
- WMesaPaletteChange(c->hPalHalfTone);
- }
-}
-
-
-
-void /*APIENTRY*/ WMesaSwapBuffers( void )
-{
- HDC DC = Current->hDC;
- GET_CURRENT_CONTEXT(ctx);
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (Current && Current->gl_ctx == ctx)
- _mesa_swapbuffers(ctx);
-
- if (Current->db_flag)
- wmFlush(Current);
-}
-
-
-
-void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
-{
- int vRet;
- LPPALETTEENTRY pPal;
- if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
- {
- pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
- Current->hPal=Pal;
- // GetPaletteEntries( Pal, 0, 256, pPal );
- GetPalette( Pal, pPal );
-#ifdef DDRAW
- Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
- pPal, &(Current->lpDDPal), NULL);
- if (Current->lpDDPal)
- Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
-#else
- vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
-#endif
- free( pPal );
- }
-
-}
-
-
-
-
-static unsigned char threeto8[8] = {
- 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
-};
-
-static unsigned char twoto8[4] = {
- 0, 0x55, 0xaa, 0xff
-};
-
-static unsigned char oneto8[2] = {
- 0, 255
-};
-
-static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
-{
- unsigned char val;
-
- val = i >> shift;
- switch (nbits) {
-
- case 1:
- val &= 0x1;
- return oneto8[val];
-
- case 2:
- val &= 0x3;
- return twoto8[val];
-
- case 3:
- val &= 0x7;
- return threeto8[val];
-
- default:
- return 0;
- }
-}
-
-void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
-{
- /* Create a compressed and re-expanded 3:3:2 palette */
- int i;
- LOGPALETTE *pPal;
- BYTE rb, rs, gb, gs, bb, bs;
-
- pwdc->nColors = 0x100;
-
- pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
-
- pPal->palVersion = 0x300;
-
- rb = REDBITS;
- rs = REDSHIFT;
- gb = GREENBITS;
- gs = GREENSHIFT;
- bb = BLUEBITS;
- bs = BLUESHIFT;
-
- if (pwdc->db_flag) {
-
- /* Need to make two palettes: one for the screen DC and one for the DIB. */
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- pwdc->hPalette = CreatePalette( pPal );
- }
-
- else {
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- }
-
- free(pPal);
-
-}
-
-void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
-{
- if (Current->db_flag) {
- LPBYTE lpb = pwc->pbPixels;
- LPDWORD lpdw;
- LPWORD lpw;
- UINT nBypp = pwc->cColorBits >> 3;
- UINT nOffset = iPixel % nBypp;
-
- // Move the pixel buffer pointer to the scanline that we
- // want to access
-
- // pwc->dib.fFlushed = FALSE;
-
- lpb += pwc->ScanWidth * iScanLine;
- // Now move to the desired pixel
- lpb += iPixel * nBypp;
- lpb = PIXELADDR(iPixel, iScanLine);
- lpdw = (LPDWORD)lpb;
- lpw = (LPWORD)lpb;
-
- if(nBypp == 1){
- if(pwc->dither_flag)
- *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
- else
- *lpb = BGR8(r,g,b);
- }
- else if(nBypp == 2)
- *lpw = BGR16(r,g,b);
- else if (nBypp == 3){
- *lpdw = BGR24(r,g,b);
- }
- else if (nBypp == 4)
- *lpdw = BGR32(r,g,b);
- }
- else{
- SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
- DD_RELEASEDC;
- }
-}
-
-void /*WINAPI*/ wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- )
-{
- DWORD dwSize = 0;
- DWORD dwScanWidth;
- UINT nBypp = pwc->cColorBits / 8;
- HDC hic;
-
- dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
-
- pwc->ScanWidth =pwc->pitch = dwScanWidth;
-
- if (stereo_flag)
- pwc->ScanWidth = 2* pwc->pitch;
-
- dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
-
- pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
- NULL,
- PAGE_READWRITE | SEC_COMMIT,
- 0,
- dwSize,
- NULL);
-
- if (!pwc->dib.hFileMap)
- return;
-
- pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
- FILE_MAP_ALL_ACCESS,
- 0,
- 0,
- 0);
-
- if(!pwc->dib.base){
- CloseHandle(pwc->dib.hFileMap);
- return;
- }
-
- // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
-
- // pwc->dib.hDC = CreateCompatibleDC(hDC);
-
- CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwc->dib.hDC = CreateCompatibleDC(hic);
-
-
- /* pwc->hbmDIB = CreateDIBitmap(hic,
- &(pwc->bmi.bmiHeader),
- CBM_INIT,
- pwc->pbPixels,
- &(pwc->bmi),
- DIB_RGB_COLORS);
- */
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- /*
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- DIB_RGB_COLORS,
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- */
- pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
- pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
-
- DeleteDC(hic);
-
- return;
-
-}
-
-//
-// Blit memory DC to screen DC
-//
-BOOL /*WINAPI*/ wmFlush(PWMC pwc)
-{
- BOOL bRet = 0;
- DWORD dwErr = 0;
-#ifdef DDRAW
- HRESULT ddrval;
-#endif
-
- // Now search through the torus frames and mark used colors
- if(pwc->db_flag){
-#ifdef DDRAW
- if (pwc->lpDDSOffScreen == NULL)
- if(DDCreateOffScreen(pwc) == GL_FALSE)
- return;
-
- pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
-
- while( 1 )
- {
- ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
- &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
-
- if( ddrval == DD_OK )
- {
- break;
- }
- if( ddrval == DDERR_SURFACELOST )
- {
- if(!DDRestoreAll(pwc))
- {
- break;
- }
- }
- if( ddrval != DDERR_WASSTILLDRAWING )
- {
- break;
- }
- }
-
- while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
- NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
-
- if(ddrval != DD_OK)
- dwErr = GetLastError();
-#else
- bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
- pwc->dib.hDC, 0, 0, SRCCOPY);
-#endif
- }
-
- return(TRUE);
-
-}
-
-
-// The following code is added by Li Wei to enable stereo display
-
-#if !defined(NO_STEREO)
-
-void WMesaShowStereo(GLuint list)
-{
-
- GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
- GLfloat cm[16];
- GLint matrix_mode;
- // Must use double Buffer
- if( ! Current-> db_flag )
- return;
-
-
- glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
-
- // glPushMatrix(); //****
- WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
- // Current->gl_ctx->NewState = 0;
-
- // glViewport(0,0,Current->width,Current->height/2);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(GL_MODELVIEW);
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(viewDistance/2,0.0,0.0 ,
- viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(viewDistance/2.0,0.,0.);
- glMultMatrixf( cm );
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
- //glPushMatrix();
- glCallList( list );
- //glPopMatrix();
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(-viewDistance/2,0.0,0.0 ,
- -viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(-viewDistance/2.0,0.,0.);
- glMultMatrixf(cm);
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
- glCallList(list);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(matrix_mode);
-
- // glPopMatrix();
- glFlush();
-
- WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
- // Current->gl_ctx->NewState = 0;
- WMesaSwapBuffers();
-
-}
-
-void toggleStereoMode()
-{
- if(!Current->db_flag)
- return;
- if(!stereo_flag){
- stereo_flag = 1;
- if(stereoBuffer==GL_FALSE)
-#if !defined(NO_PARALLEL)
- if(!parallelFlag)
-#endif
- {
- Current->ScanWidth = Current->pitch*2;
- }
- }
- else {
- stereo_flag = 0;
-#if !defined(NO_PARALLEL)
- if(!parallelFlag)
-#endif
- Current->ScanWidth = Current->pitch;
- Current->pbPixels = Current->addrOffScreen;
- }
-}
-
-/* if in stereo mode, the following function is called */
-void glShowStereo(GLuint list)
-{
- WMesaShowStereo(list);
-}
-
-#endif // End if NO_STEREO not defined
-
-#if !defined(NO_PARALLEL)
-
-void toggleParallelMode(void)
-{
- if(!parallelFlag){
- parallelFlag = GL_TRUE;
- if(parallelMachine==GL_FALSE){
- PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
- Current->cColorBits/8,
- Current->width ,Current->height,
- Current->ScanWidth,
- Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
- parallelMachine = GL_TRUE;
- }
- }
- else {
- parallelFlag = GL_FALSE;
- if(parallelMachine==GL_TRUE){
- PRDestroyRenderBuffer();
- parallelMachine=GL_FALSE;
- ReadyForNextFrame = GL_TRUE;
- }
-
- /***********************************************
- // Seems something wrong!!!!
- ************************************************/
-
- WMesaMakeCurrent(Current);
-#if !defined(NO_STEREO)
- stereo_flag = GL_FALSE ;
-#endif
- }
-}
-
-void PRShowRenderResult(void)
-{
- int flag = 0;
- if(!glImageRendered())
- return;
-
- if (parallelFlag)
- {
- WMesaSwapBuffers();
- }
-
-}
-#endif //End if NO_PARALLEL not defined
-
-//end modification
-
-BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
-{
- char unsigned redtemp, greentemp, bluetemp, paletteindex;
-
- //*** now, look up each value in the halftone matrix
- //*** using an 8x8 ordered dither.
- redtemp = aDividedBy51[red]
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
- + scanline%8]);
- greentemp = aDividedBy51[(char unsigned)green]
- + (aModulo51[green] > aHalftone8x8[
- (pixel%8)*8 + scanline%8]);
- bluetemp = aDividedBy51[(char unsigned)blue]
- + (aModulo51[blue] > aHalftone8x8[
- (pixel%8)*8 +scanline%8]);
-
- //*** recombine the halftoned rgb values into a palette index
- paletteindex =
- redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
-
- //*** and translate through the wing halftone palette
- //*** translation vector to give the correct value.
- return aWinGHalftoneTranslation[paletteindex];
-}
-
-#ifdef DDRAW
-/*
-* restoreAll
-*
-* restore all lost objects
-*/
-HRESULT DDRestoreAll( WMesaContext wc )
-{
- HRESULT ddrval;
-
- ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
- if( ddrval == DD_OK )
- {
- ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
- }
- return ddrval;
-
-} /* restoreAll */
-
-
- /*
- * This function is called if the initialization function fails
-*/
-BOOL initFail( HWND hwnd, WMesaContext wc )
-{
- DDFree(wc);
- MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
- return FALSE;
-
-} /* initFail */
-
-
-static void DDDeleteOffScreen(WMesaContext wc)
-{
- if( wc->lpDDSOffScreen != NULL )
- {
- wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
- wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
- wc->lpDDSOffScreen = NULL;
- }
-
-}
-
-static void DDFreePrimarySurface(WMesaContext wc)
-{
- if( wc->lpDDSPrimary != NULL )
- {
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
- wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
- wc->lpDDSPrimary = NULL;
- }
-}
-
-static BOOL DDCreatePrimarySurface(WMesaContext wc)
-{
- HRESULT ddrval;
- DDSCAPS ddscaps;
- wc->ddsd.dwSize = sizeof( wc->ddsd );
- wc->ddsd.dwFlags = DDSD_CAPS;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
- if( ddrval != DD_OK )
- {
- return initFail(wc->hwnd , wc);
- }
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
- return TRUE;
-}
-
-static BOOL DDCreateOffScreen(WMesaContext wc)
-{
- POINT pt;
- HRESULT ddrval;
- if(wc->lpDD == NULL)
- return FALSE;
- GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
- wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
- wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
- if( ddrval != DD_OK )
- {
- return FALSE;
- }
-
- while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
- // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
- ;
- if(wc->ddsd.lpSurface==NULL)
- return initFail(wc->hwnd, wc);
-
- wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
- wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
- if (stereo_flag)
- wc->ScanWidth = wc->ddsd.lPitch*2;
-
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- wmSetPixelFormat(wc, wc->hDC);
- return TRUE;
-}
-
-/*
-* doInit - do work required for every instance of the application:
-* create the window, initialize data
-*/
-static BOOL DDInit( WMesaContext wc, HWND hwnd)
-{
- HRESULT ddrval;
- DWORD dwFrequency;
-
- LPDIRECTDRAW lpDD; // DirectDraw object
- LPDIRECTDRAW2 lpDD2;
-
-
- wc->fullScreen = displayOptions.fullScreen;
- wc->gMode = displayOptions.mode;
- wc->hwnd = hwnd;
- stereo_flag = displayOptions.stereo;
- if(wc->db_flag!= GL_TRUE)
- stereo_flag = GL_FALSE;
- /*
- * create the main DirectDraw object
- */
- ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
- if( ddrval != DD_OK )
- {
- return initFail(hwnd,wc);
- }
-
- // Get exclusive mode if requested
- if(wc->fullScreen)
- {
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
- }
- else
- {
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
- }
- if( ddrval != DD_OK )
- {
- return initFail(hwnd , wc);
- }
-
-
- /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
- (LPVOID *)((wc->lpDD2)));
-
- */
- if(ddrval != DD_OK)
- return initFail(hwnd , wc);
-
-
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
- switch( wc->gMode )
- {
- case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
- case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
- case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
- case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
- case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
- }
-
- if( ddrval != DD_OK )
- {
- printf("Can't modify display mode, current mode used\n");
- // return initFail(hwnd , wc);
- }
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- switch(ddrval){
- case DDERR_INVALIDOBJECT:
- break;
- case DDERR_INVALIDPARAMS:
- break;
- case DDERR_UNSUPPORTEDMODE:
- ;
- }
-
- if(DDCreatePrimarySurface(wc) == GL_FALSE)
- return initFail(hwnd, wc);
-
- if(wc->db_flag)
- return DDCreateOffScreen(wc);
-} /* DDInit */
-
-static void DDFree( WMesaContext wc)
-{
- if( wc->lpDD != NULL )
- {
- DDFreePrimarySurface(wc);
- DDDeleteOffScreen(wc);
- wc->lpDD->lpVtbl->Release(wc->lpDD);
- wc->lpDD = NULL;
- }
- // Clean up the screen on exit
- RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
- RDW_ALLCHILDREN );
-
-}
-#endif
-
-void WMesaMove(void)
-{
- WMesaContext wc = Current;
- POINT pt;
- if (Current != NULL){
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- }
-}
-
-
-
-/*
-* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
-* shortcut.
-*/
-#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
-
-
-/**********************************************************************/
-/*** Triangle rendering ***/
-/**********************************************************************/
-
-/*
- * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
- */
-static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
-*/
-static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
-*/
-static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, PF_8R8G8B triangle.
-*/
-static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, PF_5R6G5B triangle.
-*/
-static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
-*/
-static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
-*/
-static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
-*/
-static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
-*/
-static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = FixedToInt(ffi); \
- zRow[i] = z; \
- } \
- ffi += fdidx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- GLuint index = VB->IndexPtr->data[pv]; \
- (*ctx->Driver.Index)( ctx, index );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = index; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = FixedToInt(ffi); \
- ffi += fdidx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- GLuint index = VB->IndexPtr->data[pv]; \
- (*ctx->Driver.Index)( ctx, index );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = index; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
-*/
-static void smooth_DITHER8_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb), xx, yy); \
- pRow[i] = pixelDithered; \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
-*/
-static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
- pRow[i] = pixelDithered; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
-*/
-static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\
- *pixel = pixelDithered; \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
-*/
-
-static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
- *pixel = pixelDithered; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
- #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-
-static triangle_func choose_triangle_function( GLcontext *ctx )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- int depth = wmesa->cColorBits;
-
- if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture._ReallyEnabled) return NULL;
- if (!wmesa->db_flag) return NULL;
- /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
- if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_z_triangle;
- case PF_DITHER8:
- return smooth_DITHER8_z_triangle;
- case PF_INDEX8:
- return smooth_ci_z_triangle;
- default:
- return NULL;
- }
- }
- if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_z_triangle;
- case PF_DITHER8:
- return flat_DITHER8_z_triangle;
- case PF_INDEX8:
- return flat_ci_z_triangle;
- default:
- return NULL;
- }
- }
- if ( ctx->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_triangle;
- case PF_DITHER8:
- return smooth_DITHER8_triangle;
- case PF_INDEX8:
- return smooth_ci_triangle;
- default:
- return NULL;
- }
- }
-
- if ( ctx->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_FLAT
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_triangle;
- case PF_DITHER8:
- return flat_DITHER8_triangle;
- case PF_INDEX8:
- return flat_ci_triangle;
- default:
- return NULL;
- }
- }
-
- return NULL;
- }
-}
-
-/*
-* Define a new viewport and reallocate auxillary buffers if the size of
-* the window (color buffer) has changed.
-*/
-void WMesaViewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- /* Save viewport */
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
-
- /* compute scale and bias values */
-/* Pre-Keith 3.1 changes
- ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
- ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
- ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
- ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
-*/
- ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
- ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
-}
+/* $Id: wmesa.c,v 1.18 2001/09/14 22:19:19 brianp Exp $ */
+
+/*
+ * Windows (Win32) device driver for Mesa 3.4
+ *
+ * Original author:
+ *
+ * Copyright (C) 1996- Li Wei
+ * Address : Institute of Artificial Intelligence
+ * : & Robotics
+ * : Xi'an Jiaotong University
+ * Email : liwei@aiar.xjtu.edu.cn
+ * Web page : http://sun.aiar.xjtu.edu.cn
+ *
+ * This file and its associations are partially borrowed from the
+ * Windows NT driver for Mesa 1.8 , written by Mark Leaming
+ * (mark@rsinc.com).
+ */
+
+
+#define WMESA_STEREO_C
+
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/wmesa.h>
+#include "mesa_extend.h"
+#include "colors.h"
+#include "macros.h"
+#include "context.h"
+#include "dd.h"
+//#include "xform.h"
+//#include "vb.h"
+#include "matrix.h"
+#include "depth.h"
+#include "wmesadef.h"
+
+#pragma warning ( disable : 4100 4133 4761 )
+
+#ifdef PROFILE
+// #include "profile.h"
+#endif
+
+#ifdef DITHER
+#include <wing.h>
+#endif
+
+#ifdef __CYGWIN32__
+#include "macros.h"
+#include <string.h>
+#define CopyMemory memcpy
+#endif
+
+#if !defined(NO_STEREO)
+
+#include "gl\glu.h"
+#include "stereo.h"
+
+#endif
+#if !defined(NO_PARALLEL)
+ #include "parallel.h"
+#endif
+
+struct DISPLAY_OPTIONS displayOptions;
+
+GLenum stereoCompile = GL_FALSE ;
+GLenum stereoShowing = GL_FALSE ;
+GLenum stereoBuffer = GL_FALSE;
+#if !defined(NO_STEREO)
+GLint displayList = MAXIMUM_DISPLAY_LIST ;
+#endif
+GLint stereo_flag = 0 ;
+
+/* end of added code*/
+
+static PWMC Current = NULL;
+WMesaContext WC = NULL;
+
+#ifdef NDEBUG
+#define assert(ignore) ((void) 0)
+#else
+void Mesa_Assert(void *Cond,void *File,unsigned Line)
+{
+ char Msg[512];
+ sprintf(Msg,"%s %s %d",Cond,File,Line);
+ MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
+ exit(1);
+}
+#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
+#endif
+
+//#define DD_GETDC (Current->hDC )
+#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
+//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
+#define DD_RELEASEDC
+
+//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
+#define BEGINGDICALL
+//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
+#define ENDGDICALL
+
+//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
+//#define FLIP(Y) (Current->height-(Y)-1)
+//#define FLIP(Y) Y
+/*
+ * XXX Why only flip Y coord if single buffered???
+ */
+#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
+#define STARTPROFILE
+#define ENDPROFILE(PARA)
+
+#define DITHER_RGB_TO_8BIT_SETUP \
+GLubyte pixelDithered;
+
+#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
+{ \
+ char unsigned redtemp, greentemp, bluetemp, paletteindex; \
+ redtemp = aDividedBy51[red] \
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
+ + scanline%8]); \
+ greentemp = aDividedBy51[(char unsigned)green] \
+ + (aModulo51[green] > aHalftone8x8[ \
+ (pixel%8)*8 + scanline%8]); \
+ bluetemp = aDividedBy51[(char unsigned)blue] \
+ + (aModulo51[blue] > aHalftone8x8[ \
+ (pixel%8)*8 +scanline%8]); \
+ paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
+ pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
+}
+
+
+#ifdef DDRAW
+static BOOL DDInit( WMesaContext wc, HWND hwnd);
+static void DDFree( WMesaContext wc);
+static HRESULT DDRestoreAll( WMesaContext wc );
+static void DDDeleteOffScreen(WMesaContext wc);
+static BOOL DDCreateOffScreen(WMesaContext wc);
+#endif
+
+static void FlushToFile(PWMC pwc, PSTR szFile);
+
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
+BOOL wmDeleteBackingStore(PWMC pwc);
+void wmCreatePalette( PWMC pwdc );
+BOOL wmSetDibColors(PWMC pwc);
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
+
+void wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ );
+
+
+void WMesaViewport( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+//static triangle_func choose_triangle_function( GLcontext *ctx );
+
+
+static void wmSetPixelFormat( PWMC wc, HDC hDC)
+{
+ if(wc->rgb_flag)
+ wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ else
+ wc->cColorBits = 8;
+ switch(wc->cColorBits){
+ case 8:
+ if(wc->dither_flag != GL_TRUE)
+ wc->pixelformat = PF_INDEX8;
+ else
+ wc->pixelformat = PF_DITHER8;
+ break;
+ case 16:
+ wc->pixelformat = PF_5R6G5B;
+ break;
+ case 32:
+ wc->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ wc->pixelformat = PF_BADFORMAT;
+ }
+}
+
+//
+// This function sets the color table of a DIB section
+// to match that of the destination DC
+//
+BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
+{
+ RGBQUAD *pColTab, *pRGB;
+ PALETTEENTRY *pPal, *pPE;
+ int i, nColors;
+ BOOL bRet=TRUE;
+ DWORD dwErr=0;
+
+ /* Build a color table in the DIB that maps to the
+ selected palette in the DC.
+ */
+ nColors = 1 << pwc->cColorBits;
+ pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+ GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+ pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+ for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+ pRGB->rgbRed = pPE->peRed;
+ pRGB->rgbGreen = pPE->peGreen;
+ pRGB->rgbBlue = pPE->peBlue;
+ }
+ if(pwc->db_flag)
+ bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+ if(!bRet)
+ dwErr = GetLastError();
+
+ free( pColTab );
+ free( pPal );
+
+ return(bRet);
+}
+
+
+//
+// Free up the dib section that was created
+//
+BOOL wmDeleteBackingStore(PWMC pwc)
+{
+ SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+ DeleteDC(pwc->dib.hDC);
+ DeleteObject(pwc->hbmDIB);
+ UnmapViewOfFile(pwc->dib.base);
+ CloseHandle(pwc->dib.hFileMap);
+ return TRUE;
+}
+
+
+//
+// This function creates the DIB section that is used for combined
+// GL and GDI calls
+//
+BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+ HDC hdc = pwc->hDC;
+ LPBITMAPINFO pbmi = &(pwc->bmi);
+ int iUsage;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ if(pwc->rgb_flag)
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+ else
+ pbmi->bmiHeader.biBitCount = 8;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+ pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwc->ScanWidth = pwc->pitch = lxSize;
+
+ wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+ if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+ wmCreatePalette( pwc );
+ wmSetDibColors( pwc );
+ }
+ wmSetPixelFormat(pwc, pwc->hDC);
+ return(TRUE);
+
+}
+
+
+//
+// This function copies one scan line in a DIB section to another
+//
+BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
+{
+ UINT uiScans = 0;
+ LPBYTE pDest = pwc->pbPixels;
+ DWORD dwNextScan = uiScanWidth;
+ DWORD dwNewScan = uiNewWidth;
+ DWORD dwScanWidth = (uiScanWidth * nBypp);
+
+ //
+ // We need to round up to the nearest DWORD
+ // and multiply by the number of bytes per
+ // pixel
+ //
+ dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
+ dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
+
+ for(uiScans = 0; uiScans < uiNumScans; uiScans++){
+ CopyMemory(pDest, pBits, dwScanWidth);
+ pBits += dwNextScan;
+ pDest += dwNewScan;
+ }
+
+ return(TRUE);
+
+}
+
+
+BOOL wmFlush(PWMC pwc);
+
+/*
+* Useful macros:
+Modified from file osmesa.c
+*/
+
+
+#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
+#define PIXELADDR1( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
+#define PIXELADDR2( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
+#define PIXELADDR4( X, Y ) \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
+
+
+BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
+
+/* Finish all pending operations and synchronize. */
+static void finish(GLcontext* ctx)
+{
+ /* No op */
+}
+
+
+//
+// We cache all gl draw routines until a flush is made
+//
+static void flush(GLcontext* ctx)
+{
+ STARTPROFILE
+ if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
+ ||(!Current->rgb_flag))
+ {
+ wmFlush(Current);
+ }
+ ENDPROFILE(flush)
+
+}
+
+
+
+/*
+* Set the color index used to clear the color buffer.
+*/
+static void clear_index(GLcontext* ctx, GLuint index)
+{
+ STARTPROFILE
+ Current->clearpixel = index;
+ ENDPROFILE(clear_index)
+}
+
+
+
+/*
+* Set the color used to clear the color buffer.
+*/
+static void clear_color( GLcontext* ctx, const GLchan color[4] )
+{
+ STARTPROFILE
+ Current->clearpixel = RGB(color[0], color[1], color[2]);
+ ENDPROFILE(clear_color)
+}
+
+
+
+/*
+* Clear the specified region of the color buffer using the clear color
+* or index as specified by one of the two functions above.
+*/
+//static void clear(GLcontext* ctx,
+// GLboolean all,GLint x, GLint y, GLint width, GLint height )
+// TODO: I modified this function to match the prototype in
+// dd.h. (swansma@geocities.com)
+
+static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+ DWORD dwColor;
+ WORD wColor;
+ BYTE bColor;
+ LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+ LPWORD lpw = (LPWORD)Current->pbPixels;
+ LPBYTE lpb = Current->pbPixels;
+ int lines;
+
+ STARTPROFILE
+
+ if (all){
+ x=y=0;
+ width=Current->width;
+ height=Current->height;
+ }
+ if(Current->db_flag==GL_TRUE){
+ UINT nBypp = Current->cColorBits / 8;
+ int i = 0;
+ int iSize = 0;
+
+ if(nBypp ==1 ){
+ /* Need rectification */
+ iSize = Current->width/4;
+ bColor = BGR8(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ wColor = MAKEWORD(bColor,bColor);
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ if(nBypp == 2){
+ iSize = Current->width / 2;
+ wColor = BGR16(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ else if(nBypp == 4){
+ iSize = Current->width;
+ dwColor = BGR32(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ }
+
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpdw++;
+ i++;
+ }
+
+ //
+ // This is the 24bit case
+ //
+ if (nBypp == 3) {
+ iSize = Current->width *3/4;
+ dwColor = BGR24(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpb += nBypp;
+ lpdw = (LPDWORD)lpb;
+ i++;
+ }
+ }
+
+ i = 0;
+ if (stereo_flag)
+ lines = height /2;
+ else
+ lines = height;
+ do {
+ memcpy(lpb, Current->pbPixels, iSize*4);
+ lpb += Current->ScanWidth;
+ i++;
+ }
+ while (i<lines-1);
+ }
+ else { // For single buffer
+ HDC DC=DD_GETDC;
+ HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+ HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+ HPEN Old_Pen=SelectObject(DC,Pen);
+ HBRUSH Old_Brush=SelectObject(DC,Brush);
+ Rectangle(DC,x,y,x+width,y+height);
+ SelectObject(DC,Old_Pen);
+ SelectObject(DC,Old_Brush);
+ DeleteObject(Pen);
+ DeleteObject(Brush);
+ DD_RELEASEDC;
+ }
+
+
+
+ ENDPROFILE(clear)
+
+ return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should
+ // be...
+}
+
+
+
+static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+{
+ if (!Current)
+ return;
+
+ if (pname == GL_DITHER) {
+ if(enable == GL_FALSE){
+ Current->dither_flag = GL_FALSE;
+ if(Current->cColorBits == 8)
+ Current->pixelformat = PF_INDEX8;
+ }
+ else{
+ if (Current->rgb_flag && Current->cColorBits == 8){
+ Current->pixelformat = PF_DITHER8;
+ Current->dither_flag = GL_TRUE;
+ }
+ else
+ Current->dither_flag = GL_FALSE;
+ }
+ }
+}
+
+
+
+static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+{
+ STARTPROFILE
+ /* TODO: this could be better */
+ if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+ ENDPROFILE(set_draw_buffer)
+}
+
+
+static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLenum buffer )
+{
+ /* XXX todo */
+ return;
+}
+
+
+
+/* Return characteristics of the output buffer. */
+static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+{
+ int New_Size;
+ RECT CR;
+
+ STARTPROFILE
+ GetClientRect(Current->Window,&CR);
+
+ *width=CR.right;
+ *height=CR.bottom;
+
+ New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
+
+ if (New_Size){
+ Current->width=*width;
+ Current->height=*height;
+ Current->ScanWidth=Current->width;
+ if ((Current->ScanWidth%sizeof(long))!=0)
+ Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+ if (Current->db_flag){
+#ifdef DDRAW
+ DDDeleteOffScreen(Current);
+ DDCreateOffScreen(Current);
+#else
+ if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+ wmDeleteBackingStore(Current);
+ wmCreateBackingStore(Current, Current->width, Current->height);
+ }
+#endif
+ }
+
+ // Resize OsmesaBuffer if in Parallel mode
+#if !defined(NO_PARALLEL)
+ if(parallelFlag)
+ PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
+ Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
+#endif
+ }
+ ENDPROFILE(buffer_size)
+}
+
+
+
+/**********************************************************************/
+/***** Accelerated point, line, polygon rendering *****/
+/**********************************************************************/
+
+
+static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+{
+#if 0
+ GLuint i;
+ // HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+
+ STARTPROFILE
+
+ if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+ /* all drawn with current color */
+ for (i=first;i<=last;i++) {
+ if (!Current->gl_ctx->VB->ClipMask[i]) {
+ int x, y;
+ x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
+ y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+ wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
+ GetGValue(Current->pixel), GetBValue(Current->pixel));
+ }
+ }
+ }
+ else {
+ /* draw points of different colors */
+ for (i=first;i<=last;i++) {
+ if (!Current->gl_ctx->VB->ClipMask[i]) {
+ int x, y;
+ unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+ x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
+ y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+ wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+ Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+ }
+ }
+ }
+ // DD_RELEASEDC;
+ ENDPROFILE(fast_rgb_points)
+#endif
+}
+
+
+
+/* Return pointer to accerated points function */
+extern /*points_func*/ choose_points_function( GLcontext* ctx )
+{
+#if 0
+ STARTPROFILE
+ if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
+ ENDPROFILE(choose_points_function)
+ return fast_rgb_points;
+ }
+ else {
+ ENDPROFILE(choose_points_function)
+ return NULL;
+ }
+#endif
+}
+
+
+
+/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
+static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
+{
+#if 0
+ STARTPROFILE
+ int x0, y0, x1, y1;
+ unsigned long pixel;
+ HDC DC=DD_GETDC;
+ HPEN Pen;
+ HPEN Old_Pen;
+
+ if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+ pixel = Current->pixel; /* use current color */
+ }
+ else {
+ pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
+ }
+
+ x0 = (int) Current->gl_ctx->VB->Win.data[v0][0];
+ y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
+ x1 = (int) Current->gl_ctx->VB->Win.data[v1][0];
+ y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
+
+
+ BEGINGDICALL
+
+ Pen=CreatePen(PS_SOLID,1,pixel);
+ Old_Pen=SelectObject(DC,Pen);
+ MoveToEx(DC,x0,y0,NULL);
+ LineTo(DC,x1,y1);
+ SelectObject(DC,Old_Pen);
+ DeleteObject(Pen);
+ DD_RELEASEDC;
+
+ ENDGDICALL
+
+ ENDPROFILE(fast_flat_rgb_line)
+#endif
+}
+
+
+
+/* Return pointer to accerated line function */
+static /*line_func*/ choose_line_function( GLcontext* ctx )
+{
+#if 0
+ STARTPROFILE
+ if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
+ && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+ && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
+ ENDPROFILE(choose_line_function)
+ return fast_flat_rgb_line;
+ }
+ else {
+ ENDPROFILE(choose_line_function)
+ return NULL;
+ }
+#endif
+}
+
+
+/**********************************************************************/
+/***** Span-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
+static void write_ci32_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+ ENDPROFILE(write_ci32_span)
+}
+
+
+/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
+static void write_ci8_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+ ENDPROFILE(write_ci8_span)
+}
+
+
+
+/*
+* Write a horizontal span of pixels with a boolean mask. The current
+* color index is used for all pixels.
+*/
+static void write_mono_ci_span(const GLcontext* ctx,
+ GLuint n,GLint x,GLint y,
+ GLuint colorIndex, const GLubyte mask[])
+{
+ STARTPROFILE
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=colorIndex;
+ ENDPROFILE(write_mono_ci_span)
+}
+
+/*
+ * To improve the performance of this routine, frob the data into an actual
+ * scanline and call bitblt on the complete scan line instead of SetPixel.
+ */
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ ENDPROFILE(write_rgba_span)
+
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[] )
+{
+ STARTPROFILE
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+ }
+ }
+ ENDPROFILE(write_rgb_span)
+
+}
+
+/*
+* Write a horizontal span of pixels with a boolean mask. The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[])
+{
+ ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+ STARTPROFILE
+ GLuint i;
+ HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+ assert(Current->rgb_flag==GL_TRUE);
+ y=FLIP(y);
+ if(Current->rgb_flag==GL_TRUE){
+ for (i=0; i<n; i++)
+ if (mask[i])
+ // Trying
+ wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(DC, y, x+i, pixel);
+ }
+ DD_RELEASEDC;
+ ENDPROFILE(write_mono_rgba_span)
+}
+
+
+
+/**********************************************************************/
+/***** Array-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write an array of 32-bit index pixels with a boolean mask. */
+static void write_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = index[i];
+ }
+ }
+ ENDPROFILE(write_ci32_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask. The current color
+* index is used for all pixels.
+*/
+static void write_mono_ci_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = colorIndex;
+ }
+ }
+ ENDPROFILE(write_mono_ci_pixels)
+}
+
+
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ DD_RELEASEDC;
+ ENDPROFILE(write_rgba_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask. The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_pixels( const GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+ DD_RELEASEDC;
+ ENDPROFILE(write_mono_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/***** Read spans/arrays of pixels *****/
+/**********************************************************************/
+
+
+/* Read a horizontal span of color-index pixels. */
+static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+ GLuint index[])
+{
+ STARTPROFILE
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ index[i]=Mem[i];
+ ENDPROFILE(read_ci32_span)
+}
+
+
+
+
+/* Read an array of color index pixels. */
+static void read_ci32_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint indx[], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+ }
+ }
+ ENDPROFILE(read_ci32_pixels)
+}
+
+
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span( const GLcontext* ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ STARTPROFILE
+ UINT i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ /* y=FLIP(y);*/
+ y = Current->height - y - 1;
+ for (i=0; i<n; i++) {
+ Color=GetPixel(DC,x+i,y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ DD_RELEASEDC;
+// Brian P. Has mentioned to comment this out.
+// memset(alpha,0,n*sizeof(GLubyte));
+ ENDPROFILE(read_rgba_span)
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels( const GLcontext* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ STARTPROFILE
+ GLuint i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLint y2 = Current->height - y[i] - 1;
+ Color=GetPixel(DC,x[i],y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ DD_RELEASEDC;
+// Brian P. has mentioned to comment this out.
+// memset(alpha,0,n*sizeof(GLint));
+ ENDPROFILE(read_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+
+static const GLubyte *get_string(GLcontext *ctx, GLenum name)
+{
+ if (name == GL_RENDERER) {
+ return (GLubyte *) "Mesa Windows";
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+
+void setup_DD_pointers( GLcontext* ctx )
+{
+#if 0
+ ctx->Driver.GetString = get_string;
+ ctx->Driver.UpdateState = setup_DD_pointers;
+ ctx->Driver.GetBufferSize = buffer_size;
+ ctx->Driver.Finish = finish;
+ ctx->Driver.Flush = flush;
+
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.Enable = enable;
+
+ ctx->Driver.SetDrawBuffer = set_draw_buffer;
+ ctx->Driver.SetReadBuffer = set_read_buffer;
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.PointsFunc = choose_points_function(ctx);
+ ctx->Driver.LineFunc = choose_line_function(ctx);
+ ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
+
+ /* Pixel/span writing functions: */
+ ctx->Driver.WriteRGBASpan = write_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_rgb_span;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ ctx->Driver.WriteCI32Span = write_ci32_span;
+ ctx->Driver.WriteCI8Span = write_ci8_span;
+ ctx->Driver.WriteMonoCISpan = write_mono_ci_span;
+ ctx->Driver.WriteCI32Pixels = write_ci32_pixels;
+ ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels;
+
+ ctx->Driver.ReadCI32Span = read_ci32_span;
+ ctx->Driver.ReadRGBASpan = read_rgba_span;
+ ctx->Driver.ReadCI32Pixels = read_ci32_pixels;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
+#endif
+}
+
+
+/**********************************************************************/
+/***** WMesa API Functions *****/
+/**********************************************************************/
+
+
+
+#define PAL_SIZE 256
+static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
+{
+ STARTPROFILE
+ int i;
+ HDC hdc;
+ struct
+ {
+ WORD Version;
+ WORD NumberOfEntries;
+ PALETTEENTRY aEntries[PAL_SIZE];
+ } Palette =
+ {
+ 0x300,
+ PAL_SIZE
+ };
+ hdc=GetDC(NULL);
+ if (Pal!=NULL)
+ GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
+ else
+ GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
+ if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
+ {
+ for(i = 0; i <PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ Palette.aEntries[255].peRed = 255;
+ Palette.aEntries[255].peGreen = 255;
+ Palette.aEntries[255].peBlue = 255;
+ Palette.aEntries[255].peFlags = 0;
+ Palette.aEntries[0].peRed = 0;
+ Palette.aEntries[0].peGreen = 0;
+ Palette.aEntries[0].peBlue = 0;
+ Palette.aEntries[0].peFlags = 0;
+ }
+ else
+ {
+ int nStaticColors;
+ int nUsableColors;
+ nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
+ for (i=0; i<nStaticColors; i++)
+ Palette.aEntries[i].peFlags = 0;
+ nUsableColors = PAL_SIZE-nStaticColors;
+ for (; i<nUsableColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (; i<PAL_SIZE-nStaticColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = 0;
+ }
+ ReleaseDC(NULL,hdc);
+ for (i=0; i<PAL_SIZE; i++)
+ {
+ aRGB[i].rgbRed=Palette.aEntries[i].peRed;
+ aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
+ aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
+ aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
+ }
+ ENDPROFILE(GetPalette)
+}
+
+
+WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag )
+{
+ RECT CR;
+ WMesaContext c;
+ GLboolean true_color_flag;
+ c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+ if (!c)
+ return NULL;
+
+ c->Window=hWnd;
+ c->hDC = GetDC(hWnd);
+ true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
+#ifdef DDRAW
+ if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
+#endif
+
+
+#ifdef DITHER
+ if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+ c->dither_flag = GL_TRUE;
+ c->hPalHalfTone = WinGCreateHalftonePalette();
+ }
+ else
+ c->dither_flag = GL_FALSE;
+#else
+ c->dither_flag = GL_FALSE;
+#endif
+
+
+ if (rgb_flag==GL_FALSE)
+ {
+ c->rgb_flag = GL_FALSE;
+ // c->pixel = 1;
+ c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
+ printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
+ }
+ else
+ {
+ c->rgb_flag = GL_TRUE;
+ // c->pixel = 0;
+ }
+ GetClientRect(c->Window,&CR);
+ c->width=CR.right;
+ c->height=CR.bottom;
+ if (db_flag)
+ {
+ c->db_flag = 1;
+ /* Double buffered */
+#ifndef DDRAW
+ // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
+ {
+ wmCreateBackingStore(c, c->width, c->height);
+
+ }
+#endif
+ }
+ else
+ {
+ /* Single Buffered */
+ if (c->rgb_flag)
+ c->db_flag = 0;
+ }
+#ifdef DDRAW
+ if (DDInit(c,hWnd) == GL_FALSE) {
+ free( (void *) c );
+ exit(1);
+ }
+#endif
+
+
+ c->gl_visual = _mesa_create_visual(rgb_flag,
+ db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16,16,/* accum_bits */
+ 1);
+
+ if (!c->gl_visual) {
+ return NULL;
+ }
+
+ /* allocate a new Mesa context */
+ c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
+
+ if (!c->gl_ctx) {
+ _mesa_destroy_visual( c->gl_visual );
+ free(c);
+ return NULL;
+ }
+
+ _mesa_enable_sw_extensions(c->gl_ctx);
+#if 0
+ c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
+ c->gl_visual->DepthBits > 0,
+ c->gl_visual->StencilBits > 0,
+ c->gl_visual->AccumRedBits > 0,
+ c->gl_visual->AlphaBits > 0 );
+#endif
+ c->gl_buffer = NULL; /* TEMP */
+ if (!c->gl_buffer) {
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_destroy_context( c->gl_ctx );
+ free(c);
+ return NULL;
+ }
+
+ c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
+
+ // setup_DD_pointers(c->gl_ctx);
+
+ return c;
+}
+
+void WMesaDestroyContext( void )
+{
+ WMesaContext c = Current;
+ ReleaseDC(c->Window,c->hDC);
+ WC = c;
+ if(c->hPalHalfTone != NULL)
+ DeleteObject(c->hPalHalfTone);
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_destroy_framebuffer( c->gl_buffer );
+ _mesa_destroy_context( c->gl_ctx );
+
+ if (c->db_flag)
+#ifdef DDRAW
+ DDFree(c);
+#else
+ wmDeleteBackingStore(c);
+#endif
+ free( (void *) c );
+ //Following code is added to enable parallel render
+ // Parallel render only work in double buffer mode
+#if !defined(NO_PARALLEL)
+ if(parallelMachine)
+ PRDestroyRenderBuffer();
+#endif
+ // End modification
+}
+
+
+
+void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
+{
+ if(!c){
+ Current = c;
+ return;
+ }
+
+ //
+ // A little optimization
+ // If it already is current,
+ // don't set it again
+ //
+ if(Current == c)
+ return;
+
+ //gl_set_context( c->gl_ctx );
+ _mesa_make_current(c->gl_ctx, c->gl_buffer);
+ setup_DD_pointers(c->gl_ctx);
+ Current = c;
+ if (Current->gl_ctx->Viewport.Width==0) {
+ /* initialize viewport to window size */
+ _mesa_set_viewport( Current->gl_ctx,
+ 0, 0, Current->width, Current->height );
+ }
+ if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
+ WMesaPaletteChange(c->hPalHalfTone);
+ }
+}
+
+
+
+void /*APIENTRY*/ WMesaSwapBuffers( void )
+{
+ HDC DC = Current->hDC;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (Current && Current->gl_ctx == ctx)
+ _mesa_swapbuffers(ctx);
+
+ if (Current->db_flag)
+ wmFlush(Current);
+}
+
+
+
+void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
+{
+ int vRet;
+ LPPALETTEENTRY pPal;
+ if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
+ {
+ pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
+ Current->hPal=Pal;
+ // GetPaletteEntries( Pal, 0, 256, pPal );
+ GetPalette( Pal, pPal );
+#ifdef DDRAW
+ Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
+ pPal, &(Current->lpDDPal), NULL);
+ if (Current->lpDDPal)
+ Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
+#else
+ vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
+#endif
+ free( pPal );
+ }
+
+}
+
+
+
+
+static unsigned char threeto8[8] = {
+ 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+};
+
+static unsigned char twoto8[4] = {
+ 0, 0x55, 0xaa, 0xff
+};
+
+static unsigned char oneto8[2] = {
+ 0, 255
+};
+
+static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
+{
+ unsigned char val;
+
+ val = i >> shift;
+ switch (nbits) {
+
+ case 1:
+ val &= 0x1;
+ return oneto8[val];
+
+ case 2:
+ val &= 0x3;
+ return twoto8[val];
+
+ case 3:
+ val &= 0x7;
+ return threeto8[val];
+
+ default:
+ return 0;
+ }
+}
+
+void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
+{
+ /* Create a compressed and re-expanded 3:3:2 palette */
+ int i;
+ LOGPALETTE *pPal;
+ BYTE rb, rs, gb, gs, bb, bs;
+
+ pwdc->nColors = 0x100;
+
+ pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+ pPal->palVersion = 0x300;
+
+ rb = REDBITS;
+ rs = REDSHIFT;
+ gb = GREENBITS;
+ gs = GREENSHIFT;
+ bb = BLUEBITS;
+ bs = BLUESHIFT;
+
+ if (pwdc->db_flag) {
+
+ /* Need to make two palettes: one for the screen DC and one for the DIB. */
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ pwdc->hPalette = CreatePalette( pPal );
+ }
+
+ else {
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ }
+
+ free(pPal);
+
+}
+
+void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+ if (Current->db_flag) {
+ LPBYTE lpb = pwc->pbPixels;
+ LPDWORD lpdw;
+ LPWORD lpw;
+ UINT nBypp = pwc->cColorBits >> 3;
+ UINT nOffset = iPixel % nBypp;
+
+ // Move the pixel buffer pointer to the scanline that we
+ // want to access
+
+ // pwc->dib.fFlushed = FALSE;
+
+ lpb += pwc->ScanWidth * iScanLine;
+ // Now move to the desired pixel
+ lpb += iPixel * nBypp;
+ lpb = PIXELADDR(iPixel, iScanLine);
+ lpdw = (LPDWORD)lpb;
+ lpw = (LPWORD)lpb;
+
+ if(nBypp == 1){
+ if(pwc->dither_flag)
+ *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+ else
+ *lpb = BGR8(r,g,b);
+ }
+ else if(nBypp == 2)
+ *lpw = BGR16(r,g,b);
+ else if (nBypp == 3){
+ *lpdw = BGR24(r,g,b);
+ }
+ else if (nBypp == 4)
+ *lpdw = BGR32(r,g,b);
+ }
+ else{
+ SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+ DD_RELEASEDC;
+ }
+}
+
+void /*WINAPI*/ wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ )
+{
+ DWORD dwSize = 0;
+ DWORD dwScanWidth;
+ UINT nBypp = pwc->cColorBits / 8;
+ HDC hic;
+
+ dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+ pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+ if (stereo_flag)
+ pwc->ScanWidth = 2* pwc->pitch;
+
+ dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+ pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+ NULL,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwSize,
+ NULL);
+
+ if (!pwc->dib.hFileMap)
+ return;
+
+ pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+ FILE_MAP_ALL_ACCESS,
+ 0,
+ 0,
+ 0);
+
+ if(!pwc->dib.base){
+ CloseHandle(pwc->dib.hFileMap);
+ return;
+ }
+
+ // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
+
+ // pwc->dib.hDC = CreateCompatibleDC(hDC);
+
+ CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+ /* pwc->hbmDIB = CreateDIBitmap(hic,
+ &(pwc->bmi.bmiHeader),
+ CBM_INIT,
+ pwc->pbPixels,
+ &(pwc->bmi),
+ DIB_RGB_COLORS);
+ */
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ /*
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ DIB_RGB_COLORS,
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ */
+ pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+ pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+ DeleteDC(hic);
+
+ return;
+
+}
+
+//
+// Blit memory DC to screen DC
+//
+BOOL /*WINAPI*/ wmFlush(PWMC pwc)
+{
+ BOOL bRet = 0;
+ DWORD dwErr = 0;
+#ifdef DDRAW
+ HRESULT ddrval;
+#endif
+
+ // Now search through the torus frames and mark used colors
+ if(pwc->db_flag){
+#ifdef DDRAW
+ if (pwc->lpDDSOffScreen == NULL)
+ if(DDCreateOffScreen(pwc) == GL_FALSE)
+ return;
+
+ pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
+
+ while( 1 )
+ {
+ ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
+ &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
+
+ if( ddrval == DD_OK )
+ {
+ break;
+ }
+ if( ddrval == DDERR_SURFACELOST )
+ {
+ if(!DDRestoreAll(pwc))
+ {
+ break;
+ }
+ }
+ if( ddrval != DDERR_WASSTILLDRAWING )
+ {
+ break;
+ }
+ }
+
+ while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
+ NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+ ;
+
+ if(ddrval != DD_OK)
+ dwErr = GetLastError();
+#else
+ bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
+ pwc->dib.hDC, 0, 0, SRCCOPY);
+#endif
+ }
+
+ return(TRUE);
+
+}
+
+
+// The following code is added by Li Wei to enable stereo display
+
+#if !defined(NO_STEREO)
+
+void WMesaShowStereo(GLuint list)
+{
+
+ GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+ GLfloat cm[16];
+ GLint matrix_mode;
+ // Must use double Buffer
+ if( ! Current-> db_flag )
+ return;
+
+
+ glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
+
+ // glPushMatrix(); //****
+ WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
+ // Current->gl_ctx->NewState = 0;
+
+ // glViewport(0,0,Current->width,Current->height/2);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(GL_MODELVIEW);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(viewDistance/2,0.0,0.0 ,
+ viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ // glTranslatef(viewDistance/2.0,0.,0.);
+ glMultMatrixf( cm );
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
+ //glPushMatrix();
+ glCallList( list );
+ //glPopMatrix();
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(-viewDistance/2,0.0,0.0 ,
+ -viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ // glTranslatef(-viewDistance/2.0,0.,0.);
+ glMultMatrixf(cm);
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
+ glCallList(list);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(matrix_mode);
+
+ // glPopMatrix();
+ glFlush();
+
+ WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
+ // Current->gl_ctx->NewState = 0;
+ WMesaSwapBuffers();
+
+}
+
+void toggleStereoMode()
+{
+ if(!Current->db_flag)
+ return;
+ if(!stereo_flag){
+ stereo_flag = 1;
+ if(stereoBuffer==GL_FALSE)
+#if !defined(NO_PARALLEL)
+ if(!parallelFlag)
+#endif
+ {
+ Current->ScanWidth = Current->pitch*2;
+ }
+ }
+ else {
+ stereo_flag = 0;
+#if !defined(NO_PARALLEL)
+ if(!parallelFlag)
+#endif
+ Current->ScanWidth = Current->pitch;
+ Current->pbPixels = Current->addrOffScreen;
+ }
+}
+
+/* if in stereo mode, the following function is called */
+void glShowStereo(GLuint list)
+{
+ WMesaShowStereo(list);
+}
+
+#endif // End if NO_STEREO not defined
+
+#if !defined(NO_PARALLEL)
+
+void toggleParallelMode(void)
+{
+ if(!parallelFlag){
+ parallelFlag = GL_TRUE;
+ if(parallelMachine==GL_FALSE){
+ PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
+ Current->cColorBits/8,
+ Current->width ,Current->height,
+ Current->ScanWidth,
+ Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
+ parallelMachine = GL_TRUE;
+ }
+ }
+ else {
+ parallelFlag = GL_FALSE;
+ if(parallelMachine==GL_TRUE){
+ PRDestroyRenderBuffer();
+ parallelMachine=GL_FALSE;
+ ReadyForNextFrame = GL_TRUE;
+ }
+
+ /***********************************************
+ // Seems something wrong!!!!
+ ************************************************/
+
+ WMesaMakeCurrent(Current);
+#if !defined(NO_STEREO)
+ stereo_flag = GL_FALSE ;
+#endif
+ }
+}
+
+void PRShowRenderResult(void)
+{
+ int flag = 0;
+ if(!glImageRendered())
+ return;
+
+ if (parallelFlag)
+ {
+ WMesaSwapBuffers();
+ }
+
+}
+#endif //End if NO_PARALLEL not defined
+
+//end modification
+
+BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
+{
+ char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+ //*** now, look up each value in the halftone matrix
+ //*** using an 8x8 ordered dither.
+ redtemp = aDividedBy51[red]
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ + scanline%8]);
+ greentemp = aDividedBy51[(char unsigned)green]
+ + (aModulo51[green] > aHalftone8x8[
+ (pixel%8)*8 + scanline%8]);
+ bluetemp = aDividedBy51[(char unsigned)blue]
+ + (aModulo51[blue] > aHalftone8x8[
+ (pixel%8)*8 +scanline%8]);
+
+ //*** recombine the halftoned rgb values into a palette index
+ paletteindex =
+ redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+ //*** and translate through the wing halftone palette
+ //*** translation vector to give the correct value.
+ return aWinGHalftoneTranslation[paletteindex];
+}
+
+#ifdef DDRAW
+/*
+* restoreAll
+*
+* restore all lost objects
+*/
+HRESULT DDRestoreAll( WMesaContext wc )
+{
+ HRESULT ddrval;
+
+ ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
+ if( ddrval == DD_OK )
+ {
+ ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
+ }
+ return ddrval;
+
+} /* restoreAll */
+
+
+ /*
+ * This function is called if the initialization function fails
+*/
+BOOL initFail( HWND hwnd, WMesaContext wc )
+{
+ DDFree(wc);
+ MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
+ return FALSE;
+
+} /* initFail */
+
+
+static void DDDeleteOffScreen(WMesaContext wc)
+{
+ if( wc->lpDDSOffScreen != NULL )
+ {
+ wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
+ wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
+ wc->lpDDSOffScreen = NULL;
+ }
+
+}
+
+static void DDFreePrimarySurface(WMesaContext wc)
+{
+ if( wc->lpDDSPrimary != NULL )
+ {
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
+ wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
+ wc->lpDDSPrimary = NULL;
+ }
+}
+
+static BOOL DDCreatePrimarySurface(WMesaContext wc)
+{
+ HRESULT ddrval;
+ DDSCAPS ddscaps;
+ wc->ddsd.dwSize = sizeof( wc->ddsd );
+ wc->ddsd.dwFlags = DDSD_CAPS;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
+ if( ddrval != DD_OK )
+ {
+ return initFail(wc->hwnd , wc);
+ }
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
+ return TRUE;
+}
+
+static BOOL DDCreateOffScreen(WMesaContext wc)
+{
+ POINT pt;
+ HRESULT ddrval;
+ if(wc->lpDD == NULL)
+ return FALSE;
+ GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
+ wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
+ wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
+ if( ddrval != DD_OK )
+ {
+ return FALSE;
+ }
+
+ while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+ ;
+ // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
+ ;
+ if(wc->ddsd.lpSurface==NULL)
+ return initFail(wc->hwnd, wc);
+
+ wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
+ wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
+ if (stereo_flag)
+ wc->ScanWidth = wc->ddsd.lPitch*2;
+
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ wmSetPixelFormat(wc, wc->hDC);
+ return TRUE;
+}
+
+/*
+* doInit - do work required for every instance of the application:
+* create the window, initialize data
+*/
+static BOOL DDInit( WMesaContext wc, HWND hwnd)
+{
+ HRESULT ddrval;
+ DWORD dwFrequency;
+
+ LPDIRECTDRAW lpDD; // DirectDraw object
+ LPDIRECTDRAW2 lpDD2;
+
+
+ wc->fullScreen = displayOptions.fullScreen;
+ wc->gMode = displayOptions.mode;
+ wc->hwnd = hwnd;
+ stereo_flag = displayOptions.stereo;
+ if(wc->db_flag!= GL_TRUE)
+ stereo_flag = GL_FALSE;
+ /*
+ * create the main DirectDraw object
+ */
+ ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
+ if( ddrval != DD_OK )
+ {
+ return initFail(hwnd,wc);
+ }
+
+ // Get exclusive mode if requested
+ if(wc->fullScreen)
+ {
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
+ }
+ else
+ {
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
+ }
+ if( ddrval != DD_OK )
+ {
+ return initFail(hwnd , wc);
+ }
+
+
+ /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
+ (LPVOID *)((wc->lpDD2)));
+
+ */
+ if(ddrval != DD_OK)
+ return initFail(hwnd , wc);
+
+
+ //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+ // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
+ switch( wc->gMode )
+ {
+ case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
+ case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
+ case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
+ case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
+ case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
+ }
+
+ if( ddrval != DD_OK )
+ {
+ printf("Can't modify display mode, current mode used\n");
+ // return initFail(hwnd , wc);
+ }
+ //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+ switch(ddrval){
+ case DDERR_INVALIDOBJECT:
+ break;
+ case DDERR_INVALIDPARAMS:
+ break;
+ case DDERR_UNSUPPORTEDMODE:
+ ;
+ }
+
+ if(DDCreatePrimarySurface(wc) == GL_FALSE)
+ return initFail(hwnd, wc);
+
+ if(wc->db_flag)
+ return DDCreateOffScreen(wc);
+} /* DDInit */
+
+static void DDFree( WMesaContext wc)
+{
+ if( wc->lpDD != NULL )
+ {
+ DDFreePrimarySurface(wc);
+ DDDeleteOffScreen(wc);
+ wc->lpDD->lpVtbl->Release(wc->lpDD);
+ wc->lpDD = NULL;
+ }
+ // Clean up the screen on exit
+ RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
+ RDW_ALLCHILDREN );
+
+}
+#endif
+
+void WMesaMove(void)
+{
+ WMesaContext wc = Current;
+ POINT pt;
+ if (Current != NULL){
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ }
+}
+
+
+
+/*
+* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
+* shortcut.
+*/
+#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
+
+
+/**********************************************************************/
+/*** Triangle rendering ***/
+/**********************************************************************/
+
+/*
+ * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
+ */
+static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = p; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb) ); \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+ //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = p; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = FixedToInt(ffi); \
+ zRow[i] = z; \
+ } \
+ ffi += fdidx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ GLuint index = VB->IndexPtr->data[pv]; \
+ (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, len = RIGHT-LEFT; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ pRow[i] = index; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = FixedToInt(ffi); \
+ ffi += fdidx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE \
+ GLuint index = VB->IndexPtr->data[pv]; \
+ (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx; \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ *pixel = index; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
+*/
+static void smooth_DITHER8_z_triangle( GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2,
+ GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
+ for (i=0;i<len;i++,xx++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb), xx, yy); \
+ pRow[i] = pixelDithered; \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
+ for (i=0;i<len;i++,xx++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
+ pRow[i] = pixelDithered; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx, yy = FLIP(Y); \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\
+ *pixel = pixelDithered; \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+
+static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ DITHER_RGB_TO_8BIT_SETUP
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+ { \
+ GLint xx, yy = FLIP(Y); \
+ PIXEL_TYPE *pixel = pRow; \
+ for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
+ DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
+ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
+ *pixel = pixelDithered; \
+ } \
+ }
+#ifdef __MINGW32__
+ #include "tritemp.h"
+#else
+
+ #ifdef WIN32
+// #include "..\tritemp.h"
+ #else
+ #include "tritemp.h"
+ #endif
+#endif
+}
+
+
+
+
+static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
+{
+#if 0
+ WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+ int depth = wmesa->cColorBits;
+
+ if (ctx->Polygon.SmoothFlag) return NULL;
+ if (ctx->Texture._ReallyEnabled) return NULL;
+ if (!wmesa->db_flag) return NULL;
+ /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
+ if ( ctx->Light.ShadeModel==GL_SMOOTH
+ && ctx->_RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return smooth_8A8B8G8R_z_triangle;
+ case PF_8R8G8B:
+ return smooth_8R8G8B_z_triangle;
+ case PF_5R6G5B:
+ return smooth_5R6G5B_z_triangle;
+ case PF_DITHER8:
+ return smooth_DITHER8_z_triangle;
+ case PF_INDEX8:
+ return smooth_ci_z_triangle;
+ default:
+ return NULL;
+ }
+ }
+ if ( ctx->Light.ShadeModel==GL_FLAT
+ && ctx->_RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return flat_8A8B8G8R_z_triangle;
+ case PF_8R8G8B:
+ return flat_8R8G8B_z_triangle;
+ case PF_5R6G5B:
+ return flat_5R6G5B_z_triangle;
+ case PF_DITHER8:
+ return flat_DITHER8_z_triangle;
+ case PF_INDEX8:
+ return flat_ci_z_triangle;
+ default:
+ return NULL;
+ }
+ }
+ if ( ctx->_RasterMask==0 /* no depth test */
+ && ctx->Light.ShadeModel==GL_SMOOTH
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return smooth_8A8B8G8R_triangle;
+ case PF_8R8G8B:
+ return smooth_8R8G8B_triangle;
+ case PF_5R6G5B:
+ return smooth_5R6G5B_triangle;
+ case PF_DITHER8:
+ return smooth_DITHER8_triangle;
+ case PF_INDEX8:
+ return smooth_ci_triangle;
+ default:
+ return NULL;
+ }
+ }
+
+ if ( ctx->_RasterMask==0 /* no depth test */
+ && ctx->Light.ShadeModel==GL_FLAT
+ && ctx->Polygon.StippleFlag==GL_FALSE) {
+ switch (wmesa->pixelformat) {
+ case PF_8A8B8G8R:
+ return flat_8A8B8G8R_triangle;
+ case PF_8R8G8B:
+ return flat_8R8G8B_triangle;
+ case PF_5R6G5B:
+ return flat_5R6G5B_triangle;
+ case PF_DITHER8:
+ return flat_DITHER8_triangle;
+ case PF_INDEX8:
+ return flat_ci_triangle;
+ default:
+ return NULL;
+ }
+ }
+
+ return NULL;
+ }
+#endif
+}
+
+/*
+* Define a new viewport and reallocate auxillary buffers if the size of
+* the window (color buffer) has changed.
+*/
+void WMesaViewport( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+#if 0
+ /* Save viewport */
+ ctx->Viewport.X = x;
+ ctx->Viewport.Width = width;
+ ctx->Viewport.Y = y;
+ ctx->Viewport.Height = height;
+
+ /* compute scale and bias values */
+/* Pre-Keith 3.1 changes
+ ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
+ ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
+ ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
+ ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
+*/
+ ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
+ ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
+#endif
+}
diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win
index 3c448e7767..284a9cb49e 100644
--- a/src/mesa/main/Makefile.win
+++ b/src/mesa/main/Makefile.win
@@ -1,172 +1,198 @@
-# Makefile for Win32
-
-!include <win32.mak>
-
-TOP = ..
-
-CORE_SRCS = \
- tnl\t_array_api.c \
- tnl\t_array_import.c \
- tnl\t_context.c \
- tnl\t_eval_api.c \
- tnl\t_imm_alloc.c \
- tnl\t_imm_api.c \
- tnl\t_imm_debug.c \
- tnl\t_imm_dlist.c \
- tnl\t_imm_elt.c \
- tnl\t_imm_eval.c \
- tnl\t_imm_exec.c \
- tnl\t_imm_fixup.c \
- tnl\t_pipeline.c \
- tnl\t_vb_fog.c \
- tnl\t_vb_light.c \
- tnl\t_vb_normals.c \
- tnl\t_vb_points.c \
- tnl\t_vb_render.c \
- tnl\t_vb_texgen.c \
- tnl\t_vb_texmat.c \
- tnl\t_vb_vertex.c \
- swrast_setup\ss_context.c \
- swrast_setup\ss_triangle.c \
- swrast_setup\ss_vb.c \
- api_loopback.c \
- api_noop.c \
- api_validate.c \
- accum.c \
- attrib.c \
- blend.c \
- buffers.c \
- clip.c \
- colortab.c \
- config.c \
- context.c \
- convolve.c \
- debug.c \
- depth.c \
- dispatch.c \
- dlist.c \
- drawpix.c \
- enable.c \
- enums.c \
- eval.c \
- extensions.c \
- feedback.c \
- fog.c \
- get.c \
- glapi.c \
- glthread.c \
- hash.c \
- highpc.c \
- hint.c \
- histogram.c \
- image.c \
- imports.c \
- light.c \
- lines.c \
- lowpc.c \
- matrix.c \
- mem.c \
- mmath.c \
- pixel.c \
- points.c \
- polygon.c \
- rastpos.c \
- state.c \
- stencil.c \
- teximage.c \
- texobj.c \
- texstate.c \
- texstore.c \
- texutil.c \
- varray.c \
- vtxfmt.c \
- X86\x86.c \
- X86\common_x86.c \
- X86\3dnow.c \
- X86\sse.c \
- math\m_debug_norm.c \
- math\m_debug_vertex.c \
- math\m_debug_xform.c \
- math\m_eval.c \
- math\m_matrix.c \
- math\m_translate.c \
- math\m_vector.c \
- math\m_vertices.c \
- math\m_xform.c \
- array_cache\ac_context.c \
- array_cache\ac_import.c \
- swrast\s_aaline.c \
- swrast\s_aatriangle.c \
- swrast\s_accum.c \
- swrast\s_alpha.c \
- swrast\s_alphabuf.c \
- swrast\s_bitmap.c \
- swrast\s_blend.c \
- swrast\s_buffers.c \
- swrast\s_copypix.c \
- swrast\s_context.c \
- swrast\s_depth.c \
- swrast\s_drawpix.c \
- swrast\s_feedback.c \
- swrast\s_fog.c \
- swrast\s_histogram.c \
- swrast\s_lines.c \
- swrast\s_logic.c \
- swrast\s_masking.c \
- swrast\s_pb.c \
- swrast\s_pixeltex.c \
- swrast\s_points.c \
- swrast\s_readpix.c \
- swrast\s_scissor.c \
- swrast\s_span.c \
- swrast\s_stencil.c \
- swrast\s_texture.c \
- swrast\s_triangle.c \
- swrast\s_zoom.c
-
-DRIVER_SRCS = \
- Trace\tr_context.c \
- Trace\tr_control.c \
- Trace\tr_error.c \
- Trace\tr_support.c \
- Trace\tr_wrapper.c \
- Trace\tr_write.c
-
-ASM_SRCS =
-
-SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
-
-OSMESA_SRCS = OSmesa\osmesa.c
-OSMESA_OBJS = OSmesa\osmesa.obj
-
-all : mesadll install
-
-!include "$(TOP)/mesawin32.mak"
-
-mesadll : $(MESADLL)
-
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_
-LFLAGS = $(dlllflags) $(LFLAGS)
-
-OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
-LIBS = $(OPENGL) $(GLU) winmm.lib $(guilibsdll)
-
-$(MESADLL) : $(OBJS) mesa.def
- $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
-
-#install : $(MESADLL)
-# @echo "copying Mesa dynamic link library to system directory..."
-# -copy $(MESADLL) $(DLLINSTALL)
-# @echo "copying Mesa header files to include directory..."
-# -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
-# -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
-# @echo "copying Mesa import library to library directory..."
-# -copy $(MESALIB) $(LIBINSTALL)
-install : $(MESADLL)
- @echo "copying Mesa dynamic link library to system directory..."
- -copy $(MESADLL) $(TOP)\lib
- @echo "copying Mesa import library to library directory..."
- -copy $(MESALIB) $(TOP)\lib
-
-.c.obj :
- $(cc) $(CFLAGS) -I. $<
+# Makefile for Win32
+#
+# NOTE: the install target may overwrite important files in the system dir
+# Sept 12, 2001
+# Windows driver not working. OSMesa driver works.
+#
+
+!include <win32.mak>
+
+TOP = ..
+SUBDIRS = osmesa.dir
+
+CORE_SRCS = \
+ tnl\t_array_api.c \
+ tnl\t_array_import.c \
+ tnl\t_context.c \
+ tnl\t_eval_api.c \
+ tnl\t_imm_alloc.c \
+ tnl\t_imm_api.c \
+ tnl\t_imm_debug.c \
+ tnl\t_imm_dlist.c \
+ tnl\t_imm_elt.c \
+ tnl\t_imm_eval.c \
+ tnl\t_imm_exec.c \
+ tnl\t_imm_fixup.c \
+ tnl\t_pipeline.c \
+ tnl\t_vb_fog.c \
+ tnl\t_vb_light.c \
+ tnl\t_vb_normals.c \
+ tnl\t_vb_points.c \
+ tnl\t_vb_render.c \
+ tnl\t_vb_texgen.c \
+ tnl\t_vb_texmat.c \
+ tnl\t_vb_vertex.c \
+ swrast_setup\ss_context.c \
+ swrast_setup\ss_triangle.c \
+ swrast_setup\ss_vb.c \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ attrib.c \
+ blend.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ config.c \
+ context.c \
+ convolve.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ highpc.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ lowpc.c \
+ matrix.c \
+ mem.c \
+ mmath.c \
+ pixel.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ state.c \
+ stencil.c \
+ teximage.c \
+ texformat.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ texutil.c \
+ varray.c \
+ vtxfmt.c \
+# X86\x86.c \
+# X86\common_x86.c \
+# X86\3dnow.c \
+# X86\sse.c \
+ math\m_debug_norm.c \
+ math\m_debug_vertex.c \
+ math\m_debug_xform.c \
+ math\m_eval.c \
+ math\m_matrix.c \
+ math\m_translate.c \
+ math\m_vector.c \
+ math\m_vertices.c \
+ math\m_xform.c \
+ array_cache\ac_context.c \
+ array_cache\ac_import.c \
+ swrast\s_aaline.c \
+ swrast\s_aatriangle.c \
+ swrast\s_accum.c \
+ swrast\s_alpha.c \
+ swrast\s_alphabuf.c \
+ swrast\s_bitmap.c \
+ swrast\s_blend.c \
+ swrast\s_buffers.c \
+ swrast\s_copypix.c \
+ swrast\s_context.c \
+ swrast\s_depth.c \
+ swrast\s_drawpix.c \
+ swrast\s_feedback.c \
+ swrast\s_fog.c \
+ swrast\s_histogram.c \
+ swrast\s_imaging.c \
+ swrast\s_lines.c \
+ swrast\s_logic.c \
+ swrast\s_masking.c \
+ swrast\s_pb.c \
+ swrast\s_pixeltex.c \
+ swrast\s_points.c \
+ swrast\s_readpix.c \
+ swrast\s_scissor.c \
+ swrast\s_span.c \
+ swrast\s_stencil.c \
+ swrast\s_texstore.c \
+ swrast\s_texture.c \
+ swrast\s_triangle.c \
+ swrast\s_zoom.c
+
+DRIVER_SRCS = \
+ Trace\tr_context.c \
+ Trace\tr_control.c \
+ Trace\tr_error.c \
+ Trace\tr_support.c \
+ Trace\tr_wrapper.c \
+ Trace\tr_write.c \
+ Windows\wgl.c \
+ Windows\wmesa.c
+
+ASM_SRCS =
+
+SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
+
+all : mesadll $(SUBDIRS)
+
+!include "$(TOP)/mesawin32.mak"
+
+mesadll : $(MESADLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = $(GLU) winmm.lib $(guilibsdll)
+
+$(MESADLL) : $(OBJS) mesa.def
+ $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
+ @echo "copying Mesa dynamic link library to lib directory..."
+ -copy $(MESADLL) ..\lib
+ @echo "copying Mesa import library to lib directory..."
+ -copy $(MESALIB) ..\lib
+
+$(SUBDIRS) :
+ @echo.
+ @echo Making in $* directory
+ @cd $*
+ @nmake -f Makefile.win -nologo
+ @cd ..
+
+install : $(MESADLL)
+ @echo "copying Mesa dynamic link library to system directory..."
+ -copy $(MESADLL) $(DLLINSTALL)
+ @echo "copying Mesa header files to include directory..."
+ -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
+ -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
+ @echo "copying Mesa import library to library directory..."
+ -copy $(MESALIB) $(LIBINSTALL)
+
+clean ::
+ @del /f tnl\*.obj
+ @del /f swrast_setup\*.obj
+ @del /f math\*.obj
+ @del /f array_cache\*.obj
+ @del /f swrast\*.obj
+ @del /f Trace\*.obj
+ @del /f osmesa\*.obj
+ @del /f Windows\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir
+.c.obj :
+ $(cc) $(CFLAGS) -I. $< /Fo$*.obj
diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c
index 078f7bc73f..647ee481f7 100644
--- a/src/mesa/main/dispatch.c
+++ b/src/mesa/main/dispatch.c
@@ -1,4 +1,4 @@
-/* $Id: dispatch.c,v 1.23 2001/06/05 23:54:00 davem69 Exp $ */
+/* $Id: dispatch.c,v 1.24 2001/09/14 22:19:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -50,8 +50,14 @@
#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
+#if defined(WIN32)
+#define KEYWORD1 GLAPI
+#else
#define KEYWORD1
+#endif
+
#define KEYWORD2 GLAPIENTRY
+
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
diff --git a/src/mesa/main/mesa.def b/src/mesa/main/mesa.def
index 5848dc90ea..0c384210b3 100644
--- a/src/mesa/main/mesa.def
+++ b/src/mesa/main/mesa.def
@@ -1,405 +1,473 @@
-DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
-VERSION 3.5
-
-EXPORTS
- glAccum
- glAlphaFunc
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBindTexture
- glBindTextureEXT
- glBitmap
- glBlendColorEXT
- glBlendEquationEXT
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClipPlane
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTableEXT
- glColorTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3DEXT
- glCullFace
- glDeleteLists
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glFeedbackBuffer
- glFinish
- glFlush
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterfvEXT
- glGetColorTableParameterivEXT
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glHint
- glIndexd
- glIndexdv
- glIndexf
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInterleavedArrays
- glIsEnabled
- glIsList
- glIsTexture
- glIsTextureEXT
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLogicOp
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMultMatrixd
- glMultMatrixf
- glNewList
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glNormalPointer
- glNormalPointerEXT
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterfEXT
- glPointParameterfvEXT
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glRenderMode
- glResizeBuffersMESA
- glRotated
- glRotatef
- glScaled
- glScalef
- glScissor
- glSelectBuffer
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3DEXT
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3DEXT
- glTranslated
- glTranslatef
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glVertexPointer
- glVertexPointerEXT
- glViewport
- glWindowPos2dMESA
- glWindowPos2dvMESA
- glWindowPos2fMESA
- glWindowPos2fvMESA
- glWindowPos2iMESA
- glWindowPos2ivMESA
- glWindowPos2sMESA
- glWindowPos2svMESA
- glWindowPos3dMESA
- glWindowPos3dvMESA
- glWindowPos3fMESA
- glWindowPos3fvMESA
- glWindowPos3iMESA
- glWindowPos3ivMESA
- glWindowPos3sMESA
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- WMesaCreateContext
- WMesaDestroyContext
- WMesaMakeCurrent
- WMesaPaletteChange
- WMesaSwapBuffers
- OSMesaCreateContext
- OSMesaDestroyContext
- OSMesaMakeCurrent
- OSMesaGetCurrentContext
- OSMesaPixelStore
- OSMesaGetIntegerv
- OSMesaGetDepthBuffer
+DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 3.5
+
+EXPORTS
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+ glBlendColorEXT
+ glBlendEquationEXT
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTableEXT
+ glColorTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glDeleteLists
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterivEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInterleavedArrays
+ glIsEnabled
+ glIsList
+ glIsTexture
+ glIsTextureEXT
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glNormalPointer
+ glNormalPointerEXT
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glRenderMode
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glScissor
+ glSelectBuffer
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3DEXT
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTexSubImage3DEXT
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glVertexPointer
+ glVertexPointerEXT
+ glViewport
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ _swsetup_Wakeup
+ _swsetup_CreateContext
+ _tnl_CreateContext
+ _ac_CreateContext
+ _swrast_CreateContext
+ _mesa_free_context_data
+ _mesa_create_framebuffer
+ _mesa_enable_1_3_extensions
+ _mesa_enable_sw_extensions
+ _mesa_destroy_visual
+ _mesa_initialize_context
+ _mesa_create_visual
+ _mesa_destroy_framebuffer
+ _swrast_DestroyContext
+ _ac_DestroyContext
+ _tnl_DestroyContext
+ _swsetup_DestroyContext
+ _mesa_Viewport
+ _mesa_make_current
+ _mesa_get_current_context
+ _mesa_error
+ _swrast_choose_triangle
+ _mesa_zbuffer_address
+ _swrast_choose_line
+ _tnl_InvalidateState
+ _ac_InvalidateState
+ _swsetup_InvalidateState
+ _swrast_InvalidateState
+ _tnl_run_pipeline
+ _swrast_CopyConvolutionFilter2D
+ _swrast_CopyConvolutionFilter1D
+ _swrast_CopyColorSubTable
+ _swrast_CopyColorTable
+ _swrast_copy_texsubimage3d
+ _swrast_copy_texsubimage2d
+ _swrast_copy_texsubimage1d
+ _swrast_copy_teximage2d
+ _swrast_copy_teximage1d
+ _mesa_test_proxy_teximage
+ _mesa_store_texsubimage3d
+ _mesa_store_texsubimage2d
+ _mesa_store_texsubimage1d
+ _mesa_store_teximage3d
+ _mesa_store_teximage2d
+ _mesa_store_teximage1d
+ _mesa_choose_tex_format
+ _mesa_base_compressed_texformat
+ _mesa_compressed_texture_size
+ _mesa_get_compressed_teximage
+ _swrast_ReadPixels
+ _swrast_DrawPixels
+ _swrast_CopyPixels
+ _swrast_Bitmap
+ _swrast_Accum
+ _swrast_alloc_buffers
+ _swrast_GetDeviceDriverReference
+ _swrast_Clear
+ wglCopyContext
+ wglCreateContext
+ wglDeleteContext
+ wglCreateLayerContext
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglMakeCurrent
+ wglShareLists
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglDescribeLayerPlane
+ wglSetLayerPaletteEntries
+ wglGetLayerPaletteEntries
+ wglRealizeLayerPalette
+ wglSwapLayerBuffers
+ wglChoosePixelFormat
+ wglDescribePixelFormat
+ wglGetProcAddress
+ wglGetPixelFormat
+ wglSetPixelFormat
+ wglSwapBuffers