diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-05-10 04:48:16 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-05-10 04:48:16 +0000 | 
| commit | 06a03bfb2ada23cfbc0f86055842d3d941918299 (patch) | |
| tree | 66cba93db1ec54485be98e6455fb4e5ed077acaf | |
| parent | 3ef8ed72ca1b7dfebad8bc9709f74762127c0e0c (diff) | |
updated with new glext.h stuff
| -rw-r--r-- | include/GL/gl_mangle.h | 80 | 
1 files changed, 79 insertions, 1 deletions
| diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h index 8dde77a924..ebf15f427f 100644 --- a/include/GL/gl_mangle.h +++ b/include/GL/gl_mangle.h @@ -64,6 +64,7 @@  #define glBindTextureEXT		MANGLE(BindTextureEXT)  #define glBindTexture		MANGLE(BindTexture)  #define glBindTextureUnitParameterEXT		MANGLE(BindTextureUnitParameterEXT) +#define glBindVertexArrayAPPLE		MANGLE(BindVertexArrayAPPLE)  #define glBindVertexShaderEXT		MANGLE(BindVertexShaderEXT)  #define glBinormal3bEXT		MANGLE(Binormal3bEXT)  #define glBinormal3bvEXT		MANGLE(Binormal3bvEXT) @@ -107,6 +108,8 @@  #define glColor3fVertex3fSUN		MANGLE(Color3fVertex3fSUN)  #define glColor3fVertex3fvSUN		MANGLE(Color3fVertex3fvSUN)  #define glColor3fv		MANGLE(Color3fv) +#define glColor3hNV		MANGLE(Color3hNV) +#define glColor3hvNV		MANGLE(Color3hvNV)  #define glColor3i		MANGLE(Color3i)  #define glColor3iv		MANGLE(Color3iv)  #define glColor3s		MANGLE(Color3s) @@ -125,6 +128,8 @@  #define glColor4fNormal3fVertex3fSUN		MANGLE(Color4fNormal3fVertex3fSUN)  #define glColor4fNormal3fVertex3fvSUN		MANGLE(Color4fNormal3fVertex3fvSUN)  #define glColor4fv		MANGLE(Color4fv) +#define glColor4hNV		MANGLE(Color4hNV) +#define glColor4hvNV		MANGLE(Color4hvNV)  #define glColor4i		MANGLE(Color4i)  #define glColor4iv		MANGLE(Color4iv)  #define glColor4s		MANGLE(Color4s) @@ -216,15 +221,16 @@  #define glDeformSGIX		MANGLE(DeformSGIX)  #define glDeleteAsyncMarkersSGIX		MANGLE(DeleteAsyncMarkersSGIX)  #define glDeleteBuffersARB		MANGLE(DeleteBuffersARB) +#define glDeleteFencesAPPLE		MANGLE(DeleteFencesAPPLE)  #define glDeleteFencesNV		MANGLE(DeleteFencesNV)  #define glDeleteFragmentShaderATI		MANGLE(DeleteFragmentShaderATI)  #define glDeleteLists		MANGLE(DeleteLists) -#define glDeleteObjectBufferATI		MANGLE(DeleteObjectBufferATI)  #define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)  #define glDeleteProgramsARB		MANGLE(DeleteProgramsARB)  #define glDeleteProgramsNV		MANGLE(DeleteProgramsNV)  #define glDeleteTexturesEXT		MANGLE(DeleteTexturesEXT)  #define glDeleteTextures		MANGLE(DeleteTextures) +#define glDeleteVertexArraysAPPLE		MANGLE(DeleteVertexArraysAPPLE)  #define glDeleteVertexShaderEXT		MANGLE(DeleteVertexShaderEXT)  #define glDepthBoundsEXT		MANGLE(DepthBoundsEXT)  #define glDepthFunc		MANGLE(DepthFunc) @@ -239,10 +245,13 @@  #define glDrawArraysEXT		MANGLE(DrawArraysEXT)  #define glDrawArrays		MANGLE(DrawArrays)  #define glDrawBuffer		MANGLE(DrawBuffer) +#define glDrawBuffersATI		MANGLE(DrawBuffersATI) +#define glDrawElementArrayAPPLE		MANGLE(DrawElementArrayAPPLE)  #define glDrawElementArrayATI		MANGLE(DrawElementArrayATI)  #define glDrawElements		MANGLE(DrawElements)  #define glDrawMeshArraysSUN		MANGLE(DrawMeshArraysSUN)  #define glDrawPixels		MANGLE(DrawPixels) +#define glDrawRangeElementArrayAPPLE		MANGLE(DrawRangeElementArrayAPPLE)  #define glDrawRangeElementArrayATI		MANGLE(DrawRangeElementArrayATI)  #define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)  #define glDrawRangeElements		MANGLE(DrawRangeElements) @@ -251,6 +260,7 @@  #define glEdgeFlagPointerListIBM		MANGLE(EdgeFlagPointerListIBM)  #define glEdgeFlagPointer		MANGLE(EdgeFlagPointer)  #define glEdgeFlagv		MANGLE(EdgeFlagv) +#define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)  #define glElementPointerATI		MANGLE(ElementPointerATI)  #define glEnableClientState		MANGLE(EnableClientState)  #define glEnable		MANGLE(Enable) @@ -281,11 +291,15 @@  #define glFeedbackBuffer		MANGLE(FeedbackBuffer)  #define glFinalCombinerInputNV		MANGLE(FinalCombinerInputNV)  #define glFinishAsyncSGIX		MANGLE(FinishAsyncSGIX) +#define glFinishFenceAPPLE		MANGLE(FinishFenceAPPLE)  #define glFinishFenceNV		MANGLE(FinishFenceNV)  #define glFinish		MANGLE(Finish) +#define glFinishObjectAPPLE		MANGLE(FinishObjectAPPLE)  #define glFinishTextureSUNX		MANGLE(FinishTextureSUNX)  #define glFlush		MANGLE(Flush) +#define glFlushPixelDataRangeNV		MANGLE(FlushPixelDataRangeNV)  #define glFlushRasterSGIX		MANGLE(FlushRasterSGIX) +#define glFlushVertexArrayRangeAPPLE		MANGLE(FlushVertexArrayRangeAPPLE)  #define glFlushVertexArrayRangeNV		MANGLE(FlushVertexArrayRangeNV)  #define glFogCoorddEXT		MANGLE(FogCoorddEXT)  #define glFogCoordd		MANGLE(FogCoordd) @@ -295,6 +309,8 @@  #define glFogCoordf		MANGLE(FogCoordf)  #define glFogCoordfvEXT		MANGLE(FogCoordfvEXT)  #define glFogCoordfv		MANGLE(FogCoordfv) +#define glFogCoordhNV		MANGLE(FogCoordhNV) +#define glFogCoordhvNV		MANGLE(FogCoordhvNV)  #define glFogCoordPointerEXT		MANGLE(FogCoordPointerEXT)  #define glFogCoordPointerListIBM		MANGLE(FogCoordPointerListIBM)  #define glFogCoordPointer		MANGLE(FogCoordPointer) @@ -317,10 +333,12 @@  #define glFragmentMaterialiSGIX		MANGLE(FragmentMaterialiSGIX)  #define glFragmentMaterialivSGIX		MANGLE(FragmentMaterialivSGIX)  #define glFrameZoomSGIX		MANGLE(FrameZoomSGIX) +#define glFreeObjectBufferATI		MANGLE(FreeObjectBufferATI)  #define glFrontFace		MANGLE(FrontFace)  #define glFrustum		MANGLE(Frustum)  #define glGenAsyncMarkersSGIX		MANGLE(GenAsyncMarkersSGIX)  #define glGenBuffersARB		MANGLE(GenBuffersARB) +#define glGenFencesAPPLE		MANGLE(GenFencesAPPLE)  #define glGenFencesNV		MANGLE(GenFencesNV)  #define glGenFragmentShadersATI		MANGLE(GenFragmentShadersATI)  #define glGenLists		MANGLE(GenLists) @@ -330,6 +348,7 @@  #define glGenSymbolsEXT		MANGLE(GenSymbolsEXT)  #define glGenTexturesEXT		MANGLE(GenTexturesEXT)  #define glGenTextures		MANGLE(GenTextures) +#define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)  #define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)  #define glGetArrayObjectfvATI		MANGLE(GetArrayObjectfvATI)  #define glGetArrayObjectivATI		MANGLE(GetArrayObjectivATI) @@ -456,6 +475,8 @@  #define glGetVariantFloatvEXT		MANGLE(GetVariantFloatvEXT)  #define glGetVariantIntegervEXT		MANGLE(GetVariantIntegervEXT)  #define glGetVariantPointervEXT		MANGLE(GetVariantPointervEXT) +#define glGetVertexAttribArrayObjectfvATI		MANGLE(GetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI		MANGLE(GetVertexAttribArrayObjectivATI)  #define glGetVertexAttribdvARB		MANGLE(GetVertexAttribdvARB)  #define glGetVertexAttribdvNV		MANGLE(GetVertexAttribdvNV)  #define glGetVertexAttribfvARB		MANGLE(GetVertexAttribfvARB) @@ -504,6 +525,7 @@  #define glIsAsyncMarkerSGIX		MANGLE(IsAsyncMarkerSGIX)  #define glIsBufferARB		MANGLE(IsBufferARB)  #define glIsEnabled		MANGLE(IsEnabled) +#define glIsFenceAPPLE		MANGLE(IsFenceAPPLE)  #define glIsFenceNV		MANGLE(IsFenceNV)  #define glIsList		MANGLE(IsList)  #define glIsObjectBufferATI		MANGLE(IsObjectBufferATI) @@ -513,6 +535,7 @@  #define glIsTextureEXT		MANGLE(IsTextureEXT)  #define glIsTexture		MANGLE(IsTexture)  #define glIsVariantEnabledEXT		MANGLE(IsVariantEnabledEXT) +#define glIsVertexArrayAPPLE		MANGLE(IsVertexArrayAPPLE)  #define glLightEnviSGIX		MANGLE(LightEnviSGIX)  #define glLightf		MANGLE(Lightf)  #define glLightfv		MANGLE(Lightfv) @@ -551,6 +574,7 @@  #define glMapGrid1f		MANGLE(MapGrid1f)  #define glMapGrid2d		MANGLE(MapGrid2d)  #define glMapGrid2f		MANGLE(MapGrid2f) +#define glMapObjectBufferATI		MANGLE(MapObjectBufferATI)  #define glMapParameterfvNV		MANGLE(MapParameterfvNV)  #define glMapParameterivNV		MANGLE(MapParameterivNV)  #define glMaterialf		MANGLE(Materialf) @@ -566,8 +590,10 @@  #define glMinmax		MANGLE(Minmax)  #define glMultiDrawArraysEXT		MANGLE(MultiDrawArraysEXT)  #define glMultiDrawArrays		MANGLE(MultiDrawArrays) +#define glMultiDrawElementArrayAPPLE		MANGLE(MultiDrawElementArrayAPPLE)  #define glMultiDrawElementsEXT		MANGLE(MultiDrawElementsEXT)  #define glMultiDrawElements		MANGLE(MultiDrawElements) +#define glMultiDrawRangeElementArrayAPPLE		MANGLE(MultiDrawRangeElementArrayAPPLE)  #define glMultiModeDrawArraysIBM		MANGLE(MultiModeDrawArraysIBM)  #define glMultiModeDrawElementsIBM		MANGLE(MultiModeDrawElementsIBM)  #define glMultiTexCoord1dARB		MANGLE(MultiTexCoord1dARB) @@ -578,6 +604,8 @@  #define glMultiTexCoord1f		MANGLE(MultiTexCoord1f)  #define glMultiTexCoord1fvARB		MANGLE(MultiTexCoord1fvARB)  #define glMultiTexCoord1fv		MANGLE(MultiTexCoord1fv) +#define glMultiTexCoord1hNV		MANGLE(MultiTexCoord1hNV) +#define glMultiTexCoord1hvNV		MANGLE(MultiTexCoord1hvNV)  #define glMultiTexCoord1iARB		MANGLE(MultiTexCoord1iARB)  #define glMultiTexCoord1i		MANGLE(MultiTexCoord1i)  #define glMultiTexCoord1ivARB		MANGLE(MultiTexCoord1ivARB) @@ -594,6 +622,8 @@  #define glMultiTexCoord2f		MANGLE(MultiTexCoord2f)  #define glMultiTexCoord2fvARB		MANGLE(MultiTexCoord2fvARB)  #define glMultiTexCoord2fv		MANGLE(MultiTexCoord2fv) +#define glMultiTexCoord2hNV		MANGLE(MultiTexCoord2hNV) +#define glMultiTexCoord2hvNV		MANGLE(MultiTexCoord2hvNV)  #define glMultiTexCoord2iARB		MANGLE(MultiTexCoord2iARB)  #define glMultiTexCoord2i		MANGLE(MultiTexCoord2i)  #define glMultiTexCoord2ivARB		MANGLE(MultiTexCoord2ivARB) @@ -610,6 +640,8 @@  #define glMultiTexCoord3f		MANGLE(MultiTexCoord3f)  #define glMultiTexCoord3fvARB		MANGLE(MultiTexCoord3fvARB)  #define glMultiTexCoord3fv		MANGLE(MultiTexCoord3fv) +#define glMultiTexCoord3hNV		MANGLE(MultiTexCoord3hNV) +#define glMultiTexCoord3hvNV		MANGLE(MultiTexCoord3hvNV)  #define glMultiTexCoord3iARB		MANGLE(MultiTexCoord3iARB)  #define glMultiTexCoord3i		MANGLE(MultiTexCoord3i)  #define glMultiTexCoord3ivARB		MANGLE(MultiTexCoord3ivARB) @@ -626,6 +658,8 @@  #define glMultiTexCoord4f		MANGLE(MultiTexCoord4f)  #define glMultiTexCoord4fvARB		MANGLE(MultiTexCoord4fvARB)  #define glMultiTexCoord4fv		MANGLE(MultiTexCoord4fv) +#define glMultiTexCoord4hNV		MANGLE(MultiTexCoord4hNV) +#define glMultiTexCoord4hvNV		MANGLE(MultiTexCoord4hvNV)  #define glMultiTexCoord4iARB		MANGLE(MultiTexCoord4iARB)  #define glMultiTexCoord4i		MANGLE(MultiTexCoord4i)  #define glMultiTexCoord4ivARB		MANGLE(MultiTexCoord4ivARB) @@ -651,6 +685,8 @@  #define glNormal3fVertex3fSUN		MANGLE(Normal3fVertex3fSUN)  #define glNormal3fVertex3fvSUN		MANGLE(Normal3fVertex3fvSUN)  #define glNormal3fv		MANGLE(Normal3fv) +#define glNormal3hNV		MANGLE(Normal3hNV) +#define glNormal3hvNV		MANGLE(Normal3hvNV)  #define glNormal3i		MANGLE(Normal3i)  #define glNormal3iv		MANGLE(Normal3iv)  #define glNormal3s		MANGLE(Normal3s) @@ -672,6 +708,7 @@  #define glOrtho		MANGLE(Ortho)  #define glPassTexCoordATI		MANGLE(PassTexCoordATI)  #define glPassThrough		MANGLE(PassThrough) +#define glPixelDataRangeNV		MANGLE(PixelDataRangeNV)  #define glPixelMapfv		MANGLE(PixelMapfv)  #define glPixelMapuiv		MANGLE(PixelMapuiv)  #define glPixelMapusv		MANGLE(PixelMapusv) @@ -714,6 +751,8 @@  #define glPopClientAttrib		MANGLE(PopClientAttrib)  #define glPopMatrix		MANGLE(PopMatrix)  #define glPopName		MANGLE(PopName) +#define glPrimitiveRestartIndexNV		MANGLE(PrimitiveRestartIndexNV) +#define glPrimitiveRestartNV		MANGLE(PrimitiveRestartNV)  #define glPrioritizeTexturesEXT		MANGLE(PrioritizeTexturesEXT)  #define glPrioritizeTextures		MANGLE(PrioritizeTextures)  #define glProgramEnvParameter4dARB		MANGLE(ProgramEnvParameter4dARB) @@ -829,6 +868,8 @@  #define glSecondaryColor3f		MANGLE(SecondaryColor3f)  #define glSecondaryColor3fvEXT		MANGLE(SecondaryColor3fvEXT)  #define glSecondaryColor3fv		MANGLE(SecondaryColor3fv) +#define glSecondaryColor3hNV		MANGLE(SecondaryColor3hNV) +#define glSecondaryColor3hvNV		MANGLE(SecondaryColor3hvNV)  #define glSecondaryColor3iEXT		MANGLE(SecondaryColor3iEXT)  #define glSecondaryColor3i		MANGLE(SecondaryColor3i)  #define glSecondaryColor3ivEXT		MANGLE(SecondaryColor3ivEXT) @@ -855,6 +896,7 @@  #define glSelectBuffer		MANGLE(SelectBuffer)  #define glSeparableFilter2DEXT		MANGLE(SeparableFilter2DEXT)  #define glSeparableFilter2D		MANGLE(SeparableFilter2D) +#define glSetFenceAPPLE		MANGLE(SetFenceAPPLE)  #define glSetFenceNV		MANGLE(SetFenceNV)  #define glSetFragmentShaderConstantATI		MANGLE(SetFragmentShaderConstantATI)  #define glSetInvariantEXT		MANGLE(SetInvariantEXT) @@ -870,8 +912,10 @@  #define glSpriteParameterivSGIX		MANGLE(SpriteParameterivSGIX)  #define glStartInstrumentsSGIX		MANGLE(StartInstrumentsSGIX)  #define glStencilFunc		MANGLE(StencilFunc) +#define glStencilFuncSeparateATI		MANGLE(StencilFuncSeparateATI)  #define glStencilMask		MANGLE(StencilMask)  #define glStencilOp		MANGLE(StencilOp) +#define glStencilOpSeparateATI		MANGLE(StencilOpSeparateATI)  #define glStopInstrumentsSGIX		MANGLE(StopInstrumentsSGIX)  #define glSwizzleEXT		MANGLE(SwizzleEXT)  #define glTagSampleBufferSGIX		MANGLE(TagSampleBufferSGIX) @@ -887,13 +931,17 @@  #define glTangent3svEXT		MANGLE(Tangent3svEXT)  #define glTangentPointerEXT		MANGLE(TangentPointerEXT)  #define glTbufferMask3DFX		MANGLE(TbufferMask3DFX) +#define glTestFenceAPPLE		MANGLE(TestFenceAPPLE)  #define glTestFenceNV		MANGLE(TestFenceNV) +#define glTestObjectAPPLE		MANGLE(TestObjectAPPLE)  #define glTexBumpParameterfvATI		MANGLE(TexBumpParameterfvATI)  #define glTexBumpParameterivATI		MANGLE(TexBumpParameterivATI)  #define glTexCoord1d		MANGLE(TexCoord1d)  #define glTexCoord1dv		MANGLE(TexCoord1dv)  #define glTexCoord1f		MANGLE(TexCoord1f)  #define glTexCoord1fv		MANGLE(TexCoord1fv) +#define glTexCoord1hNV		MANGLE(TexCoord1hNV) +#define glTexCoord1hvNV		MANGLE(TexCoord1hvNV)  #define glTexCoord1i		MANGLE(TexCoord1i)  #define glTexCoord1iv		MANGLE(TexCoord1iv)  #define glTexCoord1s		MANGLE(TexCoord1s) @@ -912,6 +960,8 @@  #define glTexCoord2fVertex3fSUN		MANGLE(TexCoord2fVertex3fSUN)  #define glTexCoord2fVertex3fvSUN		MANGLE(TexCoord2fVertex3fvSUN)  #define glTexCoord2fv		MANGLE(TexCoord2fv) +#define glTexCoord2hNV		MANGLE(TexCoord2hNV) +#define glTexCoord2hvNV		MANGLE(TexCoord2hvNV)  #define glTexCoord2i		MANGLE(TexCoord2i)  #define glTexCoord2iv		MANGLE(TexCoord2iv)  #define glTexCoord2s		MANGLE(TexCoord2s) @@ -920,6 +970,8 @@  #define glTexCoord3dv		MANGLE(TexCoord3dv)  #define glTexCoord3f		MANGLE(TexCoord3f)  #define glTexCoord3fv		MANGLE(TexCoord3fv) +#define glTexCoord3hNV		MANGLE(TexCoord3hNV) +#define glTexCoord3hvNV		MANGLE(TexCoord3hvNV)  #define glTexCoord3i		MANGLE(TexCoord3i)  #define glTexCoord3iv		MANGLE(TexCoord3iv)  #define glTexCoord3s		MANGLE(TexCoord3s) @@ -932,6 +984,8 @@  #define glTexCoord4fVertex4fSUN		MANGLE(TexCoord4fVertex4fSUN)  #define glTexCoord4fVertex4fvSUN		MANGLE(TexCoord4fVertex4fvSUN)  #define glTexCoord4fv		MANGLE(TexCoord4fv) +#define glTexCoord4hNV		MANGLE(TexCoord4hNV) +#define glTexCoord4hvNV		MANGLE(TexCoord4hvNV)  #define glTexCoord4i		MANGLE(TexCoord4i)  #define glTexCoord4iv		MANGLE(TexCoord4iv)  #define glTexCoord4s		MANGLE(TexCoord4s) @@ -982,6 +1036,7 @@  #define glTranslatef		MANGLE(Translatef)  #define glUnlockArraysEXT		MANGLE(UnlockArraysEXT)  #define glUnmapBufferARB		MANGLE(UnmapBufferARB) +#define glUnmapObjectBufferATI		MANGLE(UnmapObjectBufferATI)  #define glUpdateObjectBufferATI		MANGLE(UpdateObjectBufferATI)  #define glVariantArrayObjectATI		MANGLE(VariantArrayObjectATI)  #define glVariantbvEXT		MANGLE(VariantbvEXT) @@ -997,6 +1052,8 @@  #define glVertex2dv		MANGLE(Vertex2dv)  #define glVertex2f		MANGLE(Vertex2f)  #define glVertex2fv		MANGLE(Vertex2fv) +#define glVertex2hNV		MANGLE(Vertex2hNV) +#define glVertex2hvNV		MANGLE(Vertex2hvNV)  #define glVertex2i		MANGLE(Vertex2i)  #define glVertex2iv		MANGLE(Vertex2iv)  #define glVertex2s		MANGLE(Vertex2s) @@ -1005,6 +1062,8 @@  #define glVertex3dv		MANGLE(Vertex3dv)  #define glVertex3f		MANGLE(Vertex3f)  #define glVertex3fv		MANGLE(Vertex3fv) +#define glVertex3hNV		MANGLE(Vertex3hNV) +#define glVertex3hvNV		MANGLE(Vertex3hvNV)  #define glVertex3i		MANGLE(Vertex3i)  #define glVertex3iv		MANGLE(Vertex3iv)  #define glVertex3s		MANGLE(Vertex3s) @@ -1013,10 +1072,14 @@  #define glVertex4dv		MANGLE(Vertex4dv)  #define glVertex4f		MANGLE(Vertex4f)  #define glVertex4fv		MANGLE(Vertex4fv) +#define glVertex4hNV		MANGLE(Vertex4hNV) +#define glVertex4hvNV		MANGLE(Vertex4hvNV)  #define glVertex4i		MANGLE(Vertex4i)  #define glVertex4iv		MANGLE(Vertex4iv)  #define glVertex4s		MANGLE(Vertex4s)  #define glVertex4sv		MANGLE(Vertex4sv) +#define glVertexArrayParameteriAPPLE		MANGLE(VertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE		MANGLE(VertexArrayRangeAPPLE)  #define glVertexArrayRangeNV		MANGLE(VertexArrayRangeNV)  #define glVertexAttrib1dARB		MANGLE(VertexAttrib1dARB)  #define glVertexAttrib1dNV		MANGLE(VertexAttrib1dNV) @@ -1026,6 +1089,8 @@  #define glVertexAttrib1fNV		MANGLE(VertexAttrib1fNV)  #define glVertexAttrib1fvARB		MANGLE(VertexAttrib1fvARB)  #define glVertexAttrib1fvNV		MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1hNV		MANGLE(VertexAttrib1hNV) +#define glVertexAttrib1hvNV		MANGLE(VertexAttrib1hvNV)  #define glVertexAttrib1sARB		MANGLE(VertexAttrib1sARB)  #define glVertexAttrib1sNV		MANGLE(VertexAttrib1sNV)  #define glVertexAttrib1svARB		MANGLE(VertexAttrib1svARB) @@ -1038,6 +1103,8 @@  #define glVertexAttrib2fNV		MANGLE(VertexAttrib2fNV)  #define glVertexAttrib2fvARB		MANGLE(VertexAttrib2fvARB)  #define glVertexAttrib2fvNV		MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2hNV		MANGLE(VertexAttrib2hNV) +#define glVertexAttrib2hvNV		MANGLE(VertexAttrib2hvNV)  #define glVertexAttrib2sARB		MANGLE(VertexAttrib2sARB)  #define glVertexAttrib2sNV		MANGLE(VertexAttrib2sNV)  #define glVertexAttrib2svARB		MANGLE(VertexAttrib2svARB) @@ -1050,6 +1117,8 @@  #define glVertexAttrib3fNV		MANGLE(VertexAttrib3fNV)  #define glVertexAttrib3fvARB		MANGLE(VertexAttrib3fvARB)  #define glVertexAttrib3fvNV		MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3hNV		MANGLE(VertexAttrib3hNV) +#define glVertexAttrib3hvNV		MANGLE(VertexAttrib3hvNV)  #define glVertexAttrib3sARB		MANGLE(VertexAttrib3sARB)  #define glVertexAttrib3sNV		MANGLE(VertexAttrib3sNV)  #define glVertexAttrib3svARB		MANGLE(VertexAttrib3svARB) @@ -1063,6 +1132,8 @@  #define glVertexAttrib4fNV		MANGLE(VertexAttrib4fNV)  #define glVertexAttrib4fvARB		MANGLE(VertexAttrib4fvARB)  #define glVertexAttrib4fvNV		MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4hNV		MANGLE(VertexAttrib4hNV) +#define glVertexAttrib4hvNV		MANGLE(VertexAttrib4hvNV)  #define glVertexAttrib4ivARB		MANGLE(VertexAttrib4ivARB)  #define glVertexAttrib4NbvARB		MANGLE(VertexAttrib4NbvARB)  #define glVertexAttrib4NivARB		MANGLE(VertexAttrib4NivARB) @@ -1080,19 +1151,24 @@  #define glVertexAttrib4ubvNV		MANGLE(VertexAttrib4ubvNV)  #define glVertexAttrib4uivARB		MANGLE(VertexAttrib4uivARB)  #define glVertexAttrib4usvARB		MANGLE(VertexAttrib4usvARB) +#define glVertexAttribArrayObjectATI		MANGLE(VertexAttribArrayObjectATI)  #define glVertexAttribPointerARB		MANGLE(VertexAttribPointerARB)  #define glVertexAttribPointerNV		MANGLE(VertexAttribPointerNV)  #define glVertexAttribs1dvNV		MANGLE(VertexAttribs1dvNV)  #define glVertexAttribs1fvNV		MANGLE(VertexAttribs1fvNV) +#define glVertexAttribs1hvNV		MANGLE(VertexAttribs1hvNV)  #define glVertexAttribs1svNV		MANGLE(VertexAttribs1svNV)  #define glVertexAttribs2dvNV		MANGLE(VertexAttribs2dvNV)  #define glVertexAttribs2fvNV		MANGLE(VertexAttribs2fvNV) +#define glVertexAttribs2hvNV		MANGLE(VertexAttribs2hvNV)  #define glVertexAttribs2svNV		MANGLE(VertexAttribs2svNV)  #define glVertexAttribs3dvNV		MANGLE(VertexAttribs3dvNV)  #define glVertexAttribs3fvNV		MANGLE(VertexAttribs3fvNV) +#define glVertexAttribs3hvNV		MANGLE(VertexAttribs3hvNV)  #define glVertexAttribs3svNV		MANGLE(VertexAttribs3svNV)  #define glVertexAttribs4dvNV		MANGLE(VertexAttribs4dvNV)  #define glVertexAttribs4fvNV		MANGLE(VertexAttribs4fvNV) +#define glVertexAttribs4hvNV		MANGLE(VertexAttribs4hvNV)  #define glVertexAttribs4svNV		MANGLE(VertexAttribs4svNV)  #define glVertexAttribs4ubvNV		MANGLE(VertexAttribs4ubvNV)  #define glVertexBlendARB		MANGLE(VertexBlendARB) @@ -1136,6 +1212,8 @@  #define glVertexStream4svATI		MANGLE(VertexStream4svATI)  #define glVertexWeightfEXT		MANGLE(VertexWeightfEXT)  #define glVertexWeightfvEXT		MANGLE(VertexWeightfvEXT) +#define glVertexWeighthNV		MANGLE(VertexWeighthNV) +#define glVertexWeighthvNV		MANGLE(VertexWeighthvNV)  #define glVertexWeightPointerEXT		MANGLE(VertexWeightPointerEXT)  #define glViewport		MANGLE(Viewport)  #define glWeightbvARB		MANGLE(WeightbvARB) | 
